Staredit Network > Forums > SC1 Mapping Tools
SC1 Mapping Tools
SC1 Mapping Tools
Discussion and assistance with map making tools.
Moderators: Administrators, Global Moderators , jjf28
Pages: 1 2 36 >

Topic Replies Views Starter / Time Last Post
Pinned Topics

scmdraft - 0.9.0 info + nightly download (Post small feature req
 
1064 85328 Apr 9 2017, 9:27 am
Suicidal Insanity
Oct 11 2019, 10:54 am
Suicidal Insanity

Recommended Tools
 
16 13108 Mar 1 2010, 3:47 am
NudeRaider
Jan 5 2012, 8:39 pm
O)FaRTy1billion[MM]
Forum Topics

EUD Editor 2
 Latest Version with Built-in Updates
62 13504 Mar 11 2018, 1:07 am
lifebot
2 hours ago
Ultraviolet

EUD Editor 3
 Open the settings file and insert Lanuage = ko-KR
11 1319 Feb 19 2019, 2:25 pm
lifebot
Today, 3:13 am
lifebot

euddraft 0.8.7.9
 for StarCraft: Remastered
2 166 Sep 20 2019, 7:35 am
Arta(M)
Yesterday, 6:47 pm
lifebot

[EUD/EPD] Amazing new Trigger Editor [Stable]
 So, I made a thing you will like
91 15022 Dec 31 2017, 9:09 pm
T-warp
Oct 5 2019, 8:52 am
T-warp

Extended string table format discussion
 
17 853 May 15 2019, 8:19 pm
Suicidal Insanity
Sep 25 2019, 10:09 am
Suicidal Insanity

Starcraft map translator tool
 
12 556 Sep 4 2019, 4:48 pm
T-warp
Sep 23 2019, 10:24 am
T-warp

Question by the editor
 
0 135 Aug 28 2019, 8:33 am
C(a)HeK
Aug 28 2019, 8:33 am
C(a)HeK

EUD Snipers Power Tool (Barrier+Teleport+Visor+EMP)
 Tool for easy creation of EUD Snipers
19 700 Jul 11 2019, 2:40 pm
T-warp
Aug 23 2019, 10:54 am
T-warp

Help, maps is broken
 
7 254 Aug 6 2019, 1:31 pm
C(a)HeK
Aug 6 2019, 5:28 pm
IlyaSnopchenko

[EUD] Map Time Locking
 When you want to test your map with other players and don't
6 461 Jun 30 2019, 6:04 pm
T-warp
Jul 18 2019, 3:31 pm
T-warp

SCMDraft 2 not working with SC:R's latest patch
 "Please select the StarCraft directory"
11 757 Jul 10 2019, 2:44 am
BaggyT
Jul 17 2019, 5:34 pm
Suicidal Insanity

LIT - Lua Interpreted Triggers
 Generate Triggers, Includes Chkdraft Integration
26 11104 May 21 2014, 7:14 am
CecilSunkure
Jul 17 2019, 8:53 am
Blackbirdx661

Blizzard Recommending SCMDraft 2
 
4 302 Jul 10 2019, 2:21 pm
MTiger156
Jul 10 2019, 6:19 pm
IlyaSnopchenko

How to protect your map using EUDDRAFT FREEZE
 Clear instructions on how to protect your map in 2018
1 996 Oct 26 2018, 3:02 am
lifebot
Jul 6 2019, 8:20 am
T-warp

SCDB V1.5 - Starcraft Database Launcher
 What is it? How to implement SCDB in your map.
14 4346 Nov 20 2018, 12:49 am
lifebot
Jun 16 2019, 1:17 pm
iDoodler

StarEdit won't let me save
 
4 876 May 13 2019, 9:49 am
BaggyT
Jun 2 2019, 4:18 am
TomCatFix

YATAPI - Python friendly API for trigger generation
 https://github.com/sethmachine/yatapi
3 701 Feb 28 2019, 12:45 am
sethmachine
May 20 2019, 8:16 am
Arta(M)

Tool to launch Starcraft with a map from command line
 
2 406 May 11 2019, 4:56 pm
sethmachine
May 13 2019, 12:31 am
jjf28

ScmDraft 2 screenshot gallery
 Show off your work :P
2 412 May 8 2019, 11:41 pm
Suicidal Insanity
May 10 2019, 11:19 am
Pr0nogo

Problem in Scmdraft
 
20 902 May 5 2019, 3:05 pm
C(a)HeK
May 9 2019, 1:05 pm
C(a)HeK

Image to Terrain
 
1 480 Apr 28 2019, 2:09 am
Kolokol
Apr 28 2019, 3:39 am
Dem0n

I want understand a problem with color!
 
2 499 Apr 12 2019, 3:46 pm
C(a)HeK
Apr 13 2019, 2:03 am
C(a)HeK

A bad experience about EUD Editor from Korea
 Hope this is my misunderstanding.
2 524 Apr 7 2019, 5:43 am
Lost_Angel
Apr 8 2019, 7:00 am
Lost_Angel

Tool to parse .chk format into JSON/Python objects
 
4 548 Mar 4 2019, 4:24 pm
sethmachine
Mar 14 2019, 12:30 pm
X405

Chkdraft Project
 SCMDraft 3?
271 54432 Oct 9 2012, 12:42 am
jjf28
Mar 14 2019, 12:14 am
sethmachine

EUD EDITOR 2.0.15.83
 ADMIN
2 694 Mar 2 2019, 3:04 pm
Edmund Duke
Mar 7 2019, 11:42 am
Edmund Duke

EUD Ops Calculator
 Simplifying EUD Calculations
2 1595 Jan 1 2018, 4:19 am
jjf28
Jan 24 2019, 4:51 pm
Oh_Man

Python tool to parse SCMDraft triggers into objects/OOP represen
 
2 834 Dec 30 2018, 4:17 pm
sethmachine
Dec 30 2018, 6:22 pm
poiuy_qwert

Pages: 1 2 36 >

Members in this forum: None.

[11:05 pm]
martosss -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
Yes, I definitely had issues with maps crashing or dropping people in the start(Zerg Special forces SE)... Also Spellsword RPG was unplayable last time I tried it a week ago. I might try it again now, seeing that the KotK map is fixed. Also there are many sniper maps that are broken. I unlocked and fixed Sniper rabbit - again the locking caused it to crash so I guess it would be playable like the KotK. but I don't know about the others. I personally feel bad about strings messing up many UMS maps currently ... and Spellsword - that RPG is epic
[08:55 pm]
Vrael -- not really two-party-system specific but it was kinda a big deal when those old guys wrote about "unalienable rights" and that stuff
[08:54 pm]
Vrael -- Oh_Man
Oh_Man shouted: basically i'm saying two party systems sap the violence out of a population by giving them the illusion of choice, instead of feeling the need to rebel, they just say "well i'm not voting for you next time"
you kinda missed those minor details about how fundamental rights are baked into democratic systems so you actually have power to change the system (to whatever degree you wanna argue), whereas in other systems your only option is "no u", aka it's not an illusion of choice
[08:52 pm]
Ultraviolet -- what are you trying to accomplish here?
[08:51 pm]
sraw531 -- similar to how people farm scarabs.
[08:50 pm]
sraw531 -- was toying with the thought of trying to get a computer to continuously make nexi in the corner of the map and have triggers remove it occasionally, but I honestly don't know how to do that.
[08:48 pm]
Ultraviolet -- sraw531
sraw531 shouted: is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
afaik this is not possible
[08:46 pm]
sraw531 -- though ~3400 units on map is also an improvement considering reavers are 11 and carriers are 9 units.
[08:45 pm]
sraw531 -- GGmano
GGmano shouted: Yea see it describet as ccmu fix
I think my favorite part about ccmu fix is probably the 400 weapon limit. 100 is so low, considering 10 valks is 80 of that.
[08:41 pm]
Ultraviolet -- Suicidal Insanity
Suicidal Insanity shouted: Ultraviolet The devs are fairly good about backwards compatibility, just sometimes takes time
Fair enough, random crashes are always scary though :P
Please log in to shout.


Members Online: Roy, martosss, BeatMeistro, pokemoniarz447889