Staredit Network > Forums > SC1 Terrain > Topic: Random Badlands Stuff
Random Badlands Stuff
Jul 12 2016, 8:49 pm
By: Sie_Sayoka
Pages: 1 2 34 >
 

Jul 12 2016, 8:49 pm Sie_Sayoka Post #1



Since I'm working on terrain right now for my map I'll share what I have. I'll keep on posting stuff later that looks good.



Asphalt to high dirt blend. Added a split into dirt as well.



A variety of overpasses.



Prototype for a Nimitz Class aircraft carrier.



None.

Jul 12 2016, 9:00 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Sie_Sayoka
Asphalt to high dirt blend. Added a split into dirt as well.

Wat? Looks super unrealistic. I don't even get what you're trying to do there. I get it now.

Quote from Sie_Sayoka
A variety of overpasses.



Prototype for a Nimitz Class aircraft carrier.
Badass! :w00t:

Post has been edited 1 time(s), last time on Jul 13 2016, 10:44 am by NudeRaider.




Jul 12 2016, 9:05 pm Sie_Sayoka Post #3



Thanks. What part looks unrealistic?



None.

Jul 12 2016, 9:08 pm Pr0nogo Post #4



Nude, you quoted the overpass picture with the asphalt-to-dirt blend's tagline. The overpasses aren't what Sie was talking about.




Jul 13 2016, 10:45 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Sie_Sayoka
Thanks. What part looks unrealistic?
The part where I wasn't realizing the next image started.




Jul 13 2016, 12:47 pm Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

Haha I don't often see badlands usage but damn that aircraft carrier is sexy AF.




Jul 14 2016, 3:03 am Sie_Sayoka Post #7





Transitions to water.



Structure transitions.



Tram ideas.



Telephone booths and traffic light.



None.

Jul 14 2016, 3:27 am Pr0nogo Post #8



Looking good! I like the water transitions the most. Very useful for closing the gap between high ground tiles and water.

For high dirt, there are more natural-looking ones that you can replicate by using the same tiles as this jungle map.






Jul 14 2016, 4:24 am Sie_Sayoka Post #9



Thanks. I'm working on a city map so I wont be able to use those for every occasion unfortunately.



Structure to structure.



High dirt to asphalt.



Asphalt to high dirt.



Walls.



Arleigh Burke-class destroyer prototype.

Post has been edited 1 time(s), last time on Jul 14 2016, 9:04 am by Sie_Sayoka.



None.

Jul 14 2016, 10:58 am Oh_Man Post #10

Find Me On Discord (Brood War UMS Community & Staredit Network)






Jul 14 2016, 12:01 pm xnikozx Post #11



Awesome



None.

Jul 15 2016, 12:41 am Sie_Sayoka Post #12





Destroyer v2.

I'm going to be working on the terrain placement now so there wont be that much stuff after this post. I've attached a map file if anyone wants to use this for future reference.

Attachments:
badlands terrain.scx
Hits: 11 Size: 119.82kb



None.

Jul 15 2016, 1:01 am Dem0n Post #13

ᕕ( ᐛ )ᕗ

HOW THE FUCK LMAO



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Jul 15 2016, 1:45 am Pr0nogo Post #14



Rough around the edges, but unfortunately that's probably unavoidable. Really good work overall.

Looking forward to seeing what you use this for.




Jul 15 2016, 1:48 am lil-Inferno Post #15

Just here for the pie

Really cool stuff. Badlands was always underused. You may want to take a look at Tux's Badlands blends which has some interesting blends (like raised canal and dirt overpasses) if you don't feel like reinventing the wheel.

I noticed you made a subway train, so here's a subway station made by roryfenrir that I dug up. You could take inspiration from it:





Jul 15 2016, 2:08 am Sie_Sayoka Post #16



Thanks. Those look good. I wish I could just spam traps without worrying about limits.



None.

Jul 15 2016, 5:23 am Pr0nogo Post #17



There are plenty of limit expanders that work on 1.16.1. No reason you can't just use one of those.




Jul 15 2016, 6:37 am Sie_Sayoka Post #18



They allow more units/sprites within games?



None.

Jul 15 2016, 7:37 am Pr0nogo Post #19



Yeah, I'm sure you can look (or ask) around for more information/download links.




Jul 15 2016, 6:29 pm Roy Post #20

An artist's depiction of an Extended Unit Death

Quote from Sie_Sayoka
They allow more units/sprites within games?
Quote from Pr0nogo
Yeah, I'm sure you can look (or ask) around for more information/download links.
Object limits plugin.




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nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
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yes you can.
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Dem0n -- no
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Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
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you can’t move buildings afaik
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Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
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