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123dominico you can change the damage of irradiate and plague using Set Weapon Damage, you should be able to select plague in the list of weapons as well as irradiate.
I was messing around with this yesterday and was able to change the splash radius of plague.
You can also use Set Weapon Effect and change the effect of plague making it a whole differnt spell.
I have been having trouble making the "Permanently cloaked" check box in advanced properties actually cloak the unit.
I tried giving it to units, and removing it from the dark templar but no change occurs.
Are there more steps to making this work that I am missing?
I was messing around with this yesterday and was able to change the splash radius of plague.
You can also use Set Weapon Effect and change the effect of plague making it a whole differnt spell.
I have been having trouble making the "Permanently cloaked" check box in advanced properties actually cloak the unit.
I tried giving it to units, and removing it from the dark templar but no change occurs.
Are there more steps to making this work that I am missing?
All (or virtually all) advanced-property changes take effect on units created after the fact. It does not affect units that already exist at that moment. "Sprite", "Flingy", and "Image" properties also behave like this.
Also a note on weapon effects - virtually all "weapons" and spells in the game data can have their graphics or effects changed. A few limitations exist though.