EUDGen2
Feb 10 2013, 5:22 am
By: Roy
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Mar 23 2015, 5:31 pm BumpelSnake Post #81



Quote from NudeRaider
Quote from BumpelSnake
I don't see a reason why one should check for "maximum" supply due to it's always 200 for every race.
You can modify that with overflows from extended units.
That is, only with a EUD actions enabler?

And I have another question: the features of the "local" tab of EUDGen are meant to work only in singleplayer, do I have this right?



None.

Mar 23 2015, 5:40 pm Roy Post #82

An artist's depiction of an Extended Unit Death

Quote from BumpelSnake
Quote from NudeRaider
Quote from BumpelSnake
I don't see a reason why one should check for "maximum" supply due to it's always 200 for every race.
You can modify that with overflows from extended units.
That is, only with a EUD actions enabler?
You can preplace extended units to change the max supply. See here: http://www.staredit.net/wiki/index.php/Modifying_Supply_Limits

Quote from BumpelSnake
And I have another question: the features of the "local" tab of EUDGen are meant to work only in singleplayer, do I have this right?
Depends on how you're using them. If you're doing local actions (like displaying text to the player), it will work fine in multiplayer. Read this for more information: http://www.staredit.net/topic/14226/#6




Mar 24 2015, 1:23 am BumpelSnake Post #83



This is pretty helpful! I tried it out, works perfectly.

For that supply topic I'd like to ask a more specific question. My idea is to use the supply indicators as hp/mana/whatever. I encounter a problem with the unit amount limit, when I test the denotable maximum of 995/995 (bigger values seem to break the line). As you cannot manipulate the used supply value via EUD actions, you can instead use units which reserve most supply points, e.g. carriers (in combination with units which reserve 1 supply point, so that 6 observers happen to be replaced by a carrier as soon as all 6 of them exist). Assuming there can be 4 players and every one of them owns units that are worth (in worst case) 995 protoss supply, that makes (995/6)*4 = 664 units total. This is easily an issue when other trigger systems need a similarily large amount of units (or maybe when this results in real bad lags) so that one is far better off with an alternative - as for my case, like EUD actions that manipulate used supply, but as far as I understand this is not possible without an EUD enabler, am I right? So can you think of a workaround?



None.

Mar 24 2015, 1:32 am jjf28 Post #84

Cartography Artisan

As far as other write overflows go in this area we pretty much only have EUPs, and since supply is outside the nice +/-1 range and dEUPs have such a high menu cost, I would strongly discourage their use in this situation.

Neat idea though.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Mar 24 2015, 1:36 am BumpelSnake Post #85



What exactly is meant with "high menu cost"? And would you recommend to stick to the initial idea despite of the large unit amount consumption and rather try to economize on other unit-amount-intensive trigger systems?



None.

Mar 24 2015, 1:44 am jjf28 Post #86

Cartography Artisan

Menu cost is a term from economics used to describe the cost of setting up something that gives you an advantage (ie: the cost of reprinting all the menus to lower the price of something to increase demand).

In this case I used it to summarize the costs of using dEUPs:
- No longer compatible with macs
- Adds a few seconds to map initial load time
- No unit sprites (at least not with the current template, could use them if you shifted the command centers index and changed around/added a few triggers)
- Can only have ~43 (IIRC) units initially owned by players that may or may not be present at the start of the game
- Around ~40kb added to the map, ~400kb if not using section stacking compression
- Have to maintain several unit indexes while working on the map, have to have a large chunk of triggers that increases SCMDraft trigger load time

I don't see a good way to do this other than your initial idea, someone else might :)



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Mar 24 2015, 1:56 am BumpelSnake Post #87



Wow, this is a really detailed statement. Too bad it's not worth it, but thank you very much for your efforts.



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[06:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
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