Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What sprites will crash starcraft
What sprites will crash starcraft
Jun 5 2008, 12:09 am
By: x1101x  

Jun 5 2008, 12:09 am x1101x Post #1



Just curious what sprites (for instance the white circles) will crash starcraft. You don't have to list them or anything but if a link exist or if like all weapon sprites crash it you can just post that.



None.

Jun 5 2008, 12:10 am Falkoner Post #2



I don't think there's an actual list, you'll just need to test them when you think you'll want them, I have a list of units that crash, not sprites though...



None.

Jun 5 2008, 12:18 am Clokr_ Post #3



I believe that StarForge has the list of sprites that work. Download it from the DLDB and open the file sprites.lst.



?????

Jun 5 2008, 12:43 am x1101x Post #4



I have starforge, did a search on it and the only thing related to sprites was a programming file, nothing about sprites that crash it. Is it located somewhere else?

edit:
my bad didn't see section "crashes starcraft" tnx for the help

Post has been edited 2 time(s), last time on Jun 5 2008, 12:53 am by x1101x.



None.

Jun 8 2008, 6:54 pm okeee Post #5



Quote from Falkoner
I don't think there's an actual list, you'll just need to test them when you think you'll want them, I have a list of units that crash, not sprites though...
Could you post that list of units crash?



None.

Jun 8 2008, 7:04 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Collapsable Box


Post has been edited 1 time(s), last time on Jan 15 2009, 4:55 am by NudeRaider. Reason: collapse is win



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Jun 8 2008, 7:14 pm okeee Post #7



Is that a list of sprites that crash? Because i'm not sure what that means, these units hydralisk and kerrigan do not crash..



None.

Jun 8 2008, 7:24 pm Symmetry Post #8

Dungeon Master

It's a list of sprites, not units.



:voy: :jaff: :voy: :jaff:

Jun 8 2008, 7:59 pm MNeox Post #9



I found This on Falkoner's website :P



None.

Jun 8 2008, 8:48 pm Clokr_ Post #10



I once found a sprite which created a 20x20 creep square around it in SC :P



?????

Jun 8 2008, 9:51 pm Falkoner Post #11



MNeox, that's disabled sprites, :P

Oh, and Farty actually gave me a list of units AND sprites, here it is:

Collapsable Box


Yeah, Clokr_, I tried out a lot of those sprites that used to do that, and none of them do it anymore :(

Post has been edited 1 time(s), last time on Jan 15 2009, 4:55 am by NudeRaider. Reason: collapse is win



None.

Jun 8 2008, 11:30 pm Heimdal Post #12



It's entirely conceivable that the list of sprites that crash SC from Starforge is out of date.



None.

Jun 8 2008, 11:42 pm Clokr_ Post #13



Quote from Heimdal
It's entirely conceivable that the list of sprites that crash SC from Starforge is out of date.

Although I believe that most of them crashed by invalid image scripts and stuff like that, and not buffer overflows. So if they have not heavily changed the graphics engine most of the sprites listed there will still crash.



?????

Jan 15 2009, 2:34 am poison_us Post #14

Back* from the grave

I've got a map using the marine sprite, and it doesn't crash...




Jan 15 2009, 3:27 am Roy Post #15

An artist's depiction of an Extended Unit Death

Quote from poison_us
I've got a map using the marine sprite, and it doesn't crash...
There's a difference between the Terran Marine (Doodad) Sprite (ID: 0) and the Terran Marine Unit Sprite (ID: 235).

Maybe I got my terminology mixed up... But there is a difference between the two.


@Falkoner's post (below): Lol! I didn't even notice that he revived an old topic... And an interesting time to revive the topic, seeing how there's a similar thread asking about sprite crashes.

Post has been edited 3 time(s), last time on Jan 15 2009, 4:35 am by Roy.




Jan 15 2009, 3:40 am Falkoner Post #16



Quote
I once found a sprite which created a 20x20 creep square around it in SC :P

Yeah, Death Knight had a few of those in the old Disabled Sprite Effects list, but when I tested them none of them did it anymore. Oh, and crazy revival much?



None.

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