EUDTrig 1.3!
Jun 30 2008, 10:05 am
By: O)FaRTy1billion[MM]  

Jun 30 2008, 10:05 am O)FaRTy1billion[MM] Post #1

👻 👾 👽 💪

Seriously?! What else haven't I posted here?! :<_<:

Quote from ml
Converts offsets into Player/Unit ID, and vice-versa. Supports arrays in memory (1, 2, and 4-byte) and supports both signed and unsigned Unit ID values.


Copy/Paste StarForge triggers or export a *.trg file containing all the triggers you have added (up to one block; 16 conditions and 64 actions. Multiple blocks will have to be prepared and exported seperately.)

Updates:
1.2:
- Fixed death table bounds. Unit ID 65535 can now reach to player 256 (I don't know if this is in any data segment, but it is nice to have proper bounds. ;))
- Fixed *.trg exporter's Player ID being 0-based (in other words, putting 1 for Player now means P1 and not P2 in the *.trg file generated.)

Download!

Comments? Suggestions? Death threats?

Post has been edited 2 time(s), last time on Feb 8 2009, 11:29 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 30 2008, 6:48 pm Falkoner Post #2



Farty's on a programming frenzy! I wish I coulda been talking to you on MSN during that time... Maybe that's why he went into such a frenzy :P



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Jun 30 2008, 6:52 pm Brontobyte Post #3



.zip please? Come on, you know I don't have a winrar. :)



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Jun 30 2008, 6:58 pm Falkoner Post #4



WinRAR is free... :P If you google it, some websites make it look like you need to buy it, but the trial version never actually stops you from using it, it just pops up an annoying window everytime you do after 40 days.



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Jun 30 2008, 7:08 pm Axii Post #5



If only I knew how EUD Triggers worked :/.



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Jun 30 2008, 7:08 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Unless you just rightclick the files like I do. :P I don't even know what the WinRar client looks like.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 30 2008, 7:12 pm Falkoner Post #7



True, I have begun to do that a lot more often :P



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Jul 6 2008, 4:16 am CecilSunkure Post #8



Quote from Brontobyte
.zip please? Come on, you know I don't have a winrar. :)

This is the best decompresser i've ever found! Dl it fo sho!

To use, install by duolbe clicking the .exe, then right click on your archive, select 7zip, then select 'extract to: "ArchiveFilename" '

You can also archive by right clicking, selecting 7z, then selecting add to archive.. You can select what type of file to make, .zip .7z and .rar are the most common.

And there you have it, the smallest, fastest, and best extractor ever!

Link:
http://downloads.sourceforge.net/sevenzip/7z458.exe



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Jul 7 2008, 9:19 pm Pyro682 Post #9



I dont have WinRar... Its for nubs. :D Actually i seriously dont though, my computer flips shit on me if i try to DL it, saying its incompatible... rofl. Can you make it a zip?



None.

Jul 7 2008, 9:25 pm O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

I don't know if this will work because I sent it in a PM...
[attach=1250]

Yay, it does.

Attachments:
PColor.zip
Hits: 7 Size: 129.03kb



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Feb 8 2009, 11:28 pm O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Update! EUDTrig 1.3!



Added Extended Player Deaths!

Changes:
- Added Extended Player calculations. Any EUD outside of the range P1-P12 and Unit 0-65535 will be calculated as an Extended Player Death.
- Added "P" prefix to Player Number fields. A value with the "P" is one higher than the value in memory (used with Extended Player Deaths.)
- Made Object Length allow any integer value.

Download!



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Feb 9 2009, 1:15 am alexpnd Post #12



this is awesome. i was just looking for eudtrig!!! and here comes a new version just 2 hours prior. :P



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Feb 9 2009, 2:08 am Morphling Post #13



Quote from O)FaRTy1billion[MM]
Update! EUDTrig 1.3!



Added Extended Player Deaths!

Changes:
- Added Extended Player calculations. Any EUD outside of the range P1-P12 and Unit 0-65535 will be calculated as an Extended Player Death.
- Added "P" prefix to Player Number fields. A value with the "P" is one higher than the value in memory (used with Extended Player Deaths.)
- Made Object Length allow any integer value.

Download!
Very nice, very nice. I like the extended player addition. :D



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Feb 9 2009, 2:10 am Falkoner Post #14



Does the extended player let us reach any section in memory we want? Because I found a variable that holds the total number of commands a player has made. You could make puzzle maps that you have to beat in a certain number of clicks!



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Feb 9 2009, 2:21 am Keirebu Post #15



Too bad I have no use for EUD's Triggers, Since there is no way Im downgrading SC just for a map :/.



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Feb 9 2009, 2:26 am ForTheSwarm Post #16



Quote from Keirebu
Too bad I have no use for EUD's Triggers, Since there is no way Im downgrading SC just for a map :/.

Not all EUDs require downgrading.



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Feb 9 2009, 2:39 am Keirebu Post #17



Even so xD, I don't really know what there even good for, And if there worth all the trouble.



None.

Feb 9 2009, 2:40 am Falkoner Post #18



I think detecting unit health is a pretty good use. And unit selection. And all sorts of other variables.



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Feb 9 2009, 3:01 am Keirebu Post #19



Quote from Falkoner
I think detecting unit health is a pretty good use. And unit selection. And all sorts of other variables.
Sure those can be useful, but for someone who doesn't know Jack about EUD's Spending hours on something that's "Simple" to other people just doesn't seam fun :/, I've gone through thread after thread about EUD's and there is nothing that truly EXPLAINS EUD's, Ive even checked the new sticky, and didn't Learn anything :/.



None.

Feb 9 2009, 3:03 am Falkoner Post #20



Ugh.. Find address in some memory editing program, I prefer Cheat Engine, enter it into EUD Trig, EUD Trig gives right player number and such, you now put that in for a condition and the number you want that address to equal.



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[06:21 am]
Corbo -- Freakling
Freakling shouted: Corbo It does. You have to polish it regularly. If you want something that's actually robust, use platinum metals.
it does? Sorry. I must have missed that on the count of having my black slaves polish my silverware everyday. I thought they just enjoyed doing it, sorry.
[04:45 am]
NudeRaider -- lets say circles 'n squares
[04:44 am]
NudeRaider -- and squares outside of said circles
[04:44 am]
NudeRaider -- *outside of squares
[04:06 am]
O)FaRTy1billion[MM] -- except packing I don't think they usually overlap
[04:02 am]
O)FaRTy1billion[MM] -- it reminds me of like packing problems
[04:02 am]
O)FaRTy1billion[MM] -- circles in squares is not trivial :P
[03:56 am]
jjf28 -- gg wp seemingly basic geometry
[03:55 am]
jjf28 -- this problem is actually some next level shit and has me beat tonight :O
[03:50 am]
O)FaRTy1billion[MM] -- it's also the lazy way
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