Staredit Network > Forums > Portal News > Topic: 04/14 Custom Map Highlight from Blizzard
04/14 Custom Map Highlight from Blizzard
Apr 14 2011, 8:43 pm
By: DevliN  

Apr 14 2011, 8:43 pm DevliN Post #1

OVERWATCH STATUS GO




CUSTOM MAP HIGHLIGHT


StarCraft II: Wings of Liberty has a talented and robust mapmaking community, and every day the number of published maps hitting Battle.net continues to grow. Check out this week's featured custom maps to see what's available!

Name: Protect Bob
Category: Moving Defense
Author: SoulTaker
Mode: Protect Bob
Description: A defense game: The goal of the computer is to kill the player controlling Bob. Bob must run and evade the enemy as allies fight to kill the attackers.

Name: Card Shuffle
Category: Card Game
Author: Oxygen
Mode: 2v2
Description: Pick a deck and team up with an ally, summoning units and casting spells. Destroy the enemy’s base in order to win!

From http://us.battle.net/sc2/en/blog/2620923



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 15 2011, 1:09 am TiKels Post #2



Not trying to troll but

How is this significant at all? Like what promotes it to a level of importance to be news worthy? I just don't understand.

Once again, if I may, I'm asking inquisitively, not making an affront.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 15 2011, 1:21 am Roy Post #3

An artist's depiction of an Extended Unit Death

I didn't know someone remade Protect Bob (a terrible game that I admit to frequently playing on SC1 back in the day). If something like that can be featured, I could be up there!

I should make Dash for SC2.

Quote from TiKels
How is this significant at all? Like what promotes it to a level of importance to be news worthy? I just don't understand.
If I recall correctly, a few people were complaining that news posts were too infrequent. It seems like you can't please them all.




Apr 15 2011, 1:22 am DevliN Post #4

OVERWATCH STATUS GO

That and it is related to SC2 custom maps. This isn't the first time we've posted the Map Highlight as news.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 15 2011, 2:19 am O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

Aww. :P when I first got SC I started a Protect Bob game, but had completely forgotten about it.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 15 2011, 10:52 am TiKels Post #6



Do you guys wanna join my protect bob clan?

=P



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 16 2011, 1:09 am UnholyUrine Post #7



What that's all they posted?

*looks @ forum*
wow that is all they posted...
.
.
meh

Card Shuffle sounds really lame, but I haven't played the game yet.



None.

Apr 16 2011, 2:49 am ClansAreForGays Post #8



Played both, both are complete trash. I guess only Blizzard knows how to use the editor.




Apr 16 2011, 3:23 am DevliN Post #9

OVERWATCH STATUS GO

Or Blizzard refuses to do spotlights on the maps people are suggesting.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 22 2011, 1:36 am Alzarath Post #10

Praetor

Protect Bob was average, at best. Not exactly a bad map, but far from feature-worthy. 'course, Blizzard doesn't seem to thing 'freature-worthy' is worth much. Meh. :\



None.

Apr 23 2011, 1:39 am TiKels Post #11



Protect bob is riddled with bugs and errors and mistakes.

Terran mech ground armor costs only gas, taking 10 super marines to upgrade gives u super super marines with a weird name and NO armor. Super goliaths can only hit air. I'm sure there're more.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 23 2011, 7:15 pm EzTerix Post #12



I don't know how Blizzard does the process of choosing features but its weird. Neither were compelling in either way. How far do they really dig to get an actually unknown good game into the spotlight? not far



None.

Apr 23 2011, 11:48 pm Roy Post #13

An artist's depiction of an Extended Unit Death

Quote from EzTerix
I don't know how Blizzard does the process of choosing features but its weird. Neither were compelling in either way.
These were both remake maps, one from SC1 and one from Warcraft III. So there's that.
Quote from TiKels
Do you guys wanna join my protect bob clan?

=P
Hell yes!

If card shuffle is anything like its War3 ancestor, I think it's a decent game and fun to play when you have some spare time. I haven't actually played it on SC2, though.




Apr 24 2011, 1:17 am ClansAreForGays Post #14



Quote from Roy
If card shuffle is anything like its War3 ancestor, I think it's a decent game and fun to play when you have some spare time. I haven't actually played it on SC2, though.
If War3 card shuffle is anything like sc2 card shuffle. Then I already hate both games.

Another thing, the first thing you see in both of these maps is a disclaimer pretty much telling you that only idiots don't like their map. HOW WERE THESE PICKED?!




Apr 24 2011, 2:09 am ubermctastic Post #15



I'm glad to see that blizzard is at least making an attempt to have people play more than one type of ums map.
The way Battle.net 2.0 works I knew desert strike and a few other games were going to be way overglorified.



None.

Apr 24 2011, 11:41 pm UnholyUrine Post #16



How else d'you think the Map Market could ever be viable?



None.

Apr 25 2011, 1:13 am TiKels Post #17



I'm sorry but, Desert Strike in sc2 is actually a good bit of fun, even if it is a tad long.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[2019-3-18. : 1:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[2019-3-18. : 1:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[2019-3-18. : 1:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[2019-3-18. : 12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
[2019-3-17. : 9:58 pm]
Ultraviolet -- :wob:
[2019-3-17. : 9:51 pm]
Corbo -- hi
Please log in to shout.


Members Online: Roy, Moose