Triggered Spells
Post #1
payne
Nov 6 2010, 2:45 am
Post #2
Cardinal
Nov 9 2010, 1:08 pm
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Ugh... triggers are ugly...
Everything is possible in the Data edtior, so why not just learn how to do things properly? Purely my opinion, but triggered-spells and abilities are a step-backwards to the War3 days, with dummy units and all that nonsense. Why use a work-a-round when the data editor can do pretty much 99.9% of things you can dream of? Not sure that this should be high on our priorities list for the Wiki - unless we really want to cater for that 0.01% of people We should focus more on adding tutorials and a wider range of subjects for the Data Editor. ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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Post #3
DevliN
Nov 9 2010, 8:11 pm
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SOMETHING STATUS GO
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Yeah, I say we stick with the Data Editor for now. Trigger spells seem necessary with custom UIs, but not too many people are making maps with custom UIs around here.
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Post #6
Cardinal
Nov 9 2010, 8:46 pm
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Well, as soon as someone uses a trigger to Hide Game UI their map loses 80% of it's functionality. Fact.
So until Blizzard pull the finger out and make a 'Hide Game UI' function that only 'Hides' and doesn't 'Disable' - all custom UIs are going to be lacking. The only workaround (as far as I know) is to create modal dialogs OVER the current Game-UI. This works well if you want to put something over the Minimap for example but to completely cover the entire UI is time consuming and generally speaking, not worth it. Unless you have some pretty awesome graphic designers on your team ... ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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