Staredit Network > Forums > Games > Topic: Portal 2 released
Portal 2 released
Mar 5 2010, 11:14 pm
By: Lanthanide
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Apr 28 2011, 10:26 pm The Starport Post #101



I didn't say I didn't enjoy it, FYI...



None.

Apr 28 2011, 11:03 pm Oh_Man Post #102

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There is some DLC for people who have purchased the Razer Hydra. This Portal 2 DLC is specifically designed around the concepts of the Razer Hydra, such as moving the portals around, punting objects (like gravity gun) and manipulating objects (stretching and warping a cube so it can be used as a bridge). You CAN'T play the DLC without the Hydra, and I don't think the Hydra is worth my time, but it may be of interest to you guys.

Article on Hydra: http://www.razerzone.com/minisite/hydra
Video of Portal 2 DLC: http://www.youtube.com/watch?v=7_1Ao2cd5BM


Also I am curious because they have put a lot of work into the co-op, which is interesting considering most people will only play it once. So I suspect Portal 2 is going to be a game that is patched very frequently (think TF2), constantly adding new co-op missions to improve longevity.


What I was most disappointed with puzzle-wise is that none of them were challenging to a skilled player, none of the portals were tricky timing-wise or accuracy-wise. I was also annoyed that though they introduced a lot of concepts, there were few maps that really integrated all of them together.




Apr 28 2011, 11:20 pm TiKels Post #103



Quote from Apos
Quote from TiKels
Portal 1 Spoiler?

That's my achievement for life.
I should have thought about that! :lol: Good Job (Did it work?)
Yes but the doors only stayed open for a little bit before they closed ontop of it, with it still in it. You had to be able to work fast.

Also, did anyone notice there are two versions of this puzzle?? One where there are buttons to the left and right of the thing, and one where the button is in the pathway leading through the doors? (Still portal 1)

ALSO NO PNEUMATIC DIVERSITY VENTS WTFFFFF (portal 2)

Quote from name:Artanis186
I think this game was amazing personally. I found the difficulty a little easier. But the game seemed to take a different approach from Portal 1. (to me) it seemed like they made it so the levels were harder to figure out, but easier to actually do. I was really expecting a bit more difficulty, though. It also felt a little streamlined. I only found 1 alternative solution to a puzzle, and it wasn't that off from the original, nor was it as easy.
Which puzzle?
I'm sure there are tons of alternate solving methods, but I'm sure they're hard as hell to find out. Maybe that's the challenge?

Spoiler Portal 2


Post has been edited 1 time(s), last time on Apr 28 2011, 11:26 pm by TiKels.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 28 2011, 11:37 pm Voyager7456 Post #104

Responsible for my own happiness? I can't even be responsible for my own breakfast

Quote from TiKels

Spoiler Portal 2

spoilergasm




all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


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Apr 30 2011, 3:02 am The Starport Post #105





I'll just leave this here.



None.

May 2 2011, 12:45 am TiKels Post #106



But what about Episode three?

I'll just leave this here.

Also, I was right, alternate solutions are just a LOT harder to do. I have one in the works atm.

Note that all of the things in here aren't alternate solutions, but this guy is crazy as hell (not me). Look at his other video where he ran up to P-body.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

May 2 2011, 1:14 am Riney Post #107

Thigh high affectionado

So when is one of you guys gonna make a Portal clone in SC2?

Detection and portal creation would be the easiest part, its just moment thats gonna be a bitch.



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-- Updated as of December 2021 --

May 3 2011, 6:05 am KrayZee Post #108



Quote from Oh_Man
NO PNEUMATIC DIVERSITY VENTS!!!!!!!!!
Also, I think they replaced the "Aperture Science High Energy Pellet", or energy ball, with the Thermal Discouragement Beam.



None.

May 4 2011, 4:39 pm O)FaRTy1billion[MM] Post #109

👻 👾 👽 💪

I can't pick up and throw around rusty debris. :(

This is not to my expectations.


And I can't drop this guy off a rail?! Or at all?!

Post has been edited 1 time(s), last time on May 4 2011, 4:59 pm by FaRTy1billion.



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May 5 2011, 1:33 am Lanthanide Post #110



Yeah, I actually find the moddle-coddling a little much. You can't just randomly jump off any rail you want, even if you can manage to get on top of them you still can't fall down. This actually became a bit frustrating when playing through in Commentary mode, because your can't save your game, at all. That means if you've gone past an area that you want to go back to, you have to kill yourself and hope that it resumes the game from an appropriate point. But if you go too far past the section you want, when you kill yourself you'll start after that section, and to get back to it you'll have to start the chapter again manually from the 'new game' menu. A bit stupid, really.



None.

May 5 2011, 6:56 pm O)FaRTy1billion[MM] Post #111

👻 👾 👽 💪

I loved in past HL games and in Portal 1 when you could just pick up or interact with nearly any object. :(
And it removes the hilarity of spontaneous suicide... When I got to the big pit with the brown rusty/toxic water the first thing I did was jump in. :P I want to do that everywhere. :(

You can't save? There is a save game option if you press esc, and does F6 not work anymore?

It was still a great game and I think it was an excellent sequel ... ;o And those complaining about certain parts and character appearances [/nospoiler] being silly, I feel the game is supposed to have comic undertones in the first place... it's not meant to be totale srs.
:cube:

Post has been edited 2 time(s), last time on May 5 2011, 7:12 pm by FaRTy1billion.



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EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
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May 5 2011, 7:42 pm TiKels Post #112



You can't save in commentary mode, which is what he said he's playing.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

May 5 2011, 10:55 pm O)FaRTy1billion[MM] Post #113

👻 👾 👽 💪

Quote from TiKels
You can't save in commentary mode, ...
Didn't know.



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May 26 2011, 5:16 pm UnholyUrine Post #114



Valve has recently released Portal 2 Soundtrack and Ringtones

http://www.thinkwithportals.com/music.php



None.

May 26 2011, 5:52 pm RIVE Post #115

Just Here For The Pie

Mmmm, sweet original soundtrack.

There are a few gems in there, but mostly just a lot of repetition in a majority of the songs.



None.

Oct 4 2011, 11:11 pm Lanthanide Post #116



New free DLC for Portal 2 and 50% off sale for anyone who doesn't have it yet:

http://store.steampowered.com/news/6427/

Haven't played the DLC yet since I'm at work, but it has new storyline for the co-op as well as challenge maps for single and co-op.



None.

Oct 7 2011, 11:31 am Lanthanide Post #117



Right, so I just played through the DLC.

They added "challenge" mode to SP and co-op, but it is just all of the existing levels, just timed and with # of portals used, and it shows your result on a graph compared to the rest of the community, as well as anyone on your friends list. So there aren't actually any new challenge puzzles or anything. Also being # portals or time isn't really the greatest way to create a challenge, because it means you can go very very slowly with only a few portals, or rush through it placing dozens hap-hazardly. If they had fastest speed and lowest # portals together it might be a bit more interesting. It also just shows your position on the distribution graph, it doesn't give you a ranking like "402nd out of 104,032" or anything, which would be better for bragging rights. I also suspect that these will eventually be 'won' by people who exploit bugs and glitches in the game so it really seems quite limited in utility.

The only real new content is the new co-op campaign, which consists of 9 levels. I didn't think this was nearly as hard as the original co-op campaign, although I played through that with a guy who hadn't played Portal 1 and had only done the first 2 hours of the single player, so the lack of difficulty this time could have just come from playing with someone much more experienced. Anyway the new campaign took about 2:30 - 3 hours all up. The storyline is a bit weird and wasn't told particularly well, I don't think, and the ending was sort of 'meh', it felt like a big build up for nothing.

The new levels didn't have any new mechanics, compared to some community maps I've played that added in new concepts like gravity manipulation, wind force, fire etc. Some of the chambers were really large, while some others were quite compact. There was one chamber (unfortunately by far the easiest in the set, could easily be completed by a single person without any trickery) that used portal gel, which is nice as that has only been used sparingly so far. There's a minor amount of propulsion gel and quite a bit of repulsion gel used.



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