TinyMap2
Post #161
Lanthanide
Jan 14 2012, 3:06 am
Post #162
O)FaRTy1billion
Jan 14 2012, 3:22 am
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.rapsdleF
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do you know of another one? I'll try it
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #163
Lanthanide
Jan 14 2012, 3:40 am
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No, but this was the 4 result on google for "mpq library". Probably others around too, thanks to the popularity of WoW.
http://code.google.com/p/crystalmpq/ This might work: http://www.zezula.net/en/mpq/stormlib.html Could probably post questions to forums on that crystalmpq project asking about other libraries too. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #164
Heinermann
Jan 16 2012, 3:54 am
Post #165
Lanthanide
Jan 16 2012, 3:57 am
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The problem is compressing some maps that contain sound in them. Farty has seen it himself on his new W7 laptop.
![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #166
O)FaRTy1billion
Jan 16 2012, 11:08 pm
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.rapsdleF
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The only thing I've changed really was making the Block Size a variable instead of constant. And I've never seen menus not work.
Not even. It's pretty much random.. In my tests it was scenario.chk that crashed most often. And to test it I just successfully opened a random map and compressed it. (Win7x64) EDIT: Oh, also I never got rid of dbg.log ... Look for that, and you can see what it crashes on. EDIT2: The thing I don't understand the most is why it works sometimes, but not other times, when I do the same things: 1. Run the program 2. Immediately press "Open" 3. Choose Rush 4. Save Works like one out of 3 times... Seems to work more when I set Compatibility mode to "Windowx XP (SP2)" and "Disable desktop composition", but that might just be coincidence. This post was edited 4 times, last edit by FaRTy1billion: Jan 16 2012, 11:31 pm. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #167
O)FaRTy1billion
Jan 16 2012, 11:33 pm
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.rapsdleF
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olol, sorry ... Wrong extension on the link.
The link works now. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #168
Lanthanide
Jan 16 2012, 11:45 pm
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Setting compatibility mode options made no difference for me in the past.
Also the newer versions of my map where I changed the intro sound file pretty much never crash now, when the older versions used to crash about 9/10 times. Anyway I've posted various times throughout this thread with my observations of the issue (compressing a Blizzard melee map seems to 'reset' the issue, etc). ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #169 iCCup.xboi209 Jan 17 2012, 11:40 pm
Post #170
O)FaRTy1billion
Jan 18 2012, 11:41 am
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.rapsdleF
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It crashes when adding files to the map ... I don't know what is causing it.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #171
Lanthanide
Feb 6 2012, 3:51 am
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So this has started screwing up on my map, but in a very interesting way:
So there's something weird going on with the specific application that is using the library somehow? Like there's some weird caching or hashing going on. And this only happens on W7/Vista and not XP. Also I discovered with the newer versions, if I save the map as Melee instead of UMS then it works fine. So I'm not sure it's so simple as being the library that's screwing up - maybe when you create the stripped .chk file for some reason the library sometimes rejects it? Edit: compressing using Type 1 in the newer version works. It's looks like it's about 1kb bigger than it would have been with type 2, but that's close enough. Better than 16k bigger if I used the older version. This post was edited 3 times, last edit by Lanthanide: Feb 6 2012, 4:08 am. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #173 Radical924 Aug 14 2012, 10:17 am
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First try and it doesn't even work lol.... my map is 1.5 mb
Here is the debug information: Preparing File 1: staredit\scenario.chk Type: CHK CompCalc = 00000308 Compressing CHK... Buffer Size = 239759 CHK Size = 147911 Done preparing file Preparing File 2: staredit\wav\The match is about to begin... Final.wav Type: WAV (Compressed) Compressing WAV... Buffer Size = 32174 Channels: 1 File Size = 32174 Done preparing file Preparing File 3: staredit\wav\My Readings... Build More Buildings or Face Defeat.wav Done preparing file Preparing File 4: staredit\wav\Starcraft End Game Music (Forum_Of_Ox).wav Type: WAV (Compressed) Compressing WAV... Buffer Size = 1335744 Channels: 1 File Size = 1335744 Done preparing file Done preparing data Loading MPQ File 0: (listfile) Done This post was edited 1 time, last edit by Radical924: Aug 14 2012, 10:23 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #174
O)FaRTy1billion
Aug 14 2012, 7:09 pm
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.rapsdleF
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There is some bug that I've yet to identify with Windows 7 where it will randomly stop working when writing the file ... I have no idea why it happens because doing nothing differently and trying again may work.
If you'd like you can PM me the map and I can see if it is something specific to that map, or just another case of this bug. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #176
lil-Inferno
Aug 14 2012, 8:52 pm
Post #177
O)FaRTy1billion
Aug 14 2012, 9:30 pm
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.rapsdleF
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I probably wont change what tm2 does much.
And it's already an option if tm2 does anything to the wavs. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #178
O)FaRTy1billion
Aug 15 2012, 6:42 am
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.rapsdleF
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Got my fingers cross here. I kicked some bug. It was a minor thing in sfmpqapi that had to do with memory allocating and freeing ...
Try your map with this and let me know what you get. I still have the debug log enabled. TinyMap2.exe (159.05 kb) -- 2 hits ShadowFlare said she'd look into it, so hopefully I can get an official sfmpqapi fix in a little bit. When I get a new sfmpqapi source available I'll upload a new official build. This post was edited 1 time, last edit by FaRTy1billion: Aug 15 2012, 6:51 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #180
O)FaRTy1billion
Aug 15 2012, 6:55 am
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.rapsdleF
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I remember using the older one and it alterring some damage stats of one of the ghost units on my map (gave it like 758692 dmg or something ridiculous like that). ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
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times!

Still gotta try this on my new Win7 machine when/if I ever got to SC mapping again!

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