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Joined: Apr 13 2004, 4:03 pm
Last Active: Feb 6 2012, 1:22 am
Status: Offline
Display Name: Clokr_

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Activity: 194
Posts: 864
Posts Per Day: 0.22
Topics: 20
Minerals: 0

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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[07:11 pm]
jjf28 -- yeah uhh, a stack stores arbitrary bytes using 1 or more pointers :wob:
[07:07 pm]
jjf28 -- should probably add descriptors like 'call' before saying 'stack' :kame:
[07:05 pm]
jjf28 -- poiuy_qwert
poiuy_qwert shouted: jjf28 "function code" is not in the stack
poorly spoken; code is probably going to be cached in memory before the processor/processor's caches take it in (ex: lowest part of program stack); but not in the same area as the function variables/return addresses during runtime - a standard stack: http://upload.wikimedia.org/wikipedia/commons/thumb/d/d3/Call_stack_layout.svg/342px-Call_stack_layout.svg.png
[06:59 pm]
Roy -- Function code isn't memory. I assume he just meant local variables.
[06:15 pm]
KrayZee -- :wob:
[05:51 pm]
poiuy_qwert -- jjf28
jjf28 shouted: anything allocated (malloc/realloc) is on the heap; everything else (function code, static arrays, variables and structs not made by allocation) are on the stack
"function code" is not in the stack
[05:49 pm]
NudeRaider -- and computers were wooden and the mousepads knit by grandparents? OMG
[05:00 pm]
Zycorax -- We measured RAM in MB back then!
[04:57 pm]
Zycorax -- OMG, early 00s computer flashback. How I don't miss those times
[03:55 pm]
jjf28 -- 'ello
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