Staredit Network > Forums > SC2 General Discussion > Topic: SC2 Map Texture Mask Importer/Exporter
SC2 Map Texture Mask Importer/Exporter
Jun 4 2010, 10:37 pm
By: O)FaRTy1billion[MM]  

Jun 4 2010, 10:37 pm O)FaRTy1billion[MM] Post #1

👻 👾 👽 💪

Don't want to lay down your textures with the editor? Wish you could draw something in your terrain? Want more handle or precision with placing the textures? Now you can! :D



Also, you can make null terrain! (Which lives up to the old SC1 null tiles in the editor with how broken it is!)

Note: I tried, and it is black in-game. In the minimap it shows up as the default (first) texture.

What do the masks do? They are just an image with 16 shades from black to white, where black means the texture will be fully transparent (i.e., nonexistant) and white means the texture will be fully opaque. Note that the editor makes every mask add up to be a solid white square, but this program makes no effort to check and see if too little or too much texture is anywhere.

Here is a sample of what a full mask is like.

You can add anything your favorite image editor can draw!

(Image thanks to Corbo)

Download!

Comments? Suggestions? Bugs? Death threats? Post 'em!

Post has been edited 5 time(s), last time on Sep 9 2010, 5:10 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 4 2010, 10:43 pm Xesh Post #2



Looks great but..I dont mean to be a downer man, but Terrain is a bit of an art-form! Precision comes with patience~
EDIT: WOOPS THIS IS USEFUL

derp, You are God



None.

Jun 4 2010, 11:15 pm Swampfox Post #3



Quote from Xesh
You are God
Indeed.

Can't wait to make some cool stuff with the terrain!

+1

On a side note: Theory and Ideas? Maybe General Discussion instead? Doesn't really matter to me to be honest.
Another side note: Update your sig :D



None.

Jun 4 2010, 11:29 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

Quote from Swampfox
On a side note: Theory and Ideas? Maybe General Discussion instead? Doesn't really matter to me to be honest.
Another side note: Update your sig :D
Probably. I never know where to post these things ...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 5 2010, 8:20 pm Corbo Post #5

ALL PRAISE YOUR SUPREME LORD CORBO

Quote
Squared terrain on SC2? Who said you can't!?

Eventually, this happened:

and I thought, what's more awesome and less imaginable than squared terrain?
Triangular terrain of course!

Then I thought, what's MORE awesome than triangular terrain???




fuck you all

Jun 6 2010, 3:32 am Tempz Post #6



Awesome derp :)

anywho how'd you do this anyways?



None.

Jun 6 2010, 5:37 am O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

It just imports/exports the texture masks ... It's a specific file in the map (can't remember off the top of my head what it is called.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 11 2010, 2:05 am MuffinLove Post #8



i have no idea what to do.



None.

Jun 11 2010, 2:08 am MuffinLove Post #9



its not opening :-(



None.

Jun 11 2010, 3:40 am Corbo Post #10

ALL PRAISE YOUR SUPREME LORD CORBO

What's wrong? what's not opening?
Is it the map or it's not opening your imported texture masks?



fuck you all

Jun 11 2010, 3:42 am ImagoDeo Post #11



Quote from Corbo
Quote

Can you do :awesome:?



None.

Jun 11 2010, 3:44 am Corbo Post #12

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from ImagoDeo
Quote from Corbo
Quote

Can you do :awesome:?

You can ;o

Or are you asking me to? :P



fuck you all

Jun 11 2010, 4:10 am payne Post #13

:payne:

So now we can easily make long, straight lines and mirrors? :O

Upload it there: http://www.staredit.net/galaxyedit/

Random credits to SEN in the programs are always appreciated too ^^



None.

Jun 12 2010, 12:30 am Swampfox Post #14



Error when starting the exe:
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"

Huh?



None.

Jun 12 2010, 1:40 am Corbo Post #15

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Swampfox
Error when starting the exe:
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"

Huh?
You're missing that file. Try googling it and dling it. When you do that put it in your mask importer folder (along with the exe), if that doesn't work then put it in c:\windows\system32 if THAT doesn't work then you need to register the file. To do this, while on your desktop press winkey + r and type in the box "regsvr32 COMDLG32.OCX" without the quotes. If you're on Windows 7 then you need to run the command with admin rights.



fuck you all

Jun 12 2010, 3:44 am Swampfox Post #16



Thanks Corbo!





None.

Jun 12 2010, 3:55 am Corbo Post #17

ALL PRAISE YOUR SUPREME LORD CORBO

Awesome :P
Glad I could help.



fuck you all

Jun 15 2010, 5:08 am O)FaRTy1billion[MM] Post #18

👻 👾 👽 💪

Quote from payne
So now we can easily make long, straight lines and mirrors? :O

Upload it there: http://www.staredit.net/galaxyedit/

Random credits to SEN in the programs are always appreciated too ^^
Forgot about that one. Normally I at least put it in the readme ... :P (All of my credits and readmes are always rushed.)

Thanks to Corbo for keeping this topic while I'm away.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 11 2010, 7:45 pm payne Post #19

:payne:

I'll probably use this for the Credits of my Impossible-map project.
Thanks for creating :awesome:

EDIT: It says a component is missing or inexistent when I try to launch it. D:
SomethingGL32.ocx



None.

Jul 11 2010, 7:57 pm DevliN Post #20

OVERWATCH STATUS GO

Quote from payne
I'll probably use this for the Credits of my Impossible-map project.
Thanks for creating :awesome:

EDIT: It says a component is missing or inexistent when I try to launch it. D:
SomethingGL32.ocx

Quote from Corbo
Quote from Swampfox
Error when starting the exe:
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"

Huh?
You're missing that file. Try googling it and dling it. When you do that put it in your mask importer folder (along with the exe), if that doesn't work then put it in c:\windows\system32 if THAT doesn't work then you need to register the file. To do this, while on your desktop press winkey + r and type in the box "regsvr32 COMDLG32.OCX" without the quotes. If you're on Windows 7 then you need to run the command with admin rights.




\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[06:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
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