Staredit Network > Forums > SC1 Terrain > Topic: Brush Project
Brush Project
Jun 30 2009, 5:43 am
By: payne
Pages: 1 2 35 >
 

Jun 30 2009, 5:43 am payne Post #1

:payne:

Brush Project
This project is about providing brushes for any terrainer. These include only high-quality blends and shouldn't have any blockiness


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What?
Brushes are a bunch of blends saved under a specific file which can be imported into your map editor. The one provided are for SCMDraft 2 only. Sorry for the inconveniences.

Why?
Brushes are, in my opinion, more useful than a map in the way that it saves you time from copy-pasting a lot of stuff individually and from switching from a map to an other.
Of course, if you are searching a specific blend, trying to find it "visually" with the help of the Palettes might be a good idea.

How?
How to use the brushes might be a bit confusing at start. Reading this might help you out ;)
Also be aware that you do not need to give any credit for the usage of any blend taken from these Brushes.

Who?
Any user of SCMDraft 2 can use them.
They are really useful for the lazy terrainers or the ones that want to quickly make some custom pieces of terrain.
Most of the blends are from samsizzle, stickynote, WoodenFire, Howler and myself. Of course, there are other terrainers' blends, but I cannot compile them all.

Any new brush should follow the format implemented into the "Trees" and "Stacked Cliffs" brushes.


Post Scriptum: You could wish to have some luck and find some more brushes from me here, but they most likely either suck or be identical to these ones.


Quote from DOWNLOADS
Brushes from others:

newstuff.sfb (For StarForge!) - Zell.
JungleExtended.scmdbrh - samsizzle
Badlands Brush.scmdbrh - lil-Inferno
4 brushes - zany_001
Terrain Pallette (These are MAPS) - stickynote
Badlands Brush.scmdbrh - Marine
BadlandsCliffs.scmdbrh - Marine
Installation v3.scmdbrh - DavidJCobb
Jungle - Walkable-Unbuildable.scmdbrh - DavidJCobb
MiniWallPalette.scmdbrh - CecilSunkure
Ice - Walkable-Unbuildable.scmdbrh - DavidJCobb
Ash World v3.scmdbrh - DavidJCobb


Brushes from me:


Attachments:
Trees.scmdbrh
Hits: 111 Size: 1.66kb
Doodads.scmdbrh
Hits: 101 Size: 12.8kb
Stacked Cliffs.scmdbrh
Hits: 121 Size: 1.45kb
Pathways.scmdbrh
Hits: 104 Size: 0.98kb
Bones.scmdbrh
Hits: 76 Size: 0.93kb
Ramps.scmdbrh
Hits: 196 Size: 5.35kb

Post has been edited 17 time(s), last time on Apr 25 2010, 8:54 pm by payne.



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Jul 1 2009, 3:13 am samsizzle Post #2



is this for senzine?



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Jul 1 2009, 11:29 am payne Post #3

:payne:

Yes, but for the whole community too ^^



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Jul 11 2009, 12:26 pm Zell. Post #4



here is some starforge brushes i threw together, basically its got 2 indexes and assorted blends, along with experimental terrain. Most useful is probably the cliffdex and runedex.

Attachments:
newstuff.sfb
Hits: 62 Size: 31.68kb



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Jul 13 2009, 7:32 pm payne Post #5

:payne:

Yay, someone actually participated :D
Thanks ^^
By the way, brushes aren't compatible for all editors?
And the only think I'd ensure is the fact that there is ZERO blockyness into the blends provided. You can include sprites in the brush if you want.



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Jul 30 2009, 3:28 pm SilentAlfa Post #6



Are we allowed to use these brushes freely if we give credit to you, zell and other people who donated the brushes? The ramps ruins terrain has been really useful to me.



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Jul 30 2009, 6:06 pm payne Post #7

:payne:

Personally, in the totality of my brushes, there's like only 1 or 2 blends that are from me so, give credits to other if ever you find who made which blend xD
I can tell you most of the ramps were from Falk's terrain compilation and WoodenFire's Crescent Dyne. ^^
Use them as much as you can ^^ It's there for that purpose :P
If people could make more brushes, I'd be happy ^^



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Aug 9 2009, 6:35 am payne Post #8

:payne:

Well, I just wanted to tell the community I had updated the Terrain's wiki so now people can get to actually know that brushes exists: http://www.staredit.net/wiki/Terrain
And by the way, we still need people to do brushes ;)
If someone could get Rory to do a brush for his Badland's buildings, it would be awesome :D
Also, Devourer, you've said you'd do some brushes for Twilight ;o



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Aug 9 2009, 6:52 am samsizzle Post #9



im gonna make a brush full of some random blends in a bit.

-EDIT-
ok here it is.

Post has been edited 2 time(s), last time on Aug 9 2009, 7:15 am by samsizzle.



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Aug 21 2009, 5:34 am payne Post #10

:payne:

Actually, samsizzle, you should divide your brush into more pieces and make them clearer so people can get to create fastly something with it. Right now, you show up to 9 blends in a single piece xD
Plus, the ruin path and the temple doodads are already provided by my own brushes.
For the High Cliffs and the two water thingy, add extensions and more flexibility. We only have middle/corners part, gives us the core part: the edges.
I hope you understood what I meant >.<



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Aug 26 2009, 4:33 am lil-Inferno Post #11

Just here for the pie

I made a brush for basic Badlands buildings (only the lighted buildings) as well as some doodads to place at the bottom in order to customize your buildings. The way I labeled it could get pretty confusing, so I also provided an example building made with terrain found in the brush in order to find out what goes where.
Happy terraining :)!

[attach=4398]

Attachments:
Badlands Brush.scmdbrh
Hits: 78 Size: 1.25kb




Sep 2 2009, 4:29 am payne Post #12

:payne:

Keep going, guys, send moar brushes to help community! :D <3



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Sep 2 2009, 10:51 am Excalibur Post #13

The sword and the faith

Hey guys,
I really like this project idea, however, as good of an idea as it is, it needs some organization and management.

Admittedly I don't have the time/interest to do it myself, but I think in order for this to be successful, a less 'everyone go make brushes' and more 'everyone make brushes of this type, we combine them into a single file (Such as a general 'Ramps' brush file,) and then we move on to the next one. (Cliffs, bridge variations, ect.)'

Focus on one tileset at a time (Jungle obviously would be a great start as we already have some material.), and one type of brush, and after that tileset is covered, move onto the next one.

Something like this:
Jungle:
-Ramp brush file
-Cliffs brush file
-Doodads brush file
-Temple and Ruins brush file

Reason being is when using the ones we currently have in SCMD its very confusing, nothings really ordered right, and its a bit of a hassle. An organized system would much more easily achieve the goal of brushes, which seems to be to make terrain easier for everyone.




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Sep 2 2009, 3:33 pm lil-Inferno Post #14

Just here for the pie

Really, the problem with mine is the fact that it goes in alphabetical order. I could put a number next to each thing to put it in the order I want it to be if anyone is going to use it.




Sep 2 2009, 6:07 pm payne Post #15

:payne:

There's an underground project creating uber brushes and they will be more organised.
I cannot reveal the biggest reason why it is being done, by the secondary one would be that this underground project also includes a Terrain wiki uber update :P
I think including Excalibur to this project wouldn't hurt ;o



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Sep 3 2009, 4:27 pm Excalibur Post #16

The sword and the faith

Brush project inspired me to get working on some terrain I've been procrastinating on. It isn't exactly brush project related, but I thought I'd share.









SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Sep 3 2009, 4:49 pm AllStarEllis Post #17



Quote
Brush project inspired me to get working on some terrain I've been procrastinating on. It isn't exactly brush project related, but I thought I'd share.

*applauds*



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Sep 3 2009, 4:57 pm Norm Post #18



I have actually completed terrain for my project in under 1 day thanks to brush project.



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Sep 3 2009, 7:37 pm Chubacca Post #19



yeah this brush project is fantastic. Good job to everyone and payne.



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Sep 3 2009, 8:10 pm Jack Post #20

>be faceless void >mfw I have no face

I haven't used brushes before, do they include doodads and/or sprites? Cos I can make traffic lights and other doodaddy brushes if so (probably copied of roryfenrir XD.)
And for badlands buildings, would I make the whole building in on brush? Or just have the bottom, top, and one bit which can be copy pasta'd for a building that goes as high as you want?



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"In short, their absurdities are so extreme that it is painful even to quote them."

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[09:12 pm]
IlyaSnopchenko -- Miau
[09:11 pm]
Suicidal Insanity -- "Open wide"
[07:24 pm]
IlyaSnopchenko -- Will do... Though only tomorrow i guess
[07:19 pm]
Pr0nogo -- check images.dat, compare that to other attacking buildings
[07:19 pm]
IlyaSnopchenko -- Guess I'll have to spend more time on this
[07:18 pm]
IlyaSnopchenko -- Yeah, so far it just... Doesn't attack :) even though even the button gets highlighted :)
[07:16 pm]
Pr0nogo -- experiment and see what works, i'm not making a new attacking building for a long time
[06:43 pm]
IlyaSnopchenko -- I just might need one for a map I'm creating now (though could perfectly live with a trigger attack, still undecided)
[06:42 pm]
IlyaSnopchenko -- So what would I need to create an attacking building, apart from editing the iscript, the command card and the building orders (and a couple of flags)?
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