Staredit Network > Forums > SC1 Map Showcase > Topic: One Piercing Note
One Piercing Note
Oct 12 2013, 2:16 pm
By: Oh_Man  

Oct 12 2013, 2:16 pm Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)


DOWNLOAD HERE (104 MB)



Features
— High quality voice acting from a quest in Runescape, a game made by Jagex.
— An enthralling murder mystery storyline set in a medieval abbey.
— Extended terrain constricted to centre-screened tiles, similiar to Yoshi's Fallen Memories, qpirateking's Deep Six, Devourer's Temple Explorers, etc.
— Shuttle menu system for interacting with NPCs and the environment.
— Approximately one hour of play time.



Explore the abbey of Saint Elspeth!


Screenshots
Collapse Box



Uncover the identity of the mysterious Ripper!


Developer's Thoughts
Well, amazingly, I have finally finished a map. Yes. I am still working on my RPG, so stay tuned on that front. In the mean time, check this out! This was a great quest on Runescape, which struck a chord with me and inspired me to port it to Brood War. I do not claim the storyline as my own, it was made by Jagex.

The file size is quite large due to all the sound files, but I don't think that is a problem in this day and age.

Lastly, if you want to discuss the storyline in this thread, please use collapse boxes. Thank you, and I hope you have fun.


Post has been edited 5 time(s), last time on Jan 16 2016, 6:58 am by Oh_Man.




Oct 12 2013, 8:09 pm Jack Post #2

>be faceless void >mfw I have no face

It's about time!

Last time I played this it was pretty fun, the fact that it was all voice acted was nice, and the terrain was well done. Only problem being it was a Runescape quest xD I'll play it after exams when I have time, probably I'll stream it too.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 12 2013, 9:55 pm Leeroy_Jenkins Post #3



This looks cool. Going to try it out now and report back. It's pretty funny that this is all a runescape quest.

Edit:

Yeah just played this all the way through. It was a pretty entertaining storyline. I liked the cutscenes, and the ending was pretty awesome. Good work!
Definitely an hour and a half well spent, I would recommend people play this.

Post has been edited 1 time(s), last time on Oct 12 2013, 11:41 pm by Leeroy_Jenkins.



None.

Feb 22 2014, 9:23 pm Stranger Post #4



Finally tried it out ! Didn't reach the end at all yet though.

As soon as it starts, the player is caught by the atmosphere, the story and the gameplay.

Very good work, it's a pleseant and unique map ! A trully nice discovery.


EDIT : Ok, I made it ! 1h30 of play and it was great ! :D

P.S : The second time I played the map from the start, I got a weird issue where the n°8 Drone and n°4 Probe switched places in the shuttle. So the menu choice n°4 became n°8 and n°8 became n°4. Not a big deal though and I could still play the map without trouble, long as I kept this in mind.

Post has been edited 1 time(s), last time on Feb 23 2014, 1:14 am by Stranger.



None.

Jul 6 2014, 6:03 pm Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

Glad to hear people have enjoyed it!




Jul 7 2014, 2:59 am Swampfox Post #6



Dude! Brilliant work Oh_Man!

This truly makes me rethink how I feel about Runescape. A quest of such depth kinda makes me want to check that game out again.



None.

Jul 7 2014, 3:05 am Dem0n Post #7

ᕕ( ᐛ )ᕗ

lil-Inferno and I checked it out a few months ago. It's literally horrible. The beginning of the game now features some intro cinematic where you're being attacked by goblins and shit. It doesn't make any sense. You can play Runescape 2007, but it's (obviously) the same thing from when you used to play. The only enticing feature is the nostalgic factor.




Jul 7 2014, 3:15 am Swampfox Post #8



Ah, that's too bad. Anyway, if there are quests this awesome in the game, more should be ported over. Probably the best 1h30m I've spent in a SC map.



None.

Jul 7 2014, 7:13 am Oh_Man Post #9

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks Swampfox!

Yeah, the quality of the storyline was what inspired me to port it over to SC.




Jul 7 2014, 12:59 pm Swampfox Post #10



I have a couple questions:

When choosing who you think did the murders, did that have any bearing on anything?

Was the quest in RS also presented in much of the same structure/layout as in the map? Like, were all those rooms of the abbey basically the same from the abbey in RS?

Were all the music choices and/or sound effects ripped from RS or original?

Was that terrain at the bottom simply for the fog of war effect?

I think thats it for now lol. I almost wanna go back and play it again.



None.

Jul 7 2014, 3:24 pm Oh_Man Post #11

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Swampfox
When choosing who you think did the murders, did that have any bearing on anything?
Both in the original game and in my port: no. Your opinion on who you think the murderer is doesn't change the storyline at all.
Quote from Swampfox
Was the quest in RS also presented in much of the same structure/layout as in the map? Like, were all those rooms of the abbey basically the same from the abbey in RS?
Here's the layout:

I tried to replicate it as close as possible.
Quote from Swampfox
Were all the music choices and/or sound effects ripped from RS or original?
From RS.
Quote from Swampfox
Was that terrain at the bottom simply for the fog of war effect?
Yes.

Post has been edited 3 time(s), last time on Mar 8 2015, 7:11 am by Oh_Man.




Aug 29 2014, 3:23 am Chowdere Post #12



Just finished my play-through -- excellently done. Credit to the original writers, too. I knew some kind of twist was coming, but I didn't expect that...



If you always put limits on everything you do, physical or anything else, it will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them.

Oct 5 2015, 3:15 am ScOULaris Post #13



Dude, you've gotta be kidding me. For one reason or another I never got around to playing this map even though I had downloaded it almost a year ago, but jeez... this is fantastic.

You're just on another level, man. There are other mapmakers in recent years who were able to blow me away with their talent (MetalGear, for example), and you are certainly right there at the top with the greats. I'm looking forward to finishing this hopefully tomorrow, and once I do I'll share my full impressions in here.

Remake of a Runescape quest or not, this is top-notch.



None.

Oct 5 2015, 11:58 am ScOULaris Post #14



Edit: Nevermind. I'm an idiot.



None.

Jan 5 2016, 12:48 am Oh_Man Post #15

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from ScOULaris
You're just on another level, man. There are other mapmakers in recent years who were able to blow me away with their talent (MetalGear, for example), and you are certainly right there at the top with the greats. I'm looking forward to finishing this hopefully tomorrow, and once I do I'll share my full impressions in here.
:blush: Thanks man.

How did you find it?




Jan 15 2016, 1:38 am Alzarath Post #16

Praetor

Fairly enjoyable map. I'm always finding myself impressed with people's terrain work. The biggest challenge was getting it to work. Apparently it runs crummily in single player, but fine multiplayer (or LAN in my case). Might help to mention it's not really playable in single player.

Probably not really spoilers, but it's about the storyline




None.

Jan 15 2016, 3:31 am Oh_Man Post #17

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Alzarath
Fairly enjoyable map. I'm always finding myself impressed with people's terrain work. The biggest challenge was getting it to work. Apparently it runs crummily in single player, but fine multiplayer (or LAN in my case). Might help to mention it's not really playable in single player.

Probably not really spoilers, but it's about the storyline
Glad you enjoyed it.

I have left a note telling people not to play singleplayer.




Jan 15 2016, 3:52 am JCarrill0 Post #18

BattleTag: JCarrill0#1742

you.. could fix it.. :)




Jan 16 2016, 7:00 am Oh_Man Post #19

Find Me On Discord (Brood War UMS Community & Staredit Network)

Okay I have released v1.1 patch:

CHANGELOG
* Added two triggers which disable singleplayer.
* Fixed rare issue where shuttle menu options 4 and 8 would be reversed.
* Changed player colour to a more stable colour (138).




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[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[05:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[05:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[03:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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