Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Anybody got a list of Unit description stuff?
Anybody got a list of Unit description stuff?
Jul 15 2014, 2:36 am
By: Zoan  

Jul 15 2014, 2:36 am Zoan Post #1

Math + Physics + StarCraft = Zoan

I want to know a couple of things, like every unit's speed, vision range, attack range, etc. and was wondering if there is a list somewhere. I couldn't find one :/ does such a thing even exist?



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Jul 15 2014, 2:40 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

Not sure if there's a list, but if you have datedit, you can see all this information under units.dat, I think.




Jul 15 2014, 2:44 am Roy Post #3

An artist's depiction of an Extended Unit Death

Here you go: http://www.staredit.net/starcraft/List_of_units




Jul 15 2014, 2:44 am O)FaRTy1billion[MM] Post #4

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http://www.staredit.net/files/1831/ DatEdit is a modding tool, but it is useful for looking up unit and weapon stats. It has vision range and attack range, but unfortunately unit speed is a bit more complex so it really only has it for air units and very few ground units (under Flingy in the tabs, and only if "Move Control" is "Flingy.dat Control"). Clicking in a text box will give a little hint with some information about what it does or what the value represents.

EDIT: Ninja'd by Dem0n, and Roy's list seems more immediately helpful. xD



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Jul 15 2014, 2:46 am Zoan Post #5

Math + Physics + StarCraft = Zoan

Great! Thanks everyone, this helps a lot.



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Aug 4 2014, 12:03 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

Sorry, I never finished a "List of Weapons" with the weapon side you were looking for.

I know all the weapon ranges, damage type, and cooldowns by heart, so it was never useful to me.

units like zerglings and goliaths use a really strange move pattern where they move 2 pixels, then 6 pixels, etc... It makes their move speed very jumpy at times. You'll find their patterns (as well as attack sequences) in iscript.bin. Most ground units have a standard ground movespeed of 4 pixels per frame via iscript.bin.



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[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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