I have several suggestions on several new functions and property changes that could be done with the Terrain Palette window
Having tabs and advanced option in that little window of the terrain Palette.
1. One of the tabs would be the different doodads, not all but the ones of the same nature as those in the lowest part of the tileset indexed, those tiles that in the combination makes the ruin building and the other "more important doodads"but still as tiles. Also having the dirt version of the building as well as the water version, remember that it's not only the temple I'm talking about but all those interesting doodads as tilesets. Excluding Doodads like rocks on the ground and such "less important" doodads.
2. Within the tileset indexed, I'd like to be able to select and even drag a box and mark which tiles I want, when it comes to the
"more important" doodad tiles tab, you'll mark which tiles you want to bring in the map, but when you are with the normal tileset indexed, being able to select several tiles or even a group and as you apply these tiles they will be randomized to prevent that you use the same tile over and over again, this would make the tile placing just like the rectangular option possible even when browsing between all different tiles, by choosing which tiles will be randomized on mapping.
3. possibly having more tabs, one which has the most used tiles, but in order of course, and an other tab with tiles or tilesets you have as favorites, and even two more tabs of this kind, but that are not favorites.
An option added to the isometric placement, this option would make that manually placed tiles wont be removed as you use the isometric tileset. Also as you keep your
My second suggestion is that when you want to merge Terrains you select two edges that you want to merge and the computer uses the isometric function to get as close to a good solution as possible, then you could manually select tiles to use, the function would only create the edges and borders, it would be good if you could get some kind of menu where you choose which ground level you want it to e and how many cliffs down to lowest ground will be visible (water included).
Myself I'd like to see high dirt edging to water.
Also something that would be good is an other option, when you select tiles there should be one check box for each ground high level that exists in game, as you you choose a tile or several ones in the Terrain palette, appropriate boxes get checked that stands for their properties, some of the boxes should determine if the tile is walkable or not and if possible even advanced option like making tile Overlays.
Anyway what I mean is that the properties of the tile or selected tiles will be shown and as you choose a tile or a group of tiles you are also able to change their properties to your wishes.
Also If possible a function which makes you able to mirror the Tile or tiles selected, could be very handy when you need mirrored things, the possibility of mirroring Doodads converted to tiles is very attractive and would open up a lot of new possibilities when mapping.
if this is not possible I wonder if you could mirror things that already has a tile that is mirrored, it could be an edge on the right side of an island.
Also it would be good if you could mirror a group of tiles too. And as you select tiles in the index, there could be a check box that makes you put mirrored tiles of the ones you choose.
None.