TinyMap2
Post #1
O)FaRTy1billion
Feb 23 2010, 4:26 am
|
.rapsdleF
|
It's finally here!
Keeping to tradition, this is an incomplete mess! Fortunately, it is still amazing! And now... NEW FEATURES that TinyMap1 lacked:
SCREENSHOTS ![]() Now try it out and post It shaves 2MB off of RUSH... And I'm too lazy to compare more than that. Download Release Changes: 2/23: - Fixed 'Never' bug. 2/28: - Set default WAV compression to Highest. - Fixed unit armor clearing. - Fixed subunit weapon clearing. - Fixed changing sprite players. 3/10: - Fixed Fog of War bug. - Fixed Terran Infantry Armor Max Level clearing. 3/16: - Fixed player 5-8 race clearing. 4/23: - Fixed Modify Unit Resource value being cleared. 6/20: - Fixed Mission Briefing WAV counts. - Fixed previous Fog of War fix. 1/13/12: - Added MPQ Block Size option -- Now WAVs can be compressed better (accessible any time in the Options tab). - Removed comment actions (I don't know why they remained before xD). - Utilized the Preserve Trigger flag. 8/26/12: - Fixed unit energy being set to 50/200. - Rebuilt sfmpqapi to be the latest version (with a few fixes!) - As a result, Potentially fixed Windows 7 crash ! Contents: TinyMap2.exe TinyMap2.htm If you have a dll, I just got rid of it. ... And no, you can't just delete it.Reported bugs: - Windows 7 Crash! - Report any issues! - Player 1 Fog of War - MBRF Wav Miscounting - 'Never' conditions deleted instead of the whole block. - Clears unit armor - Resets subunit (tank/gol) damage - Changes sprite players - Fog of War - Resets Terran Infantry Armor - Clears race for players 5-8 - Modify Unit Resource Amount value cleared. Reported, - Fixed?, Confirmed fixed This post was edited 26 times, last edit by FaRTy1billion: Aug 26 2012, 5:52 pm. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #3
CecilSunkure
Feb 23 2010, 4:29 am
Post #4
O)FaRTy1billion
Feb 23 2010, 4:30 am
|
.rapsdleF
|
I didn't really do much to it in the past week ... If I could work diligently on something for more than 2 hours at a time I could've finished this last year.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #6
CecilSunkure
Feb 23 2010, 4:52 am
Post #9 fat_flying_pigs Feb 23 2010, 7:27 am
Post #11
NudeRaider
Feb 23 2010, 7:38 am
|
You're not old until the past seems more fun than the future.
|
D.O.T.X. (link slightly outdated): 148.860 Bytes : 306.721 Bytes = 48.53% (broke the map, at least slightly. From what I can tell a formerly inactive trigger for testing purposes has been reactivated. If you need more details I can investigate it further.)
Desert Strike (link slightly outdated): 94.809 Bytes : 142.372 Bytes = 66.59% (yet to be tested) Sand Castle Wars: 69.837 Bytes : 119.414 Bytes = 58.48% (same error as in DotX.) It seems you just delete the never conditions for some reason... Dragon Craft: 233.514 Bytes : 295.312 Bytes = 79.07% (seems to work) I left it and standard settings which appear to be medium. I also think since the goal of the program is to achieve highest compression possible you should set the default wav compression to high. Nexus PvZ: 33.215 Bytes : 74.499 = 44.58% (seems to work) This post was edited 1 time, last edit by NudeRaider: Feb 23 2010, 8:20 am. Reason given: moar testing |
Post #12
UnholyUrine
Feb 23 2010, 8:19 am
Post #13
O)FaRTy1billion
Feb 23 2010, 8:27 am
|
.rapsdleF
|
O.o It's supposed to delete the whole never trigger block, not just the condition itself.
(This is why you can go through the files individually ...) Because WAVs compress weird. Also the "increase" your seeing is not necessarily a wav whose filesize is larger than that of the uncompressed wav, it means whatever added the wav to the original archive did a better job. Some wavs compress better without the "Compress WAV File" option, too. Usually if it is just a few wavs you don't really need to worry because the overall wav compression will outweigh it (using what you posted as an example, the 'High Compression' average ratio'd be around 81.50% (average'd ratios) and the true compression ratio for all 5 wavs'd be 72.07% (averaged new compressed size divided by averaged original compress size.) Apparently high wav compression is a lower quality ... (Though, honestly, I've never noticed a difference.) You can change the default compression to high. I'll have to look over the trigger/never deletions tomorrow. ;o Maps without wavs (or with very few small wavs) get the best compression ... Like what Ex was talking about. xD xD Even though TinyMap1 did this. ... I just totally ripped the layout off of my old one. This post was edited 4 times, last edit by FaRTy1billion: Feb 23 2010, 8:44 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #14
UnholyUrine
Feb 23 2010, 8:30 am
Post #15
O)FaRTy1billion
Feb 23 2010, 8:32 am
|
.rapsdleF
|
What map and what happened?
This post was edited 1 time, last edit by FaRTy1billion: Feb 23 2010, 8:37 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #16
NudeRaider
Feb 23 2010, 8:51 am
|
You're not old until the past seems more fun than the future.
|
Leaving it uncompressed is obviously not an option here...
CodeWAV 9217 27128 294.33% So there's no way to leave it like it was before? I also think since the goal of the program is to achieve highest compression possible you should set the default wav compression to high. This post was edited 1 time, last edit by NudeRaider: Feb 24 2010, 7:37 am. Reason given: grammar |
Post #17
O)FaRTy1billion
Feb 23 2010, 8:57 am
|
.rapsdleF
|
Leaving it uncompressed is obviously not an option here... CodeWAV 9217 27128 294.33% So there's no way to leave it like it was before? ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #18
Falkoner
Feb 23 2010, 11:03 am
|
OMGOSH
IT'S TINYMAP2!! WOOOOOOOOOOOOOOOOOOOOOOOOOT!!! Honestly, I clicked into UMS Assistance, and as the page started to load, I looked down and saw TinyMap2 in UMS Theory and Ideas and immediately hit the back button So far it's worked nicely for me, obviously on the crazier maps there's an issue here or there, but nothing Farty won't fix in the hype of its output, no?Also, Farty, you failed to mention that it has epic protection as well Basically, to anyone using this, just compress your WAVs manually, don't rely on this to do it, and you'll save a lot of space! Also, just added to the DLDB, since Farty can't seem to upload his own programs , I'll be sure to update it when you do. This post was edited 1 time, last edit by Falkoner: Feb 23 2010, 11:12 am. |
Post #19
NudeRaider
Feb 23 2010, 11:44 am
|
You're not old until the past seems more fun than the future.
|
Leaving it uncompressed is obviously not an option here... CodeWAV 9217 27128 294.33% CodeWAV 9217 10733 116.45% |
Post #20
O)FaRTy1billion
Feb 23 2010, 9:12 pm
|
.rapsdleF
|
Your wav sucks then. ;o There isn't much I can do. I've already explained that one wav being slightly less compressed than the original isn't anything to worry about anyway.
This post was edited 2 times, last edit by FaRTy1billion: Feb 23 2010, 9:26 pm. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)
+ guest(s)
[10:35 am]
[05:19 am]
[05:19 am]
[05:14 am]
[05:14 am]
[05:13 am]
[05:13 am]




times!

But yeah, finally a compressor that works! Maybe I'll have a reason to jam more music in my RPG and finish it...




.. as you Pee
![[close]](/images/up.gif)