Staredit Network > Starcraft I Database > File: ScQuickLaunch

Sunken Treasure
(Reload)
ScQuickLaunch
Download
Filename: ScQuickLaunch.zip
Filesize: 1428.53KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Jul 15 2014, 10:36 pm
Uploaded by:jjf28
Author:Not Given.
Downloads:601

File Contents
ScQuickLaunch/CustomStarter.bat
ScQuickLaunch/PostLoad.bat
ScQuickLaunch/src/
ScQuickLaunch/src/ScQuickLaunch.sln
ScQuickLaunch/src/ScQuickLaunch/
ScQuickLaunch/src/ScQuickLaunch/Config.cpp
ScQuickLaunch/src/ScQuickLaunch/Config.h
ScQuickLaunch/src/ScQuickLaunch/Launching.cpp
ScQuickLaunch/src/ScQuickLaunch/Launching.h
ScQuickLaunch/src/ScQuickLaunch/MemHacks.cpp
ScQuickLaunch/src/ScQuickLaunch/MemHacks.h
ScQuickLaunch/src/ScQuickLaunch/MemSearch.cpp
ScQuickLaunch/src/ScQuickLaunch/MemSearch.h
ScQuickLaunch/src/ScQuickLaunch/ProcessModder.cpp
ScQuickLaunch/src/ScQuickLaunch/ProcessModder.h
ScQuickLaunch/src/ScQuickLaunch/Region.cpp
ScQuickLaunch/src/ScQuickLaunch/Region.h
ScQuickLaunch/src/ScQuickLaunch/ScQuickLaunch.cpp
ScQuickLaunch/src/ScQuickLaunch/ScQuickLaunch.vcxproj
ScQuickLaunch/src/ScQuickLaunch/ScQuickLaunch.vcxproj.filters
ScQuickLaunch/src/ScQuickLaunch/ScQuickLaunch.vcxproj.user
ScQuickLaunch/src/ScQuickLaunch/wmode/
ScQuickLaunch/src/ScQuickLaunch/wmode/Chaoslauncher.exe
ScQuickLaunch/src/ScQuickLaunch/wmode/Chaoslauncher.reg
ScQuickLaunch/src/ScQuickLaunch/wmode/wmode.bwl
ScQuickLaunch/wmode/
ScQuickLaunch/wmode/Chaoslauncher.exe
ScQuickLaunch/wmode/wmode.bwl
ScQuickLaunch/ScQuickLaunch.exe
ScQuickLaunch/wmode/Chaoslauncher.reg
ScQuickLaunch/wmode/EUDEnable.bwl
File Description
ScQuickLaunch - Start Playing Faster!

Instructions/Discuss

All Images
No images.

Comments
jjf28 wrote on Jan 6 2018, 10:30 pm:
Quick update: running with -w will now include EUD Enabler.

[02:36 am]
Oh_Man -- it can pick the weakest mutalisk off from a stack of mutas - pretty OP
[02:30 am]
Oh_Man -- against zerg: https://youtu.be/PK5WD1EAnpU
[02:22 am]
Oh_Man -- another match here, way more wraiths
[02:04 am]
Oh_Man -- and templars psi storm as arty said is a strong counter to the marine med the bot was going, so the wraith was actually the correct play there
[02:04 am]
Oh_Man -- and the wraith was cloaking and going around sniping templars (which wuld be too hard to perfectly micro in a normal human game and the wraith wuld die or distract u too much trying to micro it vs doing other things)
[02:03 am]
Oh_Man -- they usually require too much micro so it's 'dumb' for a human to use them. but in the hands of the AI they become god tier, ghosts locking down goons and helping get them picked
[02:03 am]
Oh_Man -- artosis also didnt understand a couple of its plays, coz they make no sense for a human, but they did for the AI. The wraith and the ghost for example
[02:01 am]
Oh_Man -- it's issuing orders to each unit individually, so the number sounds more hype than it actually is, it's just an artifact of it not being able to use control groups
[02:01 am]
Oh_Man -- also the 6000 APM is kind of a fake/incorrect number, which is xplained by the AI maker in the comments. it's not using control groups, it doesnt have that functionality
Please log in to shout.


Members Online: Oh_Man, pridesour5, Rawflesh0615