Staredit Network > Forums > GalaxyWiki Project > Topic: Module Categories
Module Categories
Oct 25 2010, 11:58 pm
By: payne  

Oct 25 2010, 11:58 pm payne Post #1

:payne:

What do you guys think of create sub-categories (just like Tutorials and Reference) as follow:
- Data Editor
- Trigger
- Terrain

I think it'd just give more depth to the wiki while giving some kind of filters for our users. :O



None.

Oct 26 2010, 12:02 am Jack Post #2

>be faceless void >mfw I have no face

Sounds good to me, as long as it is obvious enough.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 26 2010, 4:27 am payne Post #3

:payne:

Gosh, that was minimum one hour of editing! I've edited all articles listed in the Complete List so they contain the proper Category tags. :awesome:
I've also tried to establish a convention of Bold text: Data Editor fields' names should be bold, as well as shortcuts.



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[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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