Staredit Network > Forums > SC1 Mapping Tools > Topic: TinyMap2
TinyMap2
Feb 23 2010, 4:26 am
By: O)FaRTy1billion[MM]
Pages: < 1 « 6 7 8 9 1013 >
 

Jan 6 2011, 1:18 am Zhuinden Post #141



Yeah, it's always 48 bytes.



None.

Jan 17 2011, 1:41 pm Heinermann Post #142

SDE, BWAPI owner, hacker.

It's just the MPQ header and tables, no file.




Jan 18 2011, 4:22 pm poison_us Post #143

Back* from the grave

Woops, delete. Misread.

Farty, in the options, it says "Remove Game Name with Filename".


Post has been edited 1 time(s), last time on Jan 18 2011, 4:37 pm by poison_us.




Feb 21 2011, 3:33 am nappmonster544 Post #144



I happen to have a problem with your tinymap program :-( whenever i compress my map and try to host it online it will say the file is corrupted or unreadable and something about .chk if you would like to see the map yourself plz give me your email so i could send the map to you
p.s it might be my computer ive tried it with all the other maps i got :flamer:



None.

Feb 22 2011, 8:50 pm Heinermann Post #145

SDE, BWAPI owner, hacker.

Do you mean that all your maps are causing the error? Is there some kind of error log?




Feb 28 2011, 3:20 am Zhuinden Post #146



I'm sure it's because of Windows 7. Woo.



None.

Jul 25 2011, 4:23 pm iCCup.xboi209 Post #147



Farty you do know you can try Windows 7 Enterprise for 30 days?(You need a live account and say that you are an IT Manager)
http://technet.microsoft.com/en-us/evalcenter/cc442495.aspx?ITPID=neweffc
And then extend your 30 day trial: http://www.howtogeek.com/howto/windows-7/extend-the-windows-7-trial-from-30-to-120-days/



None.

Jul 26 2011, 12:50 am Lanthanide Post #148



I think the problem is that he doesn't have a computer that meets the minimum requirements. Otherwise he could probably just pirate it and run it in a virtual machine.



None.

Jul 26 2011, 3:19 am iCCup.xboi209 Post #149



Well that would suck a lot



None.

Jul 28 2011, 8:50 pm ScaleMatrix Post #150



This is weird. Im having trouble trying to find the file in brood war host option. I can find the file in the downloads folder, but I can't find it while on broodwar. Anyone got an idea why that is?



None.

Jul 28 2011, 10:56 pm Roy Post #151

An artist's depiction of an Extended Unit Death

Quote from ScaleMatrix
This is weird. Im having trouble trying to find the file in brood war host option. I can find the file in the downloads folder, but I can't find it while on broodwar. Anyone got an idea why that is?
You forgot to put the extension on the map when saving it. End the file with ".scm" or ".scx" and it should appear.

Also as an unlikely issue, Single Player's map list is severely limited and cuts off after x amount of maps. Look at the folder on battle.net and it does not do this.




Oct 5 2011, 7:56 am O)FaRTy1billion[MM] Post #152

👻 👾 👽 💪

So I recompiled my source code and found the the CHK is compressed better, but WAVs are not added to the MPQ as well (resulting in larger maps with wavs, and smaller files without). I do not know what changes I've made since the last release to cause this ... :\
I was playing with removing preserve trigger actions and setting the flag, but apparently that actually increases the CHK size on most maps I've tried.

And apparently I never removed comment actions in TinyMap2. xD



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Oct 5 2011, 8:09 am Lanthanide Post #153



Hmm yeah, I should have noticed that when I un-protected my map, all the comments are there they're just empty.

Can you allow the preserve trigger flag as an option? I don't care if it actually doesn't compress as well (surely can't be too huge a difference), but it'll provide a nice level of protection since Scmdraft doesn't let you edit the flags (although it will retain them if you open a map that has them and re-save it).



None.

Oct 5 2011, 10:54 am O)FaRTy1billion[MM] Post #154

👻 👾 👽 💪

I figured out what was different... I changed the BlockSize parameter of MpqOpenArchiveForUpdateEx from 3 to 4. Larger numbers work better for the chk, but worse for the wavs.

In the next version there will be an option for it in the options menu ... Values like 2 or 3 work best if you have wavs, but 4 or higher works best if you don't.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 11 2011, 12:01 pm O)FaRTy1billion[MM] Post #155

👻 👾 👽 💪

Finally have Winbloze7 ... I made a build that makes a log file.
For me, at least, it compresses all of the WAVs and CHKs just fine. It crashed when adding scenario.chk to the mpq ... I set it to "Type 1" MPQ Compression in the Advanced Options. It might not compress as well as Type 2, but it didn't crash for me after that.

If anyone wants to try the latest build with the logging to try and help squash this bug, PM me. (Lanthanide? :awesome:)

Post has been edited 1 time(s), last time on Dec 11 2011, 1:00 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 11 2011, 3:32 pm Roy Post #156

An artist's depiction of an Extended Unit Death

I got the latest version from the link in the OP and it's not creating logs.

My experience is the same as yours: setting the CHK to Type 1 made it successfully save the map.




Dec 11 2011, 9:22 pm O)FaRTy1billion[MM] Post #157

👻 👾 👽 💪

Quote from Roy
I got the latest version from the link in the OP and it's not creating logs.
Quote from O)FaRTy1billion[MM]
If anyone wants to try the latest build with the logging to try and help squash this bug, PM me.
I haven't released it yet. ;o

Quote from Roy
My experience is the same as yours: setting the CHK to Type 1 made it successfully save the map.
Except some maps I can use Type 2 with no problems ... It seems totally random.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 14 2012, 2:51 am O)FaRTy1billion[MM] Post #158

👻 👾 👽 💪

Ok, well it's been over a year ... but I finally made a new release. Sorry, I could've done this a lot sooner.

Download!

When playing with the preserve trigger flag, I found that I never actually deleted comments ... No more Comment or Preserve Trigger actions!

And I added a fancy new Block Size option. Higher values compress WAVs better, but the CHK suffers. If in the stats page your wavs have high percentages (>~100%), increase this value and they will drop.

Post has been edited 1 time(s), last time on Jan 16 2012, 11:33 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 14 2012, 2:55 am Lanthanide Post #159



Did you fix the Win7 crash?



None.

Jan 14 2012, 2:55 am O)FaRTy1billion[MM] Post #160

👻 👾 👽 💪

I don't know how.. I know where it crashes, but it's a call to sfmpqapi. :\



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
Pages: < 1 « 6 7 8 9 1013 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: NudeRaider, Roy