Staredit Network > Forums > SC1 Terrain > Topic: Scaling up terrain
Scaling up terrain
Jun 26 2013, 7:56 am
By: Veta  

Jun 26 2013, 7:56 am Veta Post #1



hi, I wanted to scale up some of my favorite melee terrains but I'm not sure there's an easy way beyond laboriously remaking them. For example, this map is 128x128 but I would like to keep the same layout and make it 256x256.





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Jun 26 2013, 8:19 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Veta
hi, I wanted to scale up some of my favorite melee terrains but I'm not sure there's an easy way beyond laboriously remaking them.
Nope, no easy way.




Jun 26 2013, 8:31 am Veta Post #3



thanks, thats a shame



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Jun 26 2013, 10:14 am Lanthanide Post #4



Shouldn't be too hard for someone to whip up a program that would do that. Basically just duplicate every tile block by 2 vertically and horizontally. I don't have the skills or knowledge to do that myself. Best bet would be Farty or jjf28, if you asked them nicely.

It would be pretty rough - cliffs and ramps and things in particular would get pretty messed up, but it would do probably 80% of the work, and you could tidy it up from there.



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Jun 26 2013, 11:38 am Veta Post #5



Quote from Lanthanide
Shouldn't be too hard for someone to whip up a program that would do that.
...
It would be pretty rough - cliffs and ramps and things in particular would get pretty messed up, but it would do probably 80% of the work, and you could tidy it up from there.
That's what I was thinking too. I started doing it by hand and I'm already considering trying to make a macro. Mr. Farty or jjf28's expertise would be welcomed.



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Jun 26 2013, 4:37 pm jjf28 Post #6

Cartography Artisan

I really don't think you'll find the output from such a blunt transformation very thrilling, regardless, here's a program that can do it...

LMK if you have any problems with it.

Edit: now moves units/doodads/sprites as well.

Attachments:
TerrainScale.exe
Hits: 5 Size: 155.5kb

Post has been edited 1 time(s), last time on Jun 26 2013, 4:56 pm by jjf28.



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Jun 26 2013, 7:45 pm Veta Post #7



Wow not bad, it'll take some cleaning up but it saved me a lot of time. Thanks jjf28!



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[07:41 am]
Black_Overseer -- so cool
[07:41 am]
Black_Overseer -- remind me brood war beta. https://imgur.com/a/MUnHIeH
[03:01 am]
Corbo -- That was just a photshop. About to implement it right now
[03:00 am]
Corbo -- No, i took them from scmdraft lmao, just copypasted a single one
[12:45 am]
Pr0nogo -- and yes imo the second image looks better
[12:43 am]
Pr0nogo -- that does seem pretty useful, but thinking about it geographically, the layer before would have to replace the low dirt
[12:42 am]
Pr0nogo -- did you take those cliffs from the shitty stack blend lmao
[11:55 pm]
Corbo -- which probably looks better xD
[11:55 pm]
Corbo -- alternatively white: https://imgur.com/XkwQbQO
[11:46 pm]
Corbo -- like foggy, not able to see the bottom kind of high. Those doodads are gonna parallax. to give the 3d ness of the height because fuck yeah
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