I like the Protoss and Terran ones, but I'm not sure how well the Zerg ones will work. Their buildings are organic, so they'd eventually just decay into nothing. If you're trying to showcase the deterioration of these buildings, having leftover Zerg ones (in their current form) probably doesn't make the most sense.
The zerg doodads are supposed to represent recently-destroyed/drained structures, within a few days. I'm mostly going for thematics and visual quality as opposed to what makes sense.
That being said, do you have an idea for showcasing their deterioration in a different manner?
For the spore colony I'd show it as torn in the middle and the spore tube laying on the ground, sort of like it got cut mostly in two.
Similar would work for other Z structures. Maybe take the destroyed Z structure graphics and sort of build pieces of the structure around it?
I've been using the rubble to decent efficiency with the most recent terran and protoss graphics, so I'll have a crack at doing so for the zerg ones as well when their time comes.
Added two photon cannons to the post, and updated the pylon.
Added a command center. I think I'm done for the day. I'll try and get my tileedit issues resolved sometime soon so I can show off the new doodads in-game.
My current to-do list when it comes to these is:
2-3 additional pylon variationsRe-do the two nydus canal variationsA second spore colony variationAn abandoned/wrecked SCV and probe (at least 2 variations of each)2 variations of abandoned/wrecked versions of vultures, siege tanks, and goliathsCrashed wraiths/science vesselsDestroyed dragoons/reaversCrashed shuttles/scouts/carriers/arbitersSlaughtered ultralisksA slaughtered cerebrate (hacked apart by dark templar)A collapsed spire/greater spire
A collapsed hatchery/lair/hiveI've got quite the list and there will surely be more ideas. I intend on making derelict/ruined versions of all melee buildings in the game, but I'm trying to do things in the order that they're most necessary for my campaign.
Post has been edited 9 time(s), last time on Sep 18 2017, 5:18 am by Pr0nogo.

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I love these. Excellent work, Pr0nogo.
Thanks Voy!

Here's a comparison shot of the old and new nydus 2. Looks much more 'destroyed' imo. I'll update the OP when I finish the other one.
edit: done.
Post has been edited 1 time(s), last time on May 30 2017, 7:09 am by Pr0nogo.
These are beautiful! I especially like Gateway, Forge, Photon Cannon, Command Center, Nydus Canal 2. Zerg units are biological but their skeletons should be made of chitinous or other hard materials to sustain the load. I think it's ok that their remains can stay here for quite a while.
The current variant of Spore Colony looks pretty "alive" indeed. Then I think that 2 marines near a bunker is too much. Their colors are very vivid too. Maybe variants with only 1 marine on each side would look better. Maybe also a Nexus could receive more destruction, but it's probably a hard thing to do.
Some.
Then I think that 2 marines near a bunker is too much. Their colors are very vivid too.
How's this?

I'll look into making more variations as you suggest, but I want them to be more visually distinct than just which corpses are present. Maybe some of them will be even bigger, with parts scattered everywhere, sort of like the desert one.
The current variant of Spore Colony looks pretty "alive" indeed.
That should be fixed now.

Maybe also a Nexus could receive more destruction, but it's probably a hard thing to do.
Most I felt I could do was improve the directional shadows a bit, change up the colors, and add some rubble.

Keep the suggestions coming, though. Always glad to keep improving on the work.
edit: Touched up the cybernetics core. More shadows, less lights.
Post has been edited 1 time(s), last time on May 30 2017, 9:46 am by Pr0nogo.
How's this?

Much better! Feels more gloomy and atmospheric versus the previous toy blue corpses variant. More blood!
That should be fixed now.

Yeah! This looks like

Chilling!..
Touched up the cybernetics core. More shadows, less lights.

I have a feeling that it's like transparent now. Liked previous variant more. In my opinion those glowing parts need to be much darker. I'm feeling like their reduced glow produces the effect of transparency. I am under impression they are supposed to glow only on powered buildings too. Is there a way to completely shut them down? Make those spheres and the torus at the top completely dark? opaque? maybe?
Some.
Maybe see if you can get a broken glass effect on the cyber core orbs? Similar to the crack on the center ring.
In my opinion those glowing parts need to be much darker. I'm feeling like their reduced glow produces the effect of transparency.
Maybe see if you can get a broken glass effect on the cyber core orbs? Similar to the crack on the center ring.
How's this?

edit: Academy joins the roster.
Post has been edited 1 time(s), last time on May 30 2017, 1:33 pm by Pr0nogo.

Thoughts? Blood feels a little flat to me (and gets discolored by the palette, unfortunately...). Any ideas on how to improve it?
I like cyber core much more now! And the blood is way too bright if you ask me. But overall poor ultra seems OK.
Some.
I like the way it looks now.
Great job on getting these puts together.
IMO - They all look transparent. I know someone mentioned the colors were to bright, but reducing it the way that you did made it look more transparent.
I don't agree that they all look transparent, thanks to the shadows I feel they look defined enough. I'll keep an eye on it in the future though. The cyber core is probably the most transparent-looking doodad so far, and parts of the academy could probably be better defined. If you have any specific criticisms I'd be happy to go back over specific graphics and try to fix them.
Here's an exploded hatchery.

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Dude great work that hatchery looks lit!
I think what I would change with the ultra is the blades are parallel with each other so it makes the corpse look too 'neat'. Making them asymmetrical would fix it imo
it might be helpful.



burned-out terran buildings.
from Starcraft Beta 12.24.97D
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