Let me show you how to hump without making love.
@stickynote: No, they don't.
A Disabled Unit Sprite Goliath?
None.
SDE, BWAPI owner, hacker.
He mentioned All sprite-units, not disabled ones.
Man this is fantastic!
I haven't looked into many of the EUD triggers, had no idea this was possible!
Next storm the fort version will hopefully use this for vehicle enter/exit
None.
Man this is fantastic!
I haven't looked into many of the EUD triggers, had no idea this was possible!
Next storm the fort version will hopefully use this for vehicle enter/exit
Its not shared memory so it can't be used in multiplayer for any actions that effect gameplay. Actions that don't effect gameplay would be display text or leaderboards or something.
None.
This map has an error that prevented the Numpad + key from being read correctly. The memory address should read 16777216 instead of 65536. I have attached a fixed version of the map below.
Attachments:
None.
Nobody cared to figure out why the mouse buttons weren't working on the map.
I started some research into this. It is possible to detect mouse presses when you read the right address, but every time I re-initialize SC, the address is changed. However, if you edit the map without re-initializing SC, then you can put in the correct memory address and detect that the key is being pressed.
I've compiled a list of ten addresses for mouse's right click.
009E-09EC
00AF-09EC
0077-09EC
0101-09EC
00D1-09EC
01C7-09EC
008B-09EC
00D9-09EC
017E-09EC
0870-09EC
I've already separated out the pattern. They seem to always be allocated to an address ending in 09EC. What this means I have no idea since I'm not a programmer.
None.
An artist's depiction of an Extended Unit Death
Those are all dynamic memory addresses and are not going to be stable per instance and per machine and per map. It's the same problem we run into when trying to detect hacks.
Attempting to check all these addresses will lead to false positives or the game crashing (if the memory has not been allocated before we check the address). While I appreciate the research, this doesn't give us anything to work with.
Addresses should start at 0x00401000 or 0x150?????
None.
An artist's depiction of an Extended Unit Death
Addresses should be between 0x401000 and 0x6DD694.
0x150
xxxxx addresses are in storm, and are pretty reliable (but I've been told not necessarily so, but I've never seen a time when they weren't).
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!