For example, you can create a leaderboard that shows like the top killer of the month or year for your shoot-em-up map. You could then award that player by giving him a special skin. For example, let's say your shooter is everyone is Terran Ghosts, well, your map could be engineered to give the top scoring player of the month the Sarah Kerrigan unit instead.
It is also used as a save system. Players could quit a map and then rejoin it and SCA would be able to remember what their items and money and skills were etc (in an RPG, for instance).
RPGs can basically become "MMO" with people able to join each others play sessions, and their character's experience carrying over. This is one thing that I must say is far superior to Starcraft's built-in save feature, which locks players into save files. You could play your RPG solo, your mate can log on, then you jump out, host, and he jumps in, and off you go with no progress lost. That is truly amazing in my opinion.
Already I see on the Atia World RPG forums posts about "bracelet party gathering" which to my mind reminds me of the old World of Warcraft tough bosses that could not be beaten solo, and instead players had to team up against them. You could create these sort of experiences in a Starcraft map with SCA tech.
Maps can also be made to be "SCA only" meaning if you try to boot the map up without it you will fail. You can force other things as well. The map we played, Atia World, would only work on Korean battlenet, and would only work two player.
There are probably more things it can do that I'm not aware of, because I'm still very new to the technology.
Here is download link: http://www.mediafire.com/folder/brgwee2c8hu56/SCA_1.3.0.0
Here is manual explaining how to use it (use your browser's translate function): https://scarchive.kr/manual/start.html
Here are a list of maps that are currently using SCA: https://scarchive.kr/maplist.php
Post has been edited 3 time(s), last time on Jul 27 2020, 2:01 am by Oh_Man.