Staredit Network > Forums > SC1 Mapping Tools > Topic: scmdraft - 0.9.0 info + nightly download (Post small feature req
scmdraft - 0.9.0 info + nightly download (Post small feature req
Apr 9 2017, 9:27 am
By: Suicidal Insanity
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Oct 10 2019, 12:59 pm Oh_Man Post #1061

Find Me On Discord (Brood War UMS Community & Staredit Network)

https://i.imgur.com/eQF6jI0.png

What am I missing here? Still says i'm at 92.6% used. Wow, I can't believe the order of magnitude size increase we're getting. from 0.06megabytes to FOUR GIGABYTES




Oct 10 2019, 2:14 pm IlyaSnopchenko Post #1062

The Curious

Doesn't it only kick in when you overrun the (old) limit?



Who am I, and why should I care?

Oct 10 2019, 8:03 pm Suicidal Insanity Post #1063

I see you !

The display in the string editor only kicks in when its over the limit (Since it currently doesn't know what format the map is/will be saved in), the new format kicks in as soon as you save in SCR compatible map format.




Oct 11 2019, 4:49 am Oh_Man Post #1064

Find Me On Discord (Brood War UMS Community & Staredit Network)

Did Blizz announce this change anywhere or was it like a hidden update?




Oct 11 2019, 10:27 am Oh_Man Post #1065

Find Me On Discord (Brood War UMS Community & Staredit Network)



It's no longer giving me percentage but it is still saying my cap is 1877 strings. I'm gonna assume this is like a visual error.

HELL YES 4GB STRINGS GET HYYYYYYYYYYYPE!




Oct 11 2019, 10:54 am Suicidal Insanity Post #1066

I see you !

It was in the 1.23.1 patchnotes

That cap is the maximum number of strings in the current string table - it is expanded on the fly though nowadays so its not that meaningful. Maybe that should be changed / removed to just saying how many strings are in use.




Oct 15 2019, 8:53 pm Suicidal Insanity Post #1067

I see you !

FYI: traveling the next two weeks with limited internet access.




Oct 20 2019, 10:41 am GGmano Post #1068



I found that it only shows colour on inverted locations above locid65. So its Hard to see if location 2 is inverted or not maybe can fix. Thanks for good program i love it



Trust is everything

Nov 1 2019, 7:03 pm Suicidal Insanity Post #1069

I see you !

It looks like the location is just covered by so many other locations that the red shading no longer is visible.




Nov 6 2019, 7:27 am Arta(M) Post #1070

wut's tis


Could you hide color codes in unit name? IIRC older version of SCMD had this feature, for better unit name completion.



maintaining euddraft and eudplib.
Armo#6637 at Discord :teehee:

Nov 6 2019, 7:41 am jjf28 Post #1071

Cartography Artisan

Hiding seems like a recipe for confusion, but smarter suggestions (e.g. ignoring color codes for search) would be nice



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Nov 6 2019, 7:36 pm Ultraviolet Post #1072



Quote from Arta(M)

Could you hide color codes in unit name? IIRC older version of SCMD had this feature, for better unit name completion.

Quote from jjf28
Hiding seems like a recipe for confusion, but smarter suggestions (e.g. ignoring color codes for search) would be nice

I can certainly agree that a better implementation of finding unit names with colors in them would be helpful. Currently for early development, I've refrained from using any color codes in the beginning of unit names so that searching for them is easier when making triggers. Making unit name searches work similarly to the way they work in EUD Editor 2 would be awesome. For example, if searching for Zerg Mutalisk you can simply search for muta and it will come up because it searches the whole name rather than just the beginning of the name. It also allows you to search both by the custom unit name and the original unit name.




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