My Project for the Wiki, tell me your thoughts
Post #1
Cardinal
Oct 27 2010, 10:58 pm
Post #3
DevliN
Oct 27 2010, 11:20 pm
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SOMETHING STATUS GO
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I'm confused. Your "Note" makes it seem like everything you said above it will be too time-consuming and impractical right now, so I don't quite get what the point of this topic is.
On top of that, we already have in-depth articles for a couple of the things you listed, so there would be no need to have another article explaining the same thing. I'd rather not create map-specific articles in our Wiki unless it perhaps corresponds to a Blizzard map, otherwise everyone will think their map is important enough to document as well. ![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
Post #4
Cardinal
Oct 28 2010, 12:07 am
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Fair points. What I meant by my note is this: I would really love to spend 4 to 6 hours a day learning everything there is to learn about the Galaxy Editor, create maps, publish them and debug, patch and implement new ideas to them. In reality, I cannot afford to spend even a fraction of this time - and so, I'm sort of confining all my efforts into this one project - and then going on hiatus from map editing if you will. Sadly, University takes priority. Hell - if there was a degree in custom map/mod creation I'd be the first to en-roll. I will create the map, and prioritise the wiki articles. I doubt there will be any over-lapping content in the end. I'll spend the most time on the most needed wiki articles (such as Items, heros, cinematics, etc). Let this not be a farewell, i'll still lurk on the forums and correct Payne's grammar on the wiki - but just expect to see a sharp drop in my activity! ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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Post #6
Cardinal
Oct 29 2010, 9:12 pm
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Status Report 29/10/2010
That is all for this update. Hopefully you can see that players are going to need to equip a variety of weapons and armours in different combinations in order to bring down various enemy units. The main difficulties have been finding suitable Button Icons for the Items and Actor Models to represent them on the Terrain. If anyone knows a suitable asset/resource website for Starcraft 2 I will look into it. A really cool thing (my opinion) that I am implementing is the Addiction statuses. If you start spamming Epinephrine (a smart way of saying Adrenaline), you have a chance to get addicted to it. This Addiction will last for a long time and you will suffer negative effects whenever you are Addicted and not using the substance. These negative effects will include % chance to miss, blindness (reduce sight radius), increased reload durations etc... A player can either wait for the addiction to wear off, or visit the Medic (and pay minerals) to get the addiction removed. This is similar to Fallout 3 (if anyone has played that). Another quick thing to mention is that your Inventory can only hold 12 items. Each item has a Weight value, and most generic items and quest items stack. If you are carrying a few heavy items and have a low Strength, your movement speed will be reduced. If you are carrying alot of heavy items and have a very low Strength attribute - you will be Encumbered which slows your movement speed aswell as your attack speed. Some enemy units can afflict you with a disease or poison which lowers your strength. So, it is best not to carry lots and lots of items into combat. Any feedback, ideas, or criticisms are welcome! ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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Post #7
payne
Oct 30 2010, 3:02 am
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Addicted to SEN Games -Add more!-
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Oh god, reading this made me think of Crescent Dyne RPG so hard! Haha!
I remember posting on the RPG's forum an idea about getting Addicted to potions when you drink too much as well. Rofl! Unfortunately, it looks like the project's site is now closed due to inactivity. I still have a list of suggested features saved in my CPU somewhere, if you're interested. P.S. With that many informations about your map, I believe you could create a thread in the Map Production forum Oh, and how's going the Power Use Project? ![]() ![]() ![]() ![]() ![]() ![]() |
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