Staredit Network > Forums > GalaxyWiki Project > Topic: GalaxyWiki.net
GalaxyWiki.net
Nov 10 2010, 7:59 pm
By: DevliN
Pages: < 1 6 7 8
 

Aug 6 2012, 5:11 am DevliN Post #141

OVERWATCH STATUS GO

Quote from Jack
The wiki could do with a cleanup again, and another way of verifying humans. Like a question such as 'What is the name of the company which made StarCraft II?'
I've been busy. Normally I clean it up daily. I'll look into adding more anti-bot crap.


Quote from MadZombie
Is the wiki updated for the latest editor version? Maybe I'm just really bad at this but when I tried to look up information on how to make a timer I went to this page:
http://www.galaxywiki.net/Timers

I could follow it enough so that I could get a timer to appear but I couldn't follow it enough to have it actually count down instead of just showing up at 0:00 and doing nothing else. What I'm wondering is if the galaxy wiki is up to date and not on some beta editor version.

Or maybe I'm just that bad.
It should be based on the last version of the editor prior to the most recent patch. I can take a look at the Timers page tomorrow to see if much has changed.

EDIT:
Cleaned. :D

Post has been edited 1 time(s), last time on Aug 6 2012, 5:32 am by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Aug 8 2012, 3:28 am MadZombie Post #142



Would you consider the entire wiki to be "clean"? I wonder if other pages I haven't even gotten to yet are also outdated or using terms from a previous editor version. I know it's asking too much but a tutorial on making one of each general starcraft map genre would be cool. Like RPG, Tower defense, etc.

Simple ones. I mean I know I personally would benefit from it though I can already imagine no one would have the time for it

;_;



None.

Aug 8 2012, 3:31 am Jack Post #143

>be faceless void >mfw I have no face

Clean as in the spam was removed :P



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 8 2012, 3:46 am DevliN Post #144

OVERWATCH STATUS GO

The idea of making tutorials for genres was discussed some time ago, but I think ultimately it was decided that individual tutorials would be better overall. If you wanted to make an RPG, for example, we have tutorials for making abilities, changing the UI, creating heroes, etc. I guess making one tutorial that links to all those separate elements could be good, too.

I need to just do a total overhaul and check all the tutorials when I have time. Unfortunately I'm going to be short on time for the next couple months.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[06:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
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