what does 48÷2(9+3) equal?
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.rapsdleF
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That's why you don't use mnemonics at all!
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Fuck whoever taught me math. If I'd answered 288 in my basic math courses in elementary school I would've gotten it wrong though, I'm 100% sure of that.
Poison, you're still not a math major though I wonder why they don't just assign precedence to multiplication and division, it'd make things simpler. Left->Right should be the last operation in my opinion, but maybe that's just because that's how I was taught. Edit: I think whoever invented coding was bad at basic math and we got unlucky and no one fixed his crap ![]() ![]() ![]() ![]() ![]() ![]() |
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I wonder why they don't just assign precedence to multiplication and division, it'd make things simpler. Multiplication [b]is['/b] division, so they are the same precedence. Otherwise, you'd get stuff like 24 / 4 * 0.25 != 24 / 4 / 4, which makes absolutely no sense. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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An artist's depiction of an Extended Unit Death
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Multiplication is division 48 * 0.5 * 12 24 * 12 = 288 OR 48 * 6 = 288 Tada. Edit: Hell, even distributing. 48 * 0.5(9 + 3) 48 * (4.5 + 1.5) 48 * 6 = 288 This post was edited 1 time, last edit by Roy: Apr 9 2011, 12:58 am. ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
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I don't think you understand that I have just been notified after ~15 years of doing things easily in a certain way, that my way is wrong. 24 / 4 * .25 != 24 / 4 / 4 makes complete sense to me. It doesn't to you because you weren't taught that way.
Multiplication and division are related, however they are not the same operation. Division is a secondary operation we use for convenience of writing, but the actual field of real numbers is composed completely of just multiplication and addition. Division appears because the identity of the field gives us that for each element a in our field F, there exists an element a^-1 such that a*(a^-1) = 1; instead of writing *(a^-1), we just use /. Since we have "created" this third operation for our field, I see no reason why we shouldnt assign it a lower precedence, of course this is coming from someone who's been doing it that way for a long time. Edit: Actually after thinking about it, not assigning precedent between the two makes sense in coding since you can have them evaluated in sequential order and not have a separate phase for each one. This post was edited 1 time, last edit by Vrael: Apr 9 2011, 12:47 am. ![]() ![]() ![]() ![]() ![]() ![]() |
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SOMETHING STATUS GO
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I don't think you understand that I have just been notified after ~15 years of doing things easily in a certain way, that my way is wrong. 24 / 4 * .25 != 24 / 4 / 4 makes complete sense to me. It doesn't to you because you weren't taught that way. |
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.rapsdleF
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but the actual field of real numbers is composed completely of just multiplication and addition. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
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The saddest thing about this all... this debate is rivaling a discussion about god and evolution..
And I wonder why we cannot be a normal, functioning SC2 community Edit: besides fuck you and your pemdas bullshit. It's clearly BODMAS. Brackets, order, division, multiplication, addition, subtraction. ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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An artist's depiction of an Extended Unit Death
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but the actual field of real numbers is composed completely of just multiplication and addition. 1/(9+3) ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
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.rapsdleF
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[EDIT: I was responding to Roy's post >.>]
I don't know. D: My main concern is why don't exponents fit in to this. Do decimal exponents with just multiplication. I'm just kinda oversimplifying going both ways, anyway... My only way to do decimal multiplication is to simplify the decimals out ... but, of course, you can't represent that mathematically without multiplication itself. This post was edited 2 times, last edit by FaRTy1billion: Apr 9 2011, 2:00 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
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An artist's depiction of an Extended Unit Death
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I don't know. D: My main concern is why don't exponents fit in to this. Do decimal exponents with just multiplication. I'm just kinda oversimplifying going both ways, anyway... ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |