Staredit Network > Forums > SC1 Terrain > Topic: Pr0nogo's custom doodads
Pr0nogo's custom doodads
May 29 2017, 3:30 pm
By: Pr0nogo
Pages: < 1 2 3 4
 

Sep 21 2017, 6:03 pm Pr0nogo Post #61



Spire:






Sep 22 2017, 6:49 am Pr0nogo Post #62



Queen's nest:






Sep 23 2017, 5:17 am Pr0nogo Post #63



Greater spire:






Sep 24 2017, 6:08 am Pr0nogo Post #64



Ultralisk cavern:



Defiler mound:



Post has been edited 1 time(s), last time on Sep 24 2017, 6:45 am by Pr0nogo.




Sep 25 2017, 7:47 am Pr0nogo Post #65



I'm starting to update some of the older structures and complete work on the last few units that need to be created.

Here are some comparison shots for the updated graphics. Old -> new, as always.

Hatchery 1:


Lurker 1:


Nydus canal 1:


Nydus canal 2:


Spore colony 1:


Spore colony 2:


Sunken colony 1:


Sunken colony 2:


Extractor:


And here are some new graphics.

Lurker 2:


Ultralisk 2:


Defilers:



Post has been edited 8 time(s), last time on Sep 26 2017, 3:28 am by Pr0nogo.




Sep 26 2017, 3:38 am Pr0nogo Post #66



I've updated last night's ultralisk variation to make it look a bit more crumpled. Old -> new:



I've also done a host of additional graphics and updates and will continue to work throughout the night.

Devourers:



Guardians:



Infested Terrans:



Post has been edited 3 time(s), last time on Sep 26 2017, 9:47 am by Pr0nogo.




Nov 3 2017, 1:38 am Pr0nogo Post #67



Back to work on these for the first time in a while.

Updated the third infested terran variant. old -> new



Broodlings:



Queens:



Scourge:



Mutalisk #3:



Hydralisk #4:



Lurker #3:



Infested terran #1 update:



Ultralisk #3:



Scouts #3-4:



Supply depot #2:



I think that's everything for the ruined terrain project. I've done at least 1 graphic for every melee unit or structure across all 3 races. I'll return to this thread with other doodads, most likely tileset-specific ones. Thanks to everyone who's helped me out during the production of these!

Post has been edited 10 time(s), last time on Nov 3 2017, 5:38 pm by Pr0nogo.




Nov 4 2017, 9:44 pm Pr0nogo Post #68



A few extra variations of terran buildings are incoming. These should be the last assets I make before moving on to general terrain tiles.

Missile turret #3:



Bunker #2:



Goliath #3:



Goliath base (to match the goliath turret)



Post has been edited 3 time(s), last time on Nov 5 2017, 1:47 pm by Pr0nogo.




Nov 6 2017, 4:04 pm Pr0nogo Post #69



I've updated missile turret #3. old -> new



Photon cannon #3:



Updated command center and comsat. old -> new





Post has been edited 2 time(s), last time on Nov 6 2017, 7:48 pm by Pr0nogo.




Nov 10 2017, 1:10 am Pr0nogo Post #70



Updated fleet beacon. old -> new






Options
Pages: < 1 2 3 4
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:51 am]
SolarHound -- Hey if anyone can, I made a post about an error I get opening a SCBW map with SCMdraft 2, need any help.
[06:44 am]
Lanthanide -- Suicidal Insanity
Suicidal Insanity shouted: Since scmdraft used to not have any trigger editor besides plugins, and classic trigedit originally was a plugin, there is a lot of classic trigedit UI state in the trigger data holder. And I am now splitting all of that up into real UI and real data, to support multiple classic trigedit windows =)
oooh, multiple windows will be good
[06:42 am]
Lanthanide -- not sure how relevant that is now with SC being free and not using CD keys though
[06:42 am]
Lanthanide -- so that's why SI didn't want to give the code out
[06:42 am]
Lanthanide -- Jack
Jack shouted: Is scmdraft on github/ever going to be open source?
not on github and probably won't ever be. Starcraft strangely uses the player's CD key in order to create the in-game text. since scmdraft also uses the in-game text, there is code in there that harvests the cd key out of your SC install
[06:40 am]
Corbo -- Ahli
Ahli shouted: NudeRaider I wonder if that landing attempt broke any regulations of flight safety... I'm torn between heroic and unnecessarily risky...
i dont think so. Windy landings like that are far more common than you think. Just youtube. There are a lot more scary looking things like that. Also on fucking 747s and those things weight tons unlike this aircraft
[03:33 am]
KrayZee -- "Look! Up in the Sky! It's a Bird...It's a Plane... It's Superman!" I suppose they appreciate birdwatching and the Blue Angels.
[01:55 am]
O)FaRTy1billion[MM] -- I think SI already said no
[01:40 am]
Jack -- Is scmdraft on github/ever going to be open source?
[12:16 am]
Zycorax -- :wob:
Please log in to shout.


Members Online: Suicidal Insanity, Roy