jjf28 -- if you need to have a trigger cycle inbetween spawning the observer and moving the bunker, you can place down a location after checking that the spot's valid, then use the stack trick, should work 100%
jjf28 -- as in test that the test bunker fits onto the map, then do the 'real' thing
jjf28 -- use a test bunker, then observers + real bunker?
Dem0n shouted: But if the player is somewhere where the buildnig can't be moved to, the observers spawn and die repeatedly until the building can be moved, which looks pretty bad
move it into position using EUPs
Dem0n -- I essentially want to limit the amount of time the other players can see a certain player's building at the bottom of the screen, but I can't think of a way to only have the observers spawn once. I thought up of some easy ways, but they don't work
Dem0n -- But if the player is somewhere where the buildnig can't be moved to, the observers spawn and die repeatedly until the building can be moved, which looks pretty bad
Dem0n -- I'm making a map where players can place fire (invisible burning buildings) on the map, but none of the players have vision of themselves, so I'm trying to grant them all vision of the burning building before placing it on the map so that it's invisible when they approach it by spawning it at the bottom and creating observers on top of it