Since I'm working on terrain right now for my map I'll share what I have. I'll keep on posting stuff later that looks good.
Asphalt to high dirt blend. Added a split into dirt as well.
A variety of overpasses.
Prototype for a Nimitz Class aircraft carrier.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Asphalt to high dirt blend. Added a split into dirt as well.
Wat? Looks super unrealistic. I don't even get what you're trying to do there. I get it now.
A variety of overpasses.
Prototype for a Nimitz Class aircraft carrier.
Badass!
Post has been edited 1 time(s), last time on Jul 13 2016, 10:44 am by NudeRaider.
Thanks. What part looks unrealistic?
None.
Nude, you quoted the overpass picture with the asphalt-to-dirt blend's tagline. The overpasses aren't what Sie was talking about.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Thanks. What part looks unrealistic?
The part where I wasn't realizing the next image started.
Find Me On Discord (Brood War UMS Community & Staredit Network)
Haha I don't often see badlands usage but damn that aircraft carrier is sexy AF.
Transitions to water.
Structure transitions.
Tram ideas.
Telephone booths and traffic light.
None.
Looking good! I like the water transitions the most. Very useful for closing the gap between high ground tiles and water.
For high dirt, there are more natural-looking ones that you can replicate by using the same tiles as this jungle map.
Thanks. I'm working on a city map so I wont be able to use those for every occasion unfortunately.
Structure to structure.
High dirt to asphalt.
Asphalt to high dirt.
Walls.
Arleigh Burke-class destroyer prototype.
Post has been edited 1 time(s), last time on Jul 14 2016, 9:04 am by Sie_Sayoka.
None.
Find Me On Discord (Brood War UMS Community & Staredit Network)
Destroyer v2.
I'm going to be working on the terrain placement now so there wont be that much stuff after this post. I've attached a map file if anyone wants to use this for future reference.
Attachments:
None.
Rough around the edges, but unfortunately that's probably unavoidable. Really good work overall.
Looking forward to seeing what you use this for.
Really cool stuff. Badlands was always underused. You may want to take a look at
Tux's Badlands blends which has some interesting blends (like raised canal and dirt overpasses) if you don't feel like reinventing the wheel.
I noticed you made a subway train, so here's a subway station made by roryfenrir that I dug up. You could take inspiration from it:
Thanks. Those look good. I wish I could just spam traps without worrying about limits.
None.
There are plenty of limit expanders that work on 1.16.1. No reason you can't just use one of those.
They allow more units/sprites within games?
None.
Yeah, I'm sure you can look (or ask) around for more information/download links.
An artist's depiction of an Extended Unit Death
They allow more units/sprites within games?
Yeah, I'm sure you can look (or ask) around for more information/download links.
Object limits plugin.