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Visual Effects List, For all of your visual needs.

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Creator: lil-Inferno
Time: Apr 6 2008, 1:57 am

Post #1     lil-Inferno Apr 6 2008, 1:57 am

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Yes, I know, I'm resurrecting another v4 topic :/ .

Idea and SEN v4 thread by Tuxedo-Templar, SEN V4. Images by various people including Syphon, Oo.Jamal.oO, and JordanN. Effect ideas by various people.

List so far:

Exploders & Deaths
  • Halluc Puff Exploders- Mist Sprays, Gas Puffs, Dust.

    (user posted image)
  • Reaver Scarab Explosions- Water splashes, mini-shockwaves

    (user posted image)
  • Spider Mine Explosions- Splashes, mini-shockwaves, light bulb exploding

    (user posted image)
  • Protoss Exploders- Flashes, energy explosions

    (user posted image)
  • Terran Exploders- Exploding gas leak, damaged structure/vehicle, collapsing structure, dynamite.

    (user posted image)
  • Protoss + Terran Exploders Mixed Randomly- Wide electric discharge, energy + fire explosion.

    (user posted image)
  • Dragoon Corpse Trail- Blue slime trail.

    (user posted image)
  • Scantid Corpse- Vomit, toxic goo spray.

    (user posted image)
  • Hydralisk Corpse- Raw meat, death gibs and gore.

    (user posted image)
  • Lurker Corpse- Blood spray/stain, heavy bleeding, ketchup spill :wink: .

    (user posted image)
  • Dark Archon Explosion- Fast burst/explosion.

    (user posted image)
  • Kakaru Death- Hologram deactivation, electric discharge, scratch animation, sword animation.

    (user posted image)
  • Ursadon Death- Carcass, meat.

    (user posted image)
  • Ragnasaur Death- Lava, explosion, fire sparks.

    (user posted image)
  • Bengalass Death- Blue fire, radiation

    (user posted image)
  • Rhynadon Death- Magic fire, radiation, chemical spill, green gas puff, heal effect, a fart :ermm: .

    (user posted image)
  • Zergling Corpse- Blood stain, blood splash.

    (user posted image)
  • Dark Templar Death- Misty puff, magician effect, dark spell effect.

    (user posted image)(user posted image)

Unit Attacks, Spells, or Spell Effects
  • Corsair Attack Hits- Energy flares, power pulses, light flashes.

  • Marine Attack Hits (like on burrowed/cloaked units)- Rain, sparks.

  • Cloaked Firebat Flame Attacks (either cloaked bats or bats in a cloaked bunker)- Fire jets, burning areas.

  • Lurker Spikes- Spike traps, unstable earth, fast moving subterranean spikey worm-type creature.

  • Defiler Plague- Blood spray, blood-covered units.

    (user posted image)
  • Siege Tank Hits (siege mode)- Mortars, mini-nukes, dynamite/generic explosion.

  • Floor Missile Traps Shooting- Air/ground to ground missiles.

  • Lockdown Globes- Mystical Orb, electrified object, entrapment.

    (user posted image)
  • Ensnare- Radioactive goo spray, snot, vomit, or if on a unit: diseased or barf-covered.

    (user posted image)
  • Psi Storm- Lightning, electric discharges in the air.

    (user posted image)
  • Protoss Shield Damage Flickers- Water splashes/sprays, rain drops (maybe), shield activation/deactivation.

  • Recall Swirls- Teleporters, mystic portals, time effects, vortices, bright lights.

    (user posted image)
  • Stasis'ed Units- Frozen in ice, magically sealed/trapped, or a crystalized effect.

    (user posted image)
  • Cloaked SCV Attacks- Sparking machinery, sparks (genera), small fireworks, laser point.

  • Yamato Cannon- A meteor, shooting star, spell/attack effects.

    (user posted image)

Buildings
  • Player-Changing Nydus Canals (changes color)- Animated TV screen.

  • Shield Battery Sparkles (like with cloaked observers)- Water flecks, etherial sparkles, electrodes (maybe).

  • Burning Cloaked Protoss Buildings- Holy fire, radiation leaks, ghostly apparitions (maybe).

  • Burning Cloaked Terran Buildings- Fire.

  • Damaged Cloaked Zerg Buildings- Blood fountain, bleeding.

  • Dead Zerg Buildings- Horrible wound w/ organs visable, open hole in living ground, man-eating plants.

  • Mutating Zerg Structure given to P12- Permament Mutation.

  • Liftoff Cloaked Terran Buildings- Shade area, Pit w/ heat waves eminating (maybe).

  • Half Built Covert Ops- Crashed vehicle, terminal.

    (user posted image)
  • Half Built Armory- Ruined buildings.

    (user posted image)
  • Half Built Refinery- Futuristic industrial bulding.

    (user posted image)
  • Half Built Control Tower- Missile launch tube.

    (user posted image)
  • Half Built Science Facility- Missile launch tube, industrial factory.

    (user posted image)
  • Cloaked Stargates- Evil eyes, building windows.

  • Heaped Khaydarin Crystal Formations- Iceburg/Glacier, ice wall, azure rock wall.


Units
  • Floor Traps Placed in Continuous Pattern- Floor tiles or fake/trap floors.

  • Wall Traps Placed in Continuous Pattern- Structured or fake/trap walls.

  • Mass Observers at a given spot- Chrome effect, water blur, light refraction, spacial/dimensional warping.

  • Burrowing Dust- Underground movement, earthquake, kicked up dust (like from something walking along or a
    vulture starting up, etc.)

    (user posted image)
  • Nukes w/ Controlled Flight- Flying missiles (obviously).

  • Turning/Rotating Units- Dance moves, character interactions (cutscenes), general crazyness, drunkness, or
    being ill (as in, with rotating units).

  • Remove/Create Unit- Transformation, evolution, damage indication, performing an action (like something that the original unit couldn't do).

  • Colored Units (give unit to different players -or- rescued units of rescueable players)- Environmental lighting (if player color matches environment), strobe lights (when colors change really fast), damage level.

  • Sprite Units- Fake units (don't block or interact with players).

  • Oscillating Unit HP (high -> low HP and back)- Wireframe glowing or flashing, (buildings) flame spurts.

    (user posted image)(user posted image)(user posted image)
  • Move Arbiter-Cloaked Units- Fade in/materialization (decloaking), stepping out of the shadows.

  • Upper Level Doors- If open, it could be used for boundaries or a dividing line. If closed, it could be used for a retaining wall.

  • Lower Level Doors- Fences.

  • [b]Reaver Scarabs (like with Junkyard Dog)- Spirits, etherial effect, fire flies, enlarged snow flakes.

  • Cloaked Beacons- Spell circles, ground lights, landing beacons.

    (user posted image)(user posted image)(user posted image)
  • Floor Hatch (closed)- Landing platforms, floor mats, gathering circles.

  • Floor Hatch (open/openable)- Pit traps, chutes/holes, air locks.

  • Floor Hatch (cloaked)- Glass floor surface (if cloaked but detected), heat wave blurs (if cloaked, undetected, and constantly toggled), generic ground area distortion (cloaked, undetected, static).

  • Colored Wireframe

    (user posted image)

Misc.
  • Pre-placed Dark Swarm Sprites (not units, which can't be placed close to each other without actually being cast)- Pollution clouds, a desert sand storm, portions of a mushroom cloud (maybe).

  • Transmissions from Cloaked/Burrowed Units- Colored lights, targeting indicator, spell circles.

  • Slowed Units (either with burrowed-follow or game speed)- Dramatic cutscene, sedated units,
    time warp.

  • Stopped Units (using 'move unit' to a blocked area continuously)- Dramatic pause or moment of reflection, paralysis, temporal halt.

  • Plain Scarabs (no movement glow)- Gold pieces, small bugs, pieces of treasure.

    (user posted image)
  • Placable Ashworld Rock Doodad Sprites- Avalanche rocks.

Composit Effects
  • [b]Mineral Patches + Shield Battery Sparks- Sparkling crystals.
  • Ashworld Crystal Sprite Overlaid on Mineral Patch- Mineable black minerals.
  • Circle of Stacked Firebats Attacking Object in Center- Eye of Sauron, infernal pit.
  • Shield Battery + Observer Cloak Blurs + Cloaked Burning Buildings- Campfire.
  • Wandering Scarab w/ Recall Swirls Following- Great spirit, tornado (?), attack/spell effect.

    (user posted image)

Help me think of more, and help me get images for effects that don't have images. I put this in the Terrain Forum because it's like an assistant to Terrain, and I want to liven up this forum, a lot.
This post was edited 3 times, last edit by lil-Inferno: Apr 21 2008, 11:35 pm.

(user posted image)
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Post #2     [Vi3t-X]:] Apr 6 2008, 2:09 am

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Hmm, I think you forogot about the actuall Instalation Dood/Units.

(Mech Turrets)

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Post #3     lil-Inferno Apr 6 2008, 2:12 am

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Quote from [Vi3t-X]
Hmm, I think you forogot about the actuall Instalation Dood/Units.

(Mech Turrets)

Are you talking about floor traps, because them shooting is up there:

Floor Missile Traps Shooting- Air/ground to ground missiles.

(user posted image)
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Post #4     FlyingHat Apr 6 2008, 2:49 am

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How about masses of cloaked units? Observers can make a nice effect if used properly.

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Post #5     lil-Inferno Apr 6 2008, 2:54 am

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Quote from FlyingHat
How about masses of cloaked units? Observers can make a nice effect if used properly.

Already there:

Mass Observers at a given spot- Chrome effect, water blur, light refraction, spacial/dimensional warping.

(user posted image)
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Post #6     A_of-s_t Apr 6 2008, 3:11 am

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At least this list is a lot more orginized than v4's.

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Post #7     Syphon Apr 6 2008, 6:21 am

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Pinned.

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Post #8     [Vi3t-X]:] Apr 6 2008, 1:29 pm

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There is one catch to some of these Visual effects. Some are hard to place at a given time.
For example, the psionic storm visual must be casted by a high templar.
Now, the high templar will have an animation that looks like it's casting it (which in some cases is desirable).
But what if you don't want that? You cannot place Psionic Storm sprites, they crash...

But a great list, none the less.

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Post #9     lil-Inferno Apr 6 2008, 1:38 pm

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You can have it cast psionic storm to the side of the screen (The black part), and it will looks like random lightning. You could even use it as a kind of weather effect that randomly pops up next to players so they have to be careful when walking.

(user posted image)
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Post #10     A_of-s_t Apr 7 2008, 5:55 am

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By the way, the Kakaru Death can also be used as a scratch animation (mainly for RPGs).

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Post #11     Falkoner Apr 7 2008, 12:57 pm

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Or it makes a good sword animation, I also like to use it to cover up spawns and stuff.

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Post #12     lil-Inferno Apr 7 2008, 8:52 pm

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Quote from A_of-s_t
By the way, the Kakaru Death can also be used as a scratch animation (mainly for RPGs).
Quote from Falkoner
Or it makes a good sword animation

Added. Keep the ideas coming!

(user posted image)
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Post #13     HCM™stickynote Apr 8 2008, 2:03 am

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Why is this in the terrain forum?

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Post #14     frazz Apr 8 2008, 5:06 am

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Yeah, I was expecting some sort of special terrain list.

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Post #15     Oo.Twitch.oO Apr 8 2008, 5:46 pm

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I think you forgot on terran+protoss that it can also lead to a slightly purple explosion :) .

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Post #16     lil-Inferno Apr 8 2008, 7:08 pm

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Quote from stickynote
Why is this in the terrain forum?
Quote from Bottom of first post
I put this in the Terrain Forum because it's like an assistant to Terrain, and I want to liven up this forum, a lot.

(user posted image)
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Post #17     Hug A Zergling Apr 8 2008, 7:56 pm

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Lol I wanna see a map where an exploding Light Bulb is used :P

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Post #18     HCM™stickynote Apr 8 2008, 11:39 pm

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Ah! Didn't see that. Also, you forgot infested terran attack. It's like scarab but irradiate green. Don't know what it could be, but we have geniuses on this site whom I'm sure can think of something.

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Post #19     blacklight28 Apr 10 2008, 5:38 am

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Quote from Oo.Twitch.oO
I think you forgot on terran+protoss that it can also lead to a slightly purple explosion :) .


Or grey.

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Post #20     frazz Apr 10 2008, 5:57 am

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Quote from lil-Inferno
Quote from stickynote
Why is this in the terrain forum?
Quote from Bottom of first post
I put this in the Terrain Forum because it's like an assistant to Terrain, and I want to liven up this forum, a lot.

If that's the case, you should at least put in some useful terrain blends.
I suggest: dirt on dirt blend in Jungle

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