Staredit Network > Forums > SC1 Mapping Tools > Topic: scmdraft - 0.9.0 info + nightly download (Post small feature req
scmdraft - 0.9.0 info + nightly download (Post small feature req
Apr 9 2017, 9:27 am
By: Suicidal Insanity
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Mar 31 2018, 11:18 pm Pr0nogo Post #621



I use all the profiles, it's not just one or two that I can easily hotswap the mpq for. Also gets confusing for my own organizational purposes to have mislabeled mpq files.

If I opt in to use the feature to copy profile settings, I accept that doing so may cause future confusion, no? imo you worry a lot about less-informed users not understanding what they're getting into (e.g. deleting strings). Maybe a one-time pop-up when they first toggle stuff that you're worried about that explains potential drawbacks is in order? Or a pop-up every time that can be toggled off at user discretion.




Mar 31 2018, 11:23 pm Suicidal Insanity Post #622

I see you !

I was thinking instead of you clicking "new profile", you click "copy profile" and then just adjust the MPQ settings while keeping the rest the way you had already configured.


And using you example, I am the one that got to deal with all the support stuff for people deleting strings even though it had a big warning attached, so I will avoid stuff like that in the future.




Apr 1 2018, 1:30 am Pr0nogo Post #623



Ok.

I'd personally ignore anyone complaining about features after ignoring the accompanying warnings, as opposed to outright removing features. Doing the latter just inconveniences veterans who will are less likely to quit SC/mapmaking.




Apr 1 2018, 10:52 am Suicidal Insanity Post #624

I see you !

Ya but in the case of deleting strings, there really wasn't any valid use-case.




Apr 2 2018, 8:06 pm Suicidal Insanity Post #625

I see you !

Updated version, I hopefully now caught all the corner cases during resize + offsetting... would be great if somebody could mess with it to see if I missed anything.

Post has been edited 1 time(s), last time on Apr 2 2018, 8:17 pm by Suicidal Insanity.




Apr 2 2018, 10:35 pm Pr0nogo Post #626



Thanks. Will take a look sometime tomorrow.




Apr 14 2018, 5:44 am Pr0nogo Post #627





Pylon power field seems to overwrite some unbuildable displays on certain cliffs (doesn't occur on outpost, for example). Default profile.




Apr 17 2018, 7:55 am Suicidal Insanity Post #628

I see you !

Not much I can do about that, the color shifts likely weren't intended to be used in that order.




Apr 17 2018, 9:28 am Pr0nogo Post #629



What do you mean? This happens when the brush selection is a building, which by default previews unbuildable terrain and power fields. Are you saying that the default settings weren't intended to be used?




Apr 17 2018, 4:56 pm NudeRaider Post #630

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The overlay probably is red for the building placement and same parts green and blue for the aura. rgb. cancels each other out. Change overlay mode (to subtractive or something) or color values (to pure blue).




Apr 17 2018, 7:04 pm Suicidal Insanity Post #631

I see you !

The SC 8 bit color changes are only multiplicative - what I will try is checking whether I can change the render order. (That is a bit messy though, since the psi display is a sprite and the building placability is terrain)




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[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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