Staredit Network > Forums > SC1 Mapping Tools > Topic: scmdraft - 0.9.0 info + nightly download (Post small feature req
scmdraft - 0.9.0 info + nightly download (Post small feature req
Apr 9 2017, 9:27 am
By: Suicidal Insanity
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Nov 22 2019, 3:18 pm MTiger156 Post #1081



Quote from GGmano
Yea its easy to detect if 1 unit is out side a location if 2 units of a type and 1 unit is in a location. But to center 2 locations on 2 of same unit is Harder if You can't give the one of em units to another player and back. Been trying with given the unit back and forth to other player while center the second location when the one unit is other player but it ruined the order of the unit.

(Edit: I'm also guessing 1 normal and 1 hero isn't an option?)

So this is where the "units outside location" question actually came from.
hmmm... There's one more idea I can think of, before I'd say use EUDs to make 2 unit types perfectly identical.
An inverted location might be useful here. I think they read units right-to-left, instead of a normal loc's left-to-right. Having 1 normal and 1 inverted, they might be able to differentiate the units.
I'll try to experiment on this as soon as possible.




Nov 22 2019, 4:19 pm GGmano Post #1082



Quote from MTiger156


(Edit: I'm also guessing 1 normal and 1 hero isn't an option?)

So this is where the "units outside location" question actually came from.
hmmm... There's one more idea I can think of, before I'd say use EUDs to make 2 unit types perfectly identical.
An inverted location might be useful here. I think they read units right-to-left, instead of a normal loc's left-to-right. Having 1 normal and 1 inverted, they might be able to differentiate the units.
I'll try to experiment on this as soon as possible.

Yea 1 hero 1 normal is not an option its 2 separate lurkers i need to center a location(the lurkers range) on i tryid center a location in an inverted location it also just did center on same spot as first lurker range location. Than i tryid giving the lurker (picks first lurker first designated by location read) to an allied player 10 but that screwed up the unit order of the lurker it stops moving cause its previosly given back and forth another player. Even if i timed the give back forth center location system it wouldnt move.



Trust is everything

Nov 25 2019, 10:32 am ynnad3 Post #1083



Does anybody have some problem saving files currently on scmdraft ? I just recieve hr = 0x80004005 error and can't save to disk. SC is not opened though.
Would appreciate any help



None.

Nov 25 2019, 2:40 pm Suicidal Insanity Post #1084

I see you !

You can open the debug console (from the debug menu) in order to hopefully display more detailed error messages.

Note: Do not close the console window, that will clost the process.




Nov 26 2019, 2:29 pm ynnad3 Post #1085



I'd like to know if you could bring a small fix to the small window which shows a view from backup database being found on: Advanced -> Open backup database

I have a couple of files which would like to recover, however the directory path is way too long to be shown in such small window and I can't actually increase windows size so in the end I can't see clearly the entire filename. I'd appreciate if you can add the feature to resize that window to the right so it doesn't come a problem to long directory path names.

Thanks and have a good day.

Post has been edited 1 time(s), last time on Nov 26 2019, 4:05 pm by ynnad3.



None.

Nov 26 2019, 4:34 pm Suicidal Insanity Post #1086

I see you !

I don't remember off the top of my head whether it is a listbox or a listview - if it is the later you can drag the header labels to force it to have a scrollbar.




Nov 27 2019, 2:01 pm ynnad3 Post #1087



I don't remember off the top of my head whether it is a listbox or a listview - if it is the later you can drag the header labels to force it to have a scrollbar.

I have checked back again with no success.
1) You can see in the added screenshoot that is not possible to see complete directory path nor resize the window.
2) I extracted a couple of maps from sc1 campaigns and they aren't either available to be opened or save any changes:
a) Terran07 / Terran10 maps couldn't be opened at all (added on compressed file)
b) Terran09 could not be saved and sent messages: "Could not save the map to disk" + "Could not run 'Save Map'. (hr = 0x80004005)"

Do you know how could it be possible to open those ?

Would appreciate your help on it. Good day there

Attachments:

Post has been edited 1 time(s), last time on Nov 27 2019, 2:16 pm by ynnad3.



None.

Jan 13 2020, 8:04 pm MTiger156 Post #1088



I've suggested "Dark Mode" in the past as low-priority, but I'm starting to desire it much more.
How much of a donation would it take to make it higher priority? :wob:




Jan 14 2020, 6:20 pm Suicidal Insanity Post #1089

I see you !

Quote from MTiger156
I've suggested "Dark Mode" in the past as low-priority, but I'm starting to desire it much more.
How much of a donation would it take to make it higher priority? :wob:
Ummm, too much :P

If you change all your default window colors to dark it should mostly follow that though.




Jan 16 2020, 3:45 am Oh_Man Post #1090

Find Me On Discord (Brood War UMS Community & Staredit Network)

So I notice uve changed how copy paste terrain works. You've moved it into its own dropdown menu. But now wen i select it an ugly black hue covers the whole map. Kinda hard to work on my blends when I can't see shit, my dude.

Anyway to disable the blackness?




Jan 16 2020, 12:00 pm Suicidal Insanity Post #1091

I see you !

Umm, not sure what you mean.

There has always been copy paste terrain (just right click and then select in the terrain layer), and the copy paste layer which allows for terrain, units, doodads, etc to be copy pasted. The latter has had fog of war added, and I suspect what you are seeing is the fog preview - try disabling fog inclusion in copy paste.




Jan 17 2020, 2:02 pm Oh_Man Post #1092

Find Me On Discord (Brood War UMS Community & Staredit Network)


It used to be here.

I see what you mean about fog of war now. The checkboxes. I can see why you deleted it from the other dropdown menu, because it's redundant.

Thank you.




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[07:08 pm]
jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
[05:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
[02:55 pm]
Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units
[02:51 pm]
MTiger156 -- ...although in my case its ranged units vs. melee zombies and stuff
[02:50 pm]
MTiger156 -- I thought the "Splash (Enemy)" already does that. I've switched Arclite Shock Cannon ans Psi Storm to that and never had friendly-fire issues in PvE maps.
[02:48 pm]
O)FaRTy1billion[MM] -- they probably found some trickery with EUDs and like player IDs or something
[02:47 pm]
O)FaRTy1billion[MM] -- that's why i'm not sure how they did it
[02:16 pm]
Voyager7456 -- :thinking: nothing jumped out to me after looking at the damage functions
[01:48 pm]
O)FaRTy1billion[MM] -- there are EUD maps with splash that doesn't hit allies, but I'm not sure how they did it
[01:34 pm]
Voyager7456 -- Corbo
Corbo shouted: dem0n's gonna go in first round
We must work to allow the RAWRZ!!! ^_^ Monster the victory it has long deserved O_O
Please log in to shout.


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