Staredit Network > Forums > SC1 Terrain > Topic: RPG Project Terrain
RPG Project Terrain
Jun 16 2013, 10:20 am
By: Sylph-Of-Space  

Jun 16 2013, 10:20 am Sylph-Of-Space Post #1

Hi there, completely dead forum! I'm kind of an old returning type but I'd rather not discuss all that because who cares!

Anyways, I've been terraining since forever but have never finished a map, and I know SC1 is dead but for some insane reason I still really like firing up SCMDraft every now and again. An RPG is in the very basic works (right now I'm simplifying it down a bit) but there's so many nice little things being made WEEEEE. At any rate here they are and if no one ever reads this or sees this well whateva major time. Hopefully a few people could play it at some point. These are just some little samples, I have plenty more (though much of it needs to be retooled)

I've attached a picture of a (large) semi-done area which if you recognize I'd prefer to remain anon (message me?). I kind of doubt it anyways.

Screenshots not in game simply because I'm tired.


Some doodads+wall things (a few are not perfect and might get scrapped, incidentally these are for a scrapyard):

Hits: 17 Size: 2446.76kb


Jun 16 2013, 1:32 pm Sylph-Of-Space Post #2

Forgot 2 pics:


Jun 16 2013, 4:01 pm Omegwavex Post #3

I like those last 2. :O Smexxy


Jun 16 2013, 8:15 pm Leeroy_Jenkins Post #4

Look forward to playing


Jun 21 2013, 10:47 pm Vrael Post #5

Haha the bones into the wall is cool, its like it died halfway in a cave or something.


Jun 28 2013, 4:02 am samsizzle Post #6

definitely woodenfire


Jul 13 2013, 5:40 pm Oh_Man Post #7

Find Me On Discord (Brood War UMS Community & Staredit Network)

This is Dizzy-level terraining.

Jul 14 2013, 3:27 am MetalGear Post #8

You did an amazing job there. Any chance you could post the terrain as open source?


Aug 23 2013, 6:57 am payne Post #9


Nice one on the last picture.


Nov 28 2013, 6:02 am Sylph-Of-Space Post #10

Might as well put these here! Still working on this, but anyways I've thought for awhile that the default cliffs in jungle are a bit clunky. And cliffs in all tilesets would be way more fun if they weren't always in a straight line, but you can really get crazy with it in jungle/badlands! In some of the SC Beta screenshots you can see the terrain used to be far more interesting. You could have cliffs change angles and shiz, but for whatever reason that was dropped. Also ruins use to be able to blend straight to dirt (fyi that's where the grassless ruins tiles are from). Ugh.

Here is my attempt at making the situation better with this canyon area, and if anyone wants to use these blends feel free to ask me for the map (or copy with your skillzzzz). I'll admit I pilfered a few things from some other people's old maps in this but I ended up editing them around anyways. Doodads forthcoming!


Sorry about the random cursor there in the last one, just noticed that.


Nov 28 2013, 6:20 am Sylph-Of-Space Post #11

Here's also the one other area I posted a lot closer to completion:



Dec 22 2013, 4:54 am samsizzle Post #12

nice buddy, these canyons are tight as fuck. I can appreciate this shit.


Dec 22 2013, 6:43 am Wormer Post #13

Hey there! I also like to open SCMD on and off these days. Though I'm more triggers-person I love the look of the terrain. Especially the dinosaur dead in the wall. It looks like it was half-excavated. Also loved a nice ramp to the middle high-level area on the middle screenshoot the post before previous.


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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
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