Yeah, it's always 48 bytes.
None.
SDE, BWAPI owner, hacker.
It's just the MPQ header and tables, no file.
I happen to have a problem with your tinymap program
whenever i compress my map and try to host it online it will say the file is corrupted or unreadable and something about .chk if you would like to see the map yourself plz give me your email so i could send the map to you
p.s it might be my computer ive tried it with all the other maps i got
None.
SDE, BWAPI owner, hacker.
Do you mean that all your maps are causing the error? Is there some kind of error log?
I'm sure it's because of Windows 7. Woo.
None.
Farty you do know you can try Windows 7 Enterprise for 30 days?(You need a live account and say that you are an IT Manager)
http://technet.microsoft.com/en-us/evalcenter/cc442495.aspx?ITPID=neweffcAnd then extend your 30 day trial:
http://www.howtogeek.com/howto/windows-7/extend-the-windows-7-trial-from-30-to-120-days/
None.
I think the problem is that he doesn't have a computer that meets the minimum requirements. Otherwise he could probably just pirate it and run it in a virtual machine.
None.
Well that would suck a lot
None.
This is weird. Im having trouble trying to find the file in brood war host option. I can find the file in the downloads folder, but I can't find it while on broodwar. Anyone got an idea why that is?
None.
An artist's depiction of an Extended Unit Death
This is weird. Im having trouble trying to find the file in brood war host option. I can find the file in the downloads folder, but I can't find it while on broodwar. Anyone got an idea why that is?
You forgot to put the extension on the map when saving it. End the file with ".scm" or ".scx" and it should appear.
Also as an unlikely issue, Single Player's map list is severely limited and cuts off after x amount of maps. Look at the folder on battle.net and it does not do this.
So I recompiled my source code and found the the CHK is compressed better, but WAVs are not added to the MPQ as well (resulting in larger maps with wavs, and smaller files without). I do not know what changes I've made since the last release to cause this ... :\
I was playing with removing preserve trigger actions and setting the flag, but apparently that actually increases the CHK size on most maps I've tried.
And apparently I never removed comment actions in TinyMap2. xD
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Hmm yeah, I should have noticed that when I un-protected my map, all the comments are there they're just empty.
Can you allow the preserve trigger flag as an option? I don't care if it actually doesn't compress as well (surely can't be too huge a difference), but it'll provide a nice level of protection since Scmdraft doesn't let you edit the flags (although it will retain them if you open a map that has them and re-save it).
None.
I figured out what was different... I changed the BlockSize parameter of MpqOpenArchiveForUpdateEx from 3 to 4. Larger numbers work better for the chk, but worse for the wavs.
In the next version there will be an option for it in the options menu ... Values like 2 or 3 work best if you have wavs, but 4 or higher works best if you don't.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Finally have Winbloze7 ... I made a build that makes a log file.
For me, at least, it compresses all of the WAVs and CHKs just fine. It crashed when adding scenario.chk to the mpq ... I set it to "Type 1" MPQ Compression in the Advanced Options. It might not compress as well as Type 2, but it didn't crash for me after that.
If anyone wants to try the latest build with the logging to try and help squash this bug, PM me. (Lanthanide?
)
Post has been edited 1 time(s), last time on Dec 11 2011, 1:00 pm by FaRTy1billion.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
An artist's depiction of an Extended Unit Death
I got the latest version from the link in the OP and it's not creating logs.
My experience is the same as yours: setting the CHK to Type 1 made it successfully save the map.
I got the latest version from the link in the OP and it's not creating logs.
If anyone wants to try the latest build with the logging to try and help squash this bug, PM me.
I haven't released it yet. ;o
My experience is the same as yours: setting the CHK to Type 1 made it successfully save the map.
Except some maps I can use Type 2 with no problems ... It seems totally random.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Ok, well it's been over a year ... but I finally made a new release. Sorry, I could've done this a lot sooner.
Download!
When playing with the preserve trigger flag, I found that I never actually deleted comments ... No more Comment or Preserve Trigger actions!
And I added a fancy new Block Size option. Higher values compress WAVs better, but the CHK suffers. If in the stats page your wavs have high percentages (>~100%), increase this value and they will drop.
Post has been edited 1 time(s), last time on Jan 16 2012, 11:33 pm by FaRTy1billion.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Did you fix the Win7 crash?
None.
I don't know how.. I know where it crashes, but it's a call to sfmpqapi. :\
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!