MapSketch
Post #21
HCM™Aristocrat
Mar 18 2010, 1:34 am
Post #22
rockz
Mar 18 2010, 1:37 am
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お や す み
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You know in linux most files don't even have extensions. They use file headers instead...
![]() ![]() ![]() ![]() ![]() ![]() This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #23
O)FaRTy1billion
Mar 18 2010, 2:22 am
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.rapsdleF
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What settings on the last tab do you have? If you have checked Compress Map then it wont open. Otherwise, send me the generated map?
It's generated after you hit 'Next' on the Adjustments tab. The available colors (no tile information at all) are pre-generated, though I could make them generated ... I don't remember why I pre-generated them. I just saw .jpg extension ... ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #24
HCM™Aristocrat
Mar 18 2010, 2:30 am
Post #25
O)FaRTy1billion
Mar 18 2010, 2:46 am
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.rapsdleF
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I love the day when I see a map that StarEdit and StarForge can open but SCMDraft can't.
I found the problem ... When loading from an MPQ it adds an extra byte to the data. I'm assuming by the map you gave me (having triggers and such) that it was not a new map created by MapSketch, but instead a map opened by MapSketch? ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #26
HCM™Aristocrat
Mar 18 2010, 2:53 am
Post #27
O)FaRTy1billion
Mar 18 2010, 2:57 am
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.rapsdleF
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Change Tileset or Dimensions and it will create a new map. I'm not forcing anything. ;o The "[New]" label is supposed to be the filename of the opened map.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #29
O)FaRTy1billion
Mar 18 2010, 3:12 am
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.rapsdleF
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FYI, I can open most Tinymap2 protected maps in Starforge. Usually, though, if you do things like go to locations or triggers it crashes. .. It's just a lot more unstable.Change Tileset or Dimensions and it will create a new map. I'm not forcing anything. ;o The "[New]" label is supposed to be the filename of the opened map. You may either load a new map or create a new one from scratch by editing the Tileset and Dimensions options. This post was edited 2 times, last edit by FaRTy1billion: Mar 18 2010, 3:25 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #30
O)FaRTy1billion
Mar 18 2010, 4:54 am
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.rapsdleF
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... is the table of colors hardcoded, pre-generated, or computed on open? Edit: Uploaded new version. Try this ... This post was edited 1 time, last edit by FaRTy1billion: Mar 18 2010, 5:55 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #31
Roy
Mar 19 2010, 2:18 am
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An artist's depiction of an Extended Unit Death
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When I saw this I got so excited I deleted my SCPM folder.
On the adjustments menu, changing the tileset crashes for everything except badlands, jungle and desert (Run-time error '9' Subscript out of range, if that helps at all). Also it won't let me open a lot of maps I tried to open initially with the same error, and I had to create a new map (Not a big deal). (It also crashed when moving on to the finalize, but that was fixed with registering COMCTL32.OCX). (I'm on XP SP3). Phenomenal results, though! There's no comparison to SCPM, to do so would be an insult to MapSketch. Even with the bugs I encountered, your program wins. A side note: The 'Map Description' doesn't count the new lines and puts all of the information on one line. By the way, how did you know I prepared it?! Hmm... ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
Post #32
O)FaRTy1billion
Mar 19 2010, 2:38 am
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.rapsdleF
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When I saw this I got so excited I deleted my SCPM folder.
On the adjustments menu, changing the tileset crashes for everything except badlands, jungle and desert (Run-time error '9' Subscript out of range, if that helps at all). Also it won't let me open a lot of maps I tried to open initially with the same error, and I had to create a new map (Not a big deal). A side note: The 'Map Description' doesn't count the new lines and puts all of the information on one line. By the way, how did you know I prepared it?! Hmm... EDIT: Try this new EXE (Replace your old EXE) ... If it works, I'll upload it as an update release. This post was edited 1 time, last edit by FaRTy1billion: Mar 19 2010, 3:04 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #33
HCM™Aristocrat
Mar 19 2010, 7:34 pm
Post #34
O)FaRTy1billion
Mar 19 2010, 7:53 pm
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.rapsdleF
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Why does "create as picture map" delete players and set everything to 0? And it makes everything 0 because I didn't feel like generating all the default sections. I figured picture maps don't need them ..., and you can just click 'Restore Defaults' in any editor.Also, your initial release actually appears to be more stable than your current version. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #37
Tempz
Mar 21 2010, 4:19 am
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What a caterpillar calls death a master calls a butterfly.
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When ever i try to open mapsketch it says "component 'comctl.ocx' or one of its dependencies is not correctly registered a file is missing or invalid
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #38
O)FaRTy1billion
Mar 21 2010, 5:00 am
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.rapsdleF
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I'm not at home right now to upload one ... So try this (source page is here if that link doesn't work.)
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #39
Tempz
Mar 21 2010, 10:00 am
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What a caterpillar calls death a master calls a butterfly.
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already got one =p
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
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