Staredit Network > Forums > GalaxyWiki Project > Topic: Triggered Spells
Triggered Spells
Nov 6 2010, 2:45 am
By: payne  

Nov 6 2010, 2:45 am payne Post #1

:payne:

Do we want to cover the spells done via triggers as well, even though it's laggy?
I believe we have to if we want to have a complete wiki... and people that don't want to bother learning to mess with the Data Editor will probably be pleased. :P

Anyways, if we do want this, I'd suggest contacting Qancakes (SC2M) so he comes in here to write a wiki about "How to reproduce Hex'd spells" or "Spells via triggers".
:O



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Nov 9 2010, 1:08 pm NicholasBeige Post #2



Ugh... triggers are ugly...

Everything is possible in the Data edtior, so why not just learn how to do things properly?

Purely my opinion, but triggered-spells and abilities are a step-backwards to the War3 days, with dummy units and all that nonsense.

Why use a work-a-round when the data editor can do pretty much 99.9% of things you can dream of? Not sure that this should be high on our priorities list for the Wiki - unless we really want to cater for that 0.01% of people :)

We should focus more on adding tutorials and a wider range of subjects for the Data Editor.



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Nov 9 2010, 8:11 pm DevliN Post #3

OVERWATCH STATUS GO

Yeah, I say we stick with the Data Editor for now. Trigger spells seem necessary with custom UIs, but not too many people are making maps with custom UIs around here.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 9 2010, 8:18 pm NicholasBeige Post #4



And even creating a custom UI is a time-consuming effort with few very good results. People who want to create a custom UI know how to do so already and have little need for our WIKI in my op.



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Nov 9 2010, 8:33 pm payne Post #5

:payne:

Quote from name:Cardinal
And even creating a custom UI is a time-consuming effort with few very good results. People who want to create a custom UI know how to do so already and have little need for our WIKI in my op.
Well, we already have a wiki about custom UIs... :P



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Nov 9 2010, 8:46 pm NicholasBeige Post #6



Well, as soon as someone uses a trigger to Hide Game UI their map loses 80% of it's functionality. Fact.

So until Blizzard pull the finger out and make a 'Hide Game UI' function that only 'Hides' and doesn't 'Disable' - all custom UIs are going to be lacking. The only workaround (as far as I know) is to create modal dialogs OVER the current Game-UI. This works well if you want to put something over the Minimap for example but to completely cover the entire UI is time consuming and generally speaking, not worth it. Unless you have some pretty awesome graphic designers on your team ;)...



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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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