Staredit Network > Forums > GalaxyWiki Project > Topic: Broken Alliances joins GalaxyWiki
Broken Alliances joins GalaxyWiki
Apr 6 2012, 8:51 am
By: DevliN  

Apr 6 2012, 8:51 am DevliN Post #1


Just a couple of new things to note for GalaxyWiki:
Malpheus has brought his community, Broken Alliances, to GalaxyWiki. He also says he'd like to make some updates to the articles on there, so hopefully that'll inspire others to get cracking on adding more to it as well. I've got a few new tutorials to put up myself, so this'll be a good surge of activity hopefully.

Also, as suggested by Malpheus, I've added links to the participating sites' resource databases in the sidebar of the wiki.

\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 7 2012, 2:04 am Jack Post #2

>be faceless void >mfw I have no face

Sounds good. Although I don't think they've linked to it in an especially noticable way; it's way down the bottom.

Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 7 2012, 2:34 am Malpheus Post #3

We hope to become more visible in the actual tutorials and pages :).

Got a couple original videos in and will be getting the coalition of the willing together. Also, I've setup a rudimentary downloads page at my site, everything is either generated from the community or with conspicuous credit and permission from the author.


Apr 7 2012, 2:50 am DevliN Post #4


Quote from Malpheus
We hope to become more visible in the actual tutorials and pages :).
I think he means that there is no prominent link to GalaxyWiki like there is on all the other participating sites. Or rather all the other sites have "GalaxyWiki" (or in our and Sc2Mod's case "Wiki") in their navigation bars, rather than bundled with the other affiliates.

Then again, your promotion of GalaxyWiki on the SC2 Custom Map forums is pretty fantastic. In the past I found that I seemed to be one of the few who would basically say that SC2Mapster is the best SC2 resource right now, by far, but it is certainly not the only resource around. I'm glad that posts like this exist to help back that up.

Post has been edited 2 time(s), last time on Apr 7 2012, 3:21 am by DevliN.

\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 7 2012, 6:41 pm Malpheus Post #5

It only took two years for me to figure out why no one was listening at Blizzard. There was a filter. You don't know how encouraging it is to see you saw those posts and that fight, and at least understand the position we were trying to take, you're the first person outside of our community to mention it. Thanks.

The "hope to be more visible on pages" was me giving a politically correct answer, meaning we don't expect much visibility unless we earn it :)

My focus and commitment for the next year is:

Rollout "EAGLE" Platform by June. - Malpheus/Third Party
Begin Custom Map Review Process (Reboot) - Trying very hard to find a good "leader" for this group, I can't lead every group, goal of just one map a week.
Tutorial and Asset Development - We've got about half a dozen truly active modders, they have agreed to start making tutorials again.
Support Map Makers - For maps that are being developed, we do what everyone else does, for maps that look like they are good, we actually buy the mapper a URL to promote their work. I also setup bug reporting and donations in their forums, notifications, etc.

I will commit to contributing to the wiki with all of our content and will promote it prominently when any opportunity arises, I'll be a marketing fool. I should have joined this effort long ago, and am sorry I did not :)

Post has been edited 1 time(s), last time on Apr 7 2012, 7:02 pm by Malpheus.


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Ultraviolet -- :lol:
[03:35 am]
jjf28 -- easy not necessarily the word I'd use, but should be doable
[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
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GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
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