Staredit Network > Forums > SC1 Mapping Tools > Topic: ScQuickLaunch
ScQuickLaunch
Jul 15 2014, 8:06 pm
By: jjf28  

Jul 15 2014, 8:06 pm jjf28 Post #1

Cartography Artisan

http://www.staredit.net/files/2978/

So here's a little something i'm working on, allows you to spend less time loading up starcraft and more time on your maps.

Setup:
    - Right click properties of zip, hit unblock, then unzip
    - Create a shortcut to ScQuickLaunch.exe, add the following arguments to the very end of the target line: -fm -zt -nl -w EXAMPLE
    - Run the shortcut and enjoy!

The Arguments:
-ke (killExplorer) kills windows explorer and restarts it when starcraft's closed
-de (ddemulate) runs StarCraft with the ddemulate command (not compatible with wmode or custom start)
-fm (fastMenus) makes menus go by faster (credit to bwapi for addresses)
-zt (zeroTimer) automatically zeros the countdown timer in game lobbies (DO NOT USE ON MULTIPLAYER)
-nl (noLat) continuously forces the LAN latency level (THIS IS CHEATING IN MULTIPLAYER (though only a great antihack program will notice))
-w (windowed) attempts to auto-run wmode via chaoslauncher
-cs (customStart) runs the batch code found in CustomStarter.bat to start starcraft (so you can run something like scloader2b)
-ps (postLoad) runs the batch code found in PostLoad.bat to do stuff right after the starcraft window opens up (load antihacks perhaps)
-rm (runMap) (NOT YET COMPLETE) runs the map given as the next argument, for later integration with Chkdraft

Let me know any errors you encounter, please make sure you hit unblock on the zip or on everything you extracted!

http://www.staredit.net/files/2978/

Post has been edited 5 time(s), last time on Jun 10 2015, 2:39 pm by jjf28.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 15 2014, 8:12 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

The fast menus are insane, as is the instant-timer. xD Can't wait for the -rm. Now finish CHKDraft. :P



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Jul 15 2014, 8:32 pm Roy Post #3

An artist's depiction of an Extended Unit Death

Quote from jjf28
-nl (noLat) continuously forces the LAN latency level (THIS IS CHEATING IN MULTIPLAYER (though only a great antihack program will notice))
EUDGen can generate detection triggers for this. :awesome:

Can the windowed mode be configured? I like to use ScLoader2b instead of Chaos Launcher.

Also, apparently I need MSVCP110.dll.




Jul 15 2014, 9:46 pm jjf28 Post #4

Cartography Artisan

Quote from Roy
Quote from jjf28
-nl (noLat) continuously forces the LAN latency level (THIS IS CHEATING IN MULTIPLAYER (though only a great antihack program will notice))
EUDGen can generate detection triggers for this. :awesome:

Local detection triggers :P

Quote
Can the windowed mode be configured? I like to use ScLoader2b instead of Chaos Launcher.

My windows mode is an ugly registry hack into chaos launcher, i suppose you can "configure" it by making your own Chaoslauncher.reg file" :P

But anyways, now you can put your own starcraft launching code in CustomStarter.bat and use the -cs flag, ScQuickLaunch will promptly hook on and do the rest of its magic.

Quote
Also, apparently I need MSVCP110.dll.

Woops, recompiled statically.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 15 2014, 11:16 pm jjf28 Post #5

Cartography Artisan

lol NUL terminators, bat files should work now

edit: oh but only for 1-line the way i set them up, will prolly change later.

Post has been edited 1 time(s), last time on Jul 16 2014, 12:05 am by jjf28.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 16 2014, 12:15 am Swampfox Post #6



Downloading immediately. Damn useful!



None.

Jun 10 2015, 2:37 pm jjf28 Post #7

Cartography Artisan

Small update: added support for the ddemulate command.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 10 2015, 7:50 pm A_of-s_t Post #8

aka idmontie

How is -rm coming along?



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Jun 10 2015, 8:27 pm jjf28 Post #9

Cartography Artisan

Need to figure out fairly exhaustive ways of (addresses for) detecting where in the menu/game/hiscore sequence a user is; all the other components I have written (in EUPTest and the current Chkdraft plugin system).



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 10 2015, 9:18 pm iCCup.xboi209 Post #10



You should upload the source to your Github




Jun 10 2015, 9:42 pm jjf28 Post #11

Cartography Artisan

Quote from iCCup.xboi209
You should upload the source to your Github

Sure: https://github.com/jjf28/ScQuickLaunch/



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 10 2015, 11:33 pm A_of-s_t Post #12

aka idmontie

Quote from jjf28
Quote from iCCup.xboi209
You should upload the source to your Github

Sure: https://github.com/jjf28/ScQuickLaunch/
Beautiful. Starred! Thanks for sharing with the community!



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

Jun 12 2015, 8:45 pm Pr0nogo Post #13



I may have missed it in the OP, but is there a function for this to load custom .exe or .mpq components, so that we can run a mod using some of the other options (notably windowed mode)?




Jun 13 2015, 1:29 am jjf28 Post #14

Cartography Artisan

that's what -ps is for, can launch an exe by placing the path to it in PostLoad.bat and setting the -ps flag



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jan 6 2018, 10:31 pm jjf28 Post #15

Cartography Artisan

Quick update: running with -w will now include EUD-Enabler, expect this program not to work with SC remastered as it was built for 1.16.

Post has been edited 2 time(s), last time on Jan 6 2018, 10:43 pm by jjf28.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! http://www.staredit.net/topic/17740/ I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
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