Staredit Network > Forums > SC1 Mapping Tools > Topic: Unit Viewer
Unit Viewer
Aug 29 2015, 5:02 am
By: jjf28  

Aug 29 2015, 5:02 am jjf28 Post #1

Cartography Artisan

Download Unit Viewer

Put together a program for examining unit details in-game.

No setup required, just be sure to
unblock the file before running




Double click units in the tree to see their details.
The summary of units in the trees is formatted: "[INDEX] (PLAYER) NAME {UNITID}"

Perhaps the most obvious advantage is the ability to check which indexes your units occupy after you start the map.

Download Unit Viewer

Post has been edited 5 time(s), last time on Oct 4 2015, 3:50 am by jjf28.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 4 2015, 3:44 am jjf28 Post #2

Cartography Artisan

2015-10-03 Updates

- Rewrote in C#
- Ability to view the details of individual units
- Ability to view the details of spirit units
- Ability to freeze and unfreeze StarCraft
- No longer auto-scrolls
- Better unit summaries
Ninja - Selected units added to tree

Post has been edited 1 time(s), last time on Oct 4 2015, 4:47 am by jjf28.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 13 2016, 11:38 pm Zoko-TkZ Post #3



Having some trouble using this program. I extracted the file to my starcraft directory and unblocked it, but the program just stays on the waiting for starcraft message when I load a map.



None.

Jun 14 2016, 12:34 am jjf28 Post #4

Cartography Artisan

It should automatically change to " - Active" when StarCraft is loaded.

For now try running as admin; tho that likely won't work so I'll make a version with some more debug stuff ~Wednesday so we can track down & fix the problem.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 14 2016, 5:57 am Zoko-TkZ Post #5



Thanks for the quick reply! Yeah admin mode did not help.




Jan 6 2018, 10:22 pm jjf28 Post #6

Cartography Artisan

Quick update: I added a tab for showing current death counters values.





Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Feb 13 2018, 7:03 am Lanthanide Post #7



Oooh, this will be quite handy for debugging.



None.

Feb 13 2018, 10:42 am NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from jjf28
Quick update: I added a tab for showing current death counters values.
:wub:




Mar 17 2018, 12:39 am jjf28 Post #9

Cartography Artisan

Published source: https://github.com/jjf28/UnitViewer



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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