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Terrain Request Thread

Creator: poison_us
Time: Apr 20 2010, 3:27 am

Post #1     poison_us Apr 20 2010, 3:27 am

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Similar to the File Request Thread, this is a thread for everyone to post basic requests about terraining. Whether the request is an entire map(s), or just small sections of custom terrain, you can request it here rather than posting an entire thread for less than one map. Please include detailed descriptions of what you're looking for, or I will ask you to add more information. The object of this thread is to help find or create terrain to suit a purpose, not see what someone can do for you. Of course, with the larger the map is, generally the less specific you need be. However, if you're looking for a water to high dirt to water blend with a temple doodad blending to an underwater temple, it's best if you say so the first time. One more thing: please include the size and tileset of the piece you're looking for.

Before posting to this thread:

Yep, I stole those links from Merrell's File Request Thread. This post will be kept up to date as the thread progresses. Finally, please include credit for whomever created your terrain piece.

Terrain Requested:

Quote from poison_us;)
[Map] Jungle, 96 x 82, with four bases of roughly equal strategic value and a gap of 14 grid spaces at the top (hence 96x82). Extended terrain welcome, but not needed. Battles WILL NOT take place in the 96x82 area, so don't worry about that. Choke points must allow at least three zealots to pass through. Raw terrain only, please.

Quote from NerdyTerdy;)
I need a 60x36 piece of installation terrain, mainly substructure, with areas of floor that are reachable (via stairs or whatever), but no roofing. I'd like it to be fairly decorated and have a lot of objects/terrain walls to hide behind. Imagine you're designing a snipers battlefield. Tactical places to hold down and whatever would be cool too. Add doodads, sprites, whatever.
I want sort of a left vs right set up to it, with a flag area in the center of the left and right sides. I also would like it for there to be symmetry along some line.

Quote from Jack[RCDF
I'd like a badlands area, about 20 wide and 15 high, in rectangular terrain(but still blended). It should look like a prison, with 3 cells.
Something like this, but with sprites/doodads/terrain that makes it like a proper cell. Indoors. You can make it a bit bigger or smaller but not too much. Maybve have a bed or something in a corner. The structure rooftop is the corridor, the CC is a wall that'll be blown up later. Cells can all look the same, I'll need three, but just make one and I'll copy/paste.You can do stuff with terrain height and such to make it so you can't see out of the cell when you're in it.

Quote from ImagoDeo;)
I need an AoS map done. The theme is Underwater, and it doesn't have to be symmetrical. The terrain needs to be twilight tileset. PM me for more info.
Terrain Links:

(Left clicking the image downloads the file, use right click to view full-size)

(user posted image)
Donated by: Newb

(user posted image)
Donated by: XGenesis
This post was edited 11 times, last edit by poison_us: Apr 24 2010, 10:39 pm.

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Post #2     Ultraviolet Apr 20 2010, 3:45 am

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Might I suggest you move your terrain request to a different post to maintain the professionality and cleanliness of the first post?

My request:

I need a 60x36 piece of installation terrain, mainly substructure, with areas of floor that are reachable (via stairs or whatever), but no roofing. I'd like it to be fairly decorated and have a lot of objects/terrain walls to hide behind. Imagine you're designing a snipers battlefield. Tactical places to hold down and whatever would be cool too. Add doodads, sprites, whatever.

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Post #3     Jack[RCDF Apr 20 2010, 3:49 am

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I'd like a badlands area, about 20 wide and 15 high, in rectangular terrain(but still blended). It should look like a prison, with 3 cells.

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown
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Post #4     Newb Apr 21 2010, 1:18 am

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Um, well, not saying you HAVE to use this, because I only worked on it for 20 minutes... and I'm not much of a sprite person. And there's almost no doodads for installation, BUT, it seems pretty good, and yes, a paint example would be very nice.
Attachments:
scm file
Nerdy Terdy.scm (40.21 kb)
53 hits.
This post was edited 1 time, last edit by Newb: Apr 21 2010, 3:06 am.

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Post #5     HCM™stickynote Apr 21 2010, 1:28 am

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Pinned. On a side note, it might be helpful to draw a simple picture using MS Paint to help visualize what you want.

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Post #6     Ultraviolet Apr 21 2010, 4:07 am

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Quote from Newb;)
Um, well, not saying you HAVE to use this, because I only worked on it for 20 minutes... and I'm not much of a sprite person. And there's almost no doodads for installation, BUT, it seems pretty good, and yes, a paint example would be very nice.

I liked aspects of it, but I forgot to mention, I want sort of a left vs right set up to it, with a flag area in the center of the left and right sides. I also would like it for there to be symmetry along some line. Thanks though, I like what you made as a first draft kind of feel, if you're willing to work on it more that would be awesome.

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Post #7     poison_us Apr 21 2010, 4:49 am

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Quote from Jack[RCDF
I'd like a badlands area, about 20 wide and 15 high, in rectangular terrain(but still blended). It should look like a prison, with 3 cells.
I'm going to have to ask you to elaborate. Should this be like the interior of a building, an "island prison" (actually started making that one, then scrapped it), or just some jail-like doodads that you can't escape from? How big should the cells be, or does it not matter?

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Post #8     Jack[RCDF Apr 21 2010, 6:26 am

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Quote from poison_us;)
Quote from Jack[RCDF
I'd like a badlands area, about 20 wide and 15 high, in rectangular terrain(but still blended). It should look like a prison, with 3 cells.
I'm going to have to ask you to elaborate. Should this be like the interior of a building, an "island prison" (actually started making that one, then scrapped it), or just some jail-like doodads that you can't escape from? How big should the cells be, or does it not matter?
(user posted image)
Something like that, but with sprites/doodads/terrain that makes it like a proper cell. Indoors. You can make it a bit bigger or smaller but not too much. Maybve have a bed or something in a corner. The structure rooftop is the corridor, the CC is a wall that'll be blown up later. Cells can all look the same, I'll need three, but just make one and I'll copy/paste.You can do stuff with terrain height and such to make it so you can't see out of the cell when you're in it.

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown
Magnificent!
Perhaps you shouldn't be on SEN as much, too...
Better than the iPad!
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Post #9     ImagoDeo Apr 21 2010, 4:27 pm

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Maybe this is too big of a request - but I need an AoS map done. The theme is Underwater, and it doesn't have to be symmetrical. The terrain needs to be twilight tileset. PM me for more info.

"We live, as we dream - alone..."
-Marlow, Heart of Darkness
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Post #10     Jack[RCDF Apr 23 2010, 10:27 am

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My request can be scratched, as i'm cancelling my projects in SC1 to move to SC2.

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown
Magnificent!
Perhaps you shouldn't be on SEN as much, too...
Better than the iPad!
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Post #11     XGenesis Apr 23 2010, 3:34 pm

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Aww... I just whipped this up for you :(

(user posted image)
Attachments:
scx file
Badlands Jail.scx (38.97 kb)
14 hits.

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Post #12     Shimmer May 8 2010, 8:48 pm

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Hello there,
i'm new to this project but 've already found it very useful and totaly great, u guys are doing a great job here.
neither google nor SEN Database helped me,
so here's my request:
i need a ramp to the desert sunken ground vice versa the one on the picrelated.
using smcdraftm, of course
can anyone help me?
Attachments:
png file
Untitled.png (155.01 kb)
8 hits.

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Post #13     HCM™Aristocrat May 9 2010, 4:18 pm

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REQUEST:
-Hexagonal arenas for this map. Six players must be able to spawn units in at least a 9x9 location. Must be symmetrical in terms of gameplay (terrain can differ but low/high ground and unwalkable tiles should be as balanced as possible.)

Any tileset is good, but all arenas you submit should be on the same tileset since they're in the same map. Winners get a e-cookie :P .

EDIT> Something like this, except non-sucky:
(user posted image)
EDIT2> Well, I went ahead and made this:
(user posted image)

If anyone else wants to contribute (doesn't have to be hexagonal, I only made it this way for convenience), please do! I'll give credit.
This post was edited 2 times, last edit by Aristocrat: May 14 2010, 1:39 am.

(user posted image)
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Post #14     TheHoss Jul 8 2010, 12:20 am

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I'm needing a Mountain area on Ice world. The whole map so far is grass. So its the default grass with bits and pieces of snow. If at all possible could the mountain have four levels? I counted out the grid size on the map I would like and it came out to about 83x97. Narrow cliffs and small ramps here and there would be awesome. Thanks in advance, sorry if my description does not suffice. Please ask if you're looking for a specific part of what I'd like.

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Post #15     Tempz Jul 8 2010, 4:44 am

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The hoss i don't know if you know this or not but if you want a nice looking mountain jungle or badlands is best but who knows people can surprise you... I'll try to make atleast a theory map to see if i can make something that will look like mountains in ice

Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2)
Pm me for terrain requests (Jungle mostly)
(user posted image)
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Post #16     TheHoss Jul 8 2010, 10:22 pm

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Thanks so much tempz

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Post #17     Tempz Jul 19 2010, 1:19 am

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Its very hard TheHoss I can say that I can't make it without making it blocky... or have much depth

Depth is the important aspect that makes it look like a mountain and this for me cannot be accomplished in ice sorry... maybe someone else can help you

Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2)
Pm me for terrain requests (Jungle mostly)
(user posted image)
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