Staredit Network > Forums > SC1 Terrain > Topic: Scaling up terrain
Scaling up terrain
Jun 26 2013, 7:56 am
By: Veta  

Jun 26 2013, 7:56 am Veta Post #1



hi, I wanted to scale up some of my favorite melee terrains but I'm not sure there's an easy way beyond laboriously remaking them. For example, this map is 128x128 but I would like to keep the same layout and make it 256x256.





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Jun 26 2013, 8:19 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Veta
hi, I wanted to scale up some of my favorite melee terrains but I'm not sure there's an easy way beyond laboriously remaking them.
Nope, no easy way.




Jun 26 2013, 8:31 am Veta Post #3



thanks, thats a shame



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Jun 26 2013, 10:14 am Lanthanide Post #4



Shouldn't be too hard for someone to whip up a program that would do that. Basically just duplicate every tile block by 2 vertically and horizontally. I don't have the skills or knowledge to do that myself. Best bet would be Farty or jjf28, if you asked them nicely.

It would be pretty rough - cliffs and ramps and things in particular would get pretty messed up, but it would do probably 80% of the work, and you could tidy it up from there.



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Jun 26 2013, 11:38 am Veta Post #5



Quote from Lanthanide
Shouldn't be too hard for someone to whip up a program that would do that.
...
It would be pretty rough - cliffs and ramps and things in particular would get pretty messed up, but it would do probably 80% of the work, and you could tidy it up from there.
That's what I was thinking too. I started doing it by hand and I'm already considering trying to make a macro. Mr. Farty or jjf28's expertise would be welcomed.



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Jun 26 2013, 4:37 pm jjf28 Post #6

Cartography Artisan

I really don't think you'll find the output from such a blunt transformation very thrilling, regardless, here's a program that can do it...

LMK if you have any problems with it.

Edit: now moves units/doodads/sprites as well.

Attachments:
TerrainScale.exe
Hits: 5 Size: 155.5kb

Post has been edited 1 time(s), last time on Jun 26 2013, 4:56 pm by jjf28.



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Jun 26 2013, 7:45 pm Veta Post #7



Wow not bad, it'll take some cleaning up but it saved me a lot of time. Thanks jjf28!



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[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
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Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
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