This had me thinking: is it possible to make air units collide with certain height levels by lowering their height level and increasing the terrain's?
No. There is only low ground, medium ground, and high ground, and the height of the terrain is part of the tiles themselves. There is no arbitrary height, and ground height only affects ground units.
But could there be a way to import a tileset to an other map type?
Even if we assume that the tileset would be using colors of the palette already in use.
Could this allow having something like some installation tilesets available on let's say a badlands map?
What kind of modding would this require, and would it be possible to extend the palette with more colors?
Also would it be possible to map with SCMDraft if you somehow would import a tileset from an other map type?
Starcraft has a 256-color palette, and you cannot add colors. Other than specific tilesets, every color is used on the palette. Not to mention if you change the palette you have to modify
every in-game graphic to use that palette. The only way to mix tilesets is to edit the tilesets themselves (which requires a ton of time and patience), and the way tilesets are set up the results will not be pretty.
This is well beyond the scope of SCMDraft. It is impossible in this scope.
And there is no way to "import" another tileset. The tileset specified in the map (jungle, badlands, ashworld) is the only reference to which set of tiles (hence the term 'tileset') the map references. If you go to the "Tileset Index" mode for Terrain in SCMDraft, you will see all the tiles as they are available to the map.
About doodads, if you scroll down past the 1024th row in the tileset index, the rest is all of the doodads. Doodads are just tiles with slightly different images, and sometimes a sprite on top of that to make it prettier (or provide cover).
Jungle and Badlands share some terrain types because that is just what is included in the artwork. They aren't mixed in any way, Blizzard just made them similar in that way (similar to how the Brood War tilesets have the same terrain types, but recolored).
If you notice for some tiles, they are partially walkable, but they cannot have partial height flags.
Actually they kind of do. Each 32x32 tile is itself made up of 16 8x8 tiles (in a 4x4 configuration). These minitiles are actually the ones that have flags for ground height, walkable, and blocks view (for doodads). The only whole-tile property is related to it being buildable (is unbuildable, is creep, can place beacons), and that is applied to the entire row in the tileset index.
Post has been edited 5 time(s), last time on Jan 8 2013, 5:03 am by FaRTy1billion.
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