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Dem0n, Corbo, jjf28, O)FaRTy1billion[MM], Voyager7456

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Joined: Jan 12 2008, 8:25 pm
Last Active: Nov 2 2019, 6:54 am
Status: Offline
Display Name: rockz

ᴄʜᴇᴇsᴇ ɪᴛ!
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Activity: 2936
Posts: 5033
Posts Per Day: 1.15
Topics: 82
Minerals: 2177

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
[02:59 am]
RdeRenato -- :c one day I will find out
[02:54 am]
Corbo -- o
[02:54 am]
RdeRenato -- Sounds good, the problem is when the splash can kill in one shoot
[02:53 am]
Corbo -- maybe you can detect where a splash hit is being made/targetted and calculate which units will be damaged and heal them
[02:51 am]
RdeRenato -- I did weird things with eud but I didn't find anything about the splash
[02:51 am]
RdeRenato -- ty, its gg for me
[02:50 am]
Dem0n -- maybe with EUDs you can or something, but that'd probably disable all splash, not just for allies
[02:50 am]
Dem0n -- ya can't avoid splash
[02:49 am]
Corbo -- pretty sure if it's ums and splash you're GGd
[02:49 am]
RdeRenato -- Yes, a "ums". I mean the splash, is it possible to avoid damaging allies?
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