Brush Project, Helping out terrainers
Post #1
payne
Jun 30 2009, 5:43 am
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Brush Project This project is about providing brushes for any terrainer. These include only high-quality blends and shouldn't have any blockiness What? Brushes are a bunch of blends saved under a specific file which can be imported into your map editor. The one provided are for SCMDraft 2 only. Sorry for the inconveniences. Why? Brushes are, in my opinion, more useful than a map in the way that it saves you time from copy-pasting a lot of stuff individually and from switching from a map to an other. Of course, if you are searching a specific blend, trying to find it "visually" with the help of the Palettes might be a good idea. How? How to use the brushes might be a bit confusing at start. Reading this might help you out Also be aware that you do not need to give any credit for the usage of any blend taken from these Brushes. Who? Any user of SCMDraft 2 can use them. They are really useful for the lazy terrainers or the ones that want to quickly make some custom pieces of terrain. Most of the blends are from samsizzle, stickynote, WoodenFire, Howler and myself. Of course, there are other terrainers' blends, but I cannot compile them all. Any new brush should follow the format implemented into the "Trees" and "Stacked Cliffs" brushes. Post Scriptum: You could wish to have some luck and find some more brushes from me here, but they most likely either suck or be identical to these ones. This post was edited 17 times, last edit by payne: Apr 25 2010, 8:54 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6 SilentAlfa Jul 30 2009, 3:28 pm
Post #7
payne
Jul 30 2009, 6:06 pm
Post #8
payne
Aug 9 2009, 6:35 am
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Well, I just wanted to tell the community I had updated the Terrain's wiki so now people can get to actually know that brushes exists: http://www.staredit.net/wiki/Terrain
And by the way, we still need people to do brushes If someone could get Rory to do a brush for his Badland's buildings, it would be awesome Also, Devourer, you've said you'd do some brushes for Twilight ;o ![]() ![]() ![]() ![]() ![]() ![]() |
Post #10
payne
Aug 21 2009, 5:34 am
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Actually, samsizzle, you should divide your brush into more pieces and make them clearer so people can get to create fastly something with it. Right now, you show up to 9 blends in a single piece xD
Plus, the ruin path and the temple doodads are already provided by my own brushes. For the High Cliffs and the two water thingy, add extensions and more flexibility. We only have middle/corners part, gives us the core part: the edges. I hope you understood what I meant >.< ![]() ![]() ![]() ![]() ![]() ![]() |
Post #11
lil-Inferno
Aug 26 2009, 4:33 am
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Literally Hitler
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I made a brush for basic Badlands buildings (only the lighted buildings) as well as some doodads to place at the bottom in order to customize your buildings. The way I labeled it could get pretty confusing, so I also provided an example building made with terrain found in the brush in order to find out what goes where.
Happy terraining ! Badlands Brush.scmdbrh (1.25 kb) -- 58 hits ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #13
Excalibur
Sep 2 2009, 10:51 am
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On your six boss!
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Hey guys,
I really like this project idea, however, as good of an idea as it is, it needs some organization and management. Admittedly I don't have the time/interest to do it myself, but I think in order for this to be successful, a less 'everyone go make brushes' and more 'everyone make brushes of this type, we combine them into a single file (Such as a general 'Ramps' brush file,) and then we move on to the next one. (Cliffs, bridge variations, ect.)' Focus on one tileset at a time (Jungle obviously would be a great start as we already have some material.), and one type of brush, and after that tileset is covered, move onto the next one. Something like this: Jungle: -Ramp brush file -Cliffs brush file -Doodads brush file -Temple and Ruins brush file Reason being is when using the ones we currently have in SCMD its very confusing, nothings really ordered right, and its a bit of a hassle. An organized system would much more easily achieve the goal of brushes, which seems to be to make terrain easier for everyone. ![]() ![]() ![]() ![]() ![]() ![]() Is it in you now?
To watch the things you gave your life to broken And stoop and build them up with worn out tools |
Post #14
lil-Inferno
Sep 2 2009, 3:33 pm
Post #15
payne
Sep 2 2009, 6:07 pm
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There's an underground project creating uber brushes and they will be more organised.
I cannot reveal the biggest reason why it is being done, by the secondary one would be that this underground project also includes a Terrain wiki uber update I think including Excalibur to this project wouldn't hurt ;o ![]() ![]() ![]() ![]() ![]() ![]() |
Post #17 AllStarEllis Sep 3 2009, 4:49 pm
Post #20
Jack[RCDF
Sep 3 2009, 8:10 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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I haven't used brushes before, do they include doodads and/or sprites? Cos I can make traffic lights and other doodaddy brushes if so (probably copied of roryfenrir XD.)
And for badlands buildings, would I make the whole building in on brush? Or just have the bottom, top, and one bit which can be copy pasta'd for a building that goes as high as you want? ![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
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