Staredit Network > Forums > GalaxyWiki Project > Topic: Wiki Skin Changes/The Hive [04/26/2011]
Wiki Skin Changes/The Hive [04/26/2011]
Apr 26 2011, 6:37 pm
By: DevliN  

Apr 26 2011, 6:37 pm DevliN Post #1

OVERWATCH STATUS GO

I updated the skin, again. The text in the top right is now much easier to see.

I was never a fan of the default h# CSS, so I changed how the headers look. The first header on the page no longer has an underline. The rest of the headers now have a bar behind them. I think this helps reduce the "OH SHIT IT IS A WALL OF WHITE TEXT" issue that we've had for a while, and also helps define sections a bit better. I may change the lowest heading CSS so that the ====TEXT==== tags either don't have the bar or have a smaller bar with a darker color.

As you may have read in the other update topic, The Hive Workshop is now linking to GWN. Glad to have them on this project, and many special thanks to Jack for organizing that. :)



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 26 2011, 6:59 pm payne Post #2

:payne:

:awesome:

However, the ===TEXT=== should be different from the ==TEXT==. :/



None.

Apr 26 2011, 7:05 pm DevliN Post #3

OVERWATCH STATUS GO

Quote from payne
:awesome:

However, the ===TEXT=== should be different from the ==TEXT==. :/
Quote from DevliN
I may change the lowest heading CSS so that the ====TEXT==== tags either don't have the bar or have a smaller bar with a darker color.
I know.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 26 2011, 7:17 pm payne Post #4

:payne:

Quote from DevliN
Quote from payne
:awesome:

However, the ===TEXT=== should be different from the ==TEXT==. :/
Quote from DevliN
I may change the lowest heading CSS so that the ====TEXT==== tags either don't have the bar or have a smaller bar with a darker color.
I know.
You had only mentioned the "====". I had to mention the "===" to make sure. :awesome:



None.

Apr 26 2011, 7:23 pm DevliN Post #5

OVERWATCH STATUS GO

Quote from payne
Quote from DevliN
Quote from payne
:awesome:

However, the ===TEXT=== should be different from the ==TEXT==. :/
Quote from DevliN
I may change the lowest heading CSS so that the ====TEXT==== tags either don't have the bar or have a smaller bar with a darker color.
I know.
You had only mentioned the "====". I had to mention the "===" to make sure. :awesome:
Alright.

EDIT:
Changed it.

Post has been edited 1 time(s), last time on Apr 26 2011, 10:33 pm by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
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