MapSketch
Post #1
O)FaRTy1billion
Mar 17 2010, 9:50 pm
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.rapsdleF
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Now Introducing MapSketch!
Well, many of you are aware of MapExp (my minimap generating program). Some time ago I was trying to figure out an easy way to calculate minimap tile colors, and I did. I generated tables and lists of all the colors and thought it would be cool to make a SCPM-like program that used real-time generated tiles. I started a program and kept throwing features at it (property masks, custom tile selection, etc.) and it got too complicated for my lazy and unmotivated mind to complete. It seemed to work so well that I didn't want to completely abandon the project before anyone got to see it, so I made a heavily stripped-down version from scratch about a week ago, and this is what I present today.Features: - Easy step-by-step format! - You can load an existing map to replace its terrain, or set properties for a new one. Really, though, this is a hint at the property masking (being able to keep old terrain was part of it.) - All tilesets and irregular map sizes supported. - Simplified image positioning and scaling for loaded images (something SCPM severely lacked.) - Contrast/Brightness/Saturation and RGB Gamma correction (instead of just Contrast/Brightness like SCPM. )- Image preview updates while sliding the bars! - One thing I seriously hate about SCPM. - Lighting filters! I have no idea what most of them mean because they are just a part of the API I used, but they add fun features! They also enable dithering to make smoother colors. - Lighten Image option ... If you have a low contrast image this may help! - Save as Image Map (Adds map revealers and 1 computer player -- only one new maps) - Compress Map (TinyMap2's that map! -- Note that it locks the map -- only on image maps) - Scenario Properties and Force name visible and editable here for new maps. - (New!)) Preview Zoom window! Screenshots: ![]() Samples! The first image is the source, the second image is MapSketch, and third image is to compare to SC Picture Mapper v5. ![]() Badlands, no adjustments in either. ![]() Badlands, no adjustments but a lighting filter was used in MapSketch. ![]() Space, MapSketch adjusted to be smooth gradient, SCPM adjusted to be as much of a gradient as possible. ![]() Badlands, both use adjustments to make it look best (except in SCPM I adjusted it to make it look at all.) Download! Changes: 3/17: - Fixed mpq load function. - Load tileset palettes realtime instead of loading Pal.dat. 3/18: - (hopefully) Fixed tileset loading functions ... Hopefully no more Runtime Error 9! 3/23: - (New Feature!) Zoom preview window! Double click the preview in the Adjustments tab to open a zoom window. Double click that to toggle between 2x and 4x zooms! 6/03: - Again, attempted to fix tileset loading functions (Probably even less Runtime Error 9!) Report more if this issue again arises from selected tilesets. NOTE: If you get an error about comctl32.ocx, download this. If putting it in the MapSketch directory does not work, google how to register it. This post was edited 7 times, last edit by FaRTy1billion: Jun 4 2010, 1:22 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #2
Jack[RCDF
Mar 17 2010, 9:56 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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The amount of pr0n maps on bnet will double in a month.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #3
O)FaRTy1billion
Mar 17 2010, 9:58 pm
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.rapsdleF
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If you read its readme, that is why SC Picture Mapper was made ... ;o That wasn't the purpose of MapSketch, though... I've just always thought minimap images were cool.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #4
CecilSunkure
Mar 17 2010, 10:02 pm
Post #5
O)FaRTy1billion
Mar 17 2010, 10:10 pm
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.rapsdleF
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Why is it blocked? ;o
These are listed in the same order: http://i43.tinypic.com/8zoeis.jpg http://i42.tinypic.com/9fxhef.jpg http://i41.tinypic.com/21l917q.jpg http://i39.tinypic.com/4sjwy9.jpg Ew, it made them jpg. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #6
CecilSunkure
Mar 17 2010, 10:12 pm
Post #7
OlimarandLouie
Mar 17 2010, 10:15 pm
Post #9
Super Duper
Mar 17 2010, 10:29 pm
Post #10
O)FaRTy1billion
Mar 17 2010, 10:30 pm
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.rapsdleF
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http://i6.photobucket.com/albums/y242/FaRTy1billion/darkarchon.png
It's not very big ... ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #11 mapping4joy Mar 17 2010, 10:51 pm
Post #12
CecilSunkure
Mar 18 2010, 12:39 am
Post #13
O)FaRTy1billion
Mar 18 2010, 12:51 am
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.rapsdleF
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For what? ;o
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #15
HCM™Aristocrat
Mar 18 2010, 1:01 am
Post #16
CecilSunkure
Mar 18 2010, 1:02 am
Post #17
O)FaRTy1billion
Mar 18 2010, 1:05 am
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.rapsdleF
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Maps created with this utility cannot be opened with ScmDraft using conventional means? Usefulness--; Could I possibly see the source code? This post was edited 1 time, last edit by FaRTy1billion: Mar 18 2010, 1:11 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #18
CecilSunkure
Mar 18 2010, 1:11 am
Post #19
HCM™Aristocrat
Mar 18 2010, 1:24 am
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It seemed to work so well that I didn't want to completely abandon the project before anyone got to see it, so I made a heavily stripped-down version from scratch about a week ago, and this is what I present today.
)





times!

Farty! 



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