Staredit Network > Forums > SC1 Map Showcase > Topic: One Piercing Note
One Piercing Note
Oct 12 2013, 2:16 pm
By: Oh_Man  

Oct 12 2013, 2:16 pm Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)


DOWNLOAD HERE (104 MB)



Features
� High quality voice acting.
� An enthralling murder mystery storyline set in a medieval abbey.
� Extended terrain constricted to centre-screened tiles, similiar to Yoshi's Fallen Memories, qpirateking's Deep Six, Devourer's Temple Explorers, etc.
� Shuttle menu system for interacting with NPCs and the environment.
� Approximately one hour of play time.



Explore the abbey of Saint Elspeth!


Screenshots
Collapse Box



Uncover the identity of the mysterious Ripper!


Developer's Thoughts
Well, amazingly, I have finally finished a map. Yes. I am still working on my RPG, so stay tuned on that front. In the mean time, check this out! This was a great quest on Runescape, which struck a chord with me and inspired me to port it to Brood War. I do not claim the storyline as my own, it was made by Jagex.

The file size is quite large due to all the sound files, but I don't think that is a problem in this day and age.

Lastly, if you want to discuss the storyline in this thread, please use collapse boxes. Thank you, and I hope you have fun.


Post has been edited 6 time(s), last time on Sep 18 2020, 9:02 pm by Oh_Man.




Oct 12 2013, 8:09 pm Jack Post #2

>be faceless void >mfw I have no face

It's about time!

Last time I played this it was pretty fun, the fact that it was all voice acted was nice, and the terrain was well done. Only problem being it was a Runescape quest xD I'll play it after exams when I have time, probably I'll stream it too.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 12 2013, 9:55 pm Leeroy_Jenkins Post #3



This looks cool. Going to try it out now and report back. It's pretty funny that this is all a runescape quest.

Edit:

Yeah just played this all the way through. It was a pretty entertaining storyline. I liked the cutscenes, and the ending was pretty awesome. Good work!
Definitely an hour and a half well spent, I would recommend people play this.

Post has been edited 1 time(s), last time on Oct 12 2013, 11:41 pm by Leeroy_Jenkins.



None.

Feb 22 2014, 9:23 pm Stranger Post #4



Finally tried it out ! Didn't reach the end at all yet though.

As soon as it starts, the player is caught by the atmosphere, the story and the gameplay.

Very good work, it's a pleseant and unique map ! A trully nice discovery.


EDIT : Ok, I made it ! 1h30 of play and it was great ! :D

P.S : The second time I played the map from the start, I got a weird issue where the n8 Drone and n4 Probe switched places in the shuttle. So the menu choice n4 became n8 and n8 became n4. Not a big deal though and I could still play the map without trouble, long as I kept this in mind.

Post has been edited 1 time(s), last time on Feb 23 2014, 1:14 am by Stranger.



None.

Jul 6 2014, 6:03 pm Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

Glad to hear people have enjoyed it!




Jul 7 2014, 2:59 am Swampfox Post #6



Dude! Brilliant work Oh_Man!

This truly makes me rethink how I feel about Runescape. A quest of such depth kinda makes me want to check that game out again.



None.

Jul 7 2014, 3:05 am Dem0n Post #7

ᕕ( ᐛ )ᕗ

lil-Inferno and I checked it out a few months ago. It's literally horrible. The beginning of the game now features some intro cinematic where you're being attacked by goblins and shit. It doesn't make any sense. You can play Runescape 2007, but it's (obviously) the same thing from when you used to play. The only enticing feature is the nostalgic factor.




Jul 7 2014, 3:15 am Swampfox Post #8



Ah, that's too bad. Anyway, if there are quests this awesome in the game, more should be ported over. Probably the best 1h30m I've spent in a SC map.



None.

Jul 7 2014, 7:13 am Oh_Man Post #9

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks Swampfox!

Yeah, the quality of the storyline was what inspired me to port it over to SC.




Jul 7 2014, 12:59 pm Swampfox Post #10



I have a couple questions:

When choosing who you think did the murders, did that have any bearing on anything?

Was the quest in RS also presented in much of the same structure/layout as in the map? Like, were all those rooms of the abbey basically the same from the abbey in RS?

Were all the music choices and/or sound effects ripped from RS or original?

Was that terrain at the bottom simply for the fog of war effect?

I think thats it for now lol. I almost wanna go back and play it again.



None.

Jul 7 2014, 3:24 pm Oh_Man Post #11

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Swampfox
When choosing who you think did the murders, did that have any bearing on anything?
Both in the original game and in my port: no. Your opinion on who you think the murderer is doesn't change the storyline at all.
Quote from Swampfox
Was the quest in RS also presented in much of the same structure/layout as in the map? Like, were all those rooms of the abbey basically the same from the abbey in RS?
Here's the layout:

I tried to replicate it as close as possible.
Quote from Swampfox
Were all the music choices and/or sound effects ripped from RS or original?
From RS.
Quote from Swampfox
Was that terrain at the bottom simply for the fog of war effect?
Yes.

Post has been edited 3 time(s), last time on Mar 8 2015, 7:11 am by Oh_Man.




Aug 29 2014, 3:23 am Chowdere Post #12



Just finished my play-through -- excellently done. Credit to the original writers, too. I knew some kind of twist was coming, but I didn't expect that...



If you always put limits on everything you do, physical or anything else, it will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them.

Oct 5 2015, 3:15 am ScOULaris Post #13



Dude, you've gotta be kidding me. For one reason or another I never got around to playing this map even though I had downloaded it almost a year ago, but jeez... this is fantastic.

You're just on another level, man. There are other mapmakers in recent years who were able to blow me away with their talent (MetalGear, for example), and you are certainly right there at the top with the greats. I'm looking forward to finishing this hopefully tomorrow, and once I do I'll share my full impressions in here.

Remake of a Runescape quest or not, this is top-notch.



None.

Oct 5 2015, 11:58 am ScOULaris Post #14



Edit: Nevermind. I'm an idiot.



None.

Jan 5 2016, 12:48 am Oh_Man Post #15

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from ScOULaris
You're just on another level, man. There are other mapmakers in recent years who were able to blow me away with their talent (MetalGear, for example), and you are certainly right there at the top with the greats. I'm looking forward to finishing this hopefully tomorrow, and once I do I'll share my full impressions in here.
:blush: Thanks man.

How did you find it?




Jan 15 2016, 1:38 am Alzarath Post #16

Praetor

Fairly enjoyable map. I'm always finding myself impressed with people's terrain work. The biggest challenge was getting it to work. Apparently it runs crummily in single player, but fine multiplayer (or LAN in my case). Might help to mention it's not really playable in single player.

Probably not really spoilers, but it's about the storyline




None.

Jan 15 2016, 3:31 am Oh_Man Post #17

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Alzarath
Fairly enjoyable map. I'm always finding myself impressed with people's terrain work. The biggest challenge was getting it to work. Apparently it runs crummily in single player, but fine multiplayer (or LAN in my case). Might help to mention it's not really playable in single player.

Probably not really spoilers, but it's about the storyline
Glad you enjoyed it.

I have left a note telling people not to play singleplayer.




Jan 15 2016, 3:52 am JCarrill0 Post #18

BattleTag: JCarrill0#1742

you.. could fix it.. :)




Jan 16 2016, 7:00 am Oh_Man Post #19

Find Me On Discord (Brood War UMS Community & Staredit Network)

Okay I have released v1.1 patch:

CHANGELOG
* Added two triggers which disable singleplayer.
* Fixed rare issue where shuttle menu options 4 and 8 would be reversed.
* Changed player colour to a more stable colour (138).




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[12:06 am]
lifebot -- join RPG @ US WEST
[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[2020-9-23. : 4:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[2020-9-23. : 4:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[2020-9-23. : 4:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[2020-9-23. : 3:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
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