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Joined: Jul 22 2008, 1:34 am
Last Active: May 4 2015, 5:19 am
Status: Offline
Display Name: samsizzle

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Activity: 1155
Posts: 1348
Posts Per Day: 0.39
Topics: 52
Minerals: 126

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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[09:25 pm]
Zoan -- Are they all korean? Idk where to get them
[08:12 pm]
Suicidal Insanity -- Zoan
Zoan shouted: trgk What types of things would this allow us to do? I am a noob at this
Play the maps that make use of that :P :P
[08:11 pm]
Zoan -- trgk
trgk shouted: After next patch aiScript modification will be supported.
What types of things would this allow us to do? I am a noob at this
[07:31 pm]
Suicidal Insanity -- Freakling
Freakling shouted: trgk Have Blizzard made any official statement to this effect?
Trust him :P
[07:31 pm]
trgk -- Not 'officially' disclosed yet :) Just a leaked info.
[07:28 pm]
trgk -- Freakling
Freakling shouted: trgk Have Blizzard made any official statement to this effect?
Notl one, but very soon.
[07:10 pm]
Freakling -- trgk
trgk shouted: After next patch aiScript modification will be supported.
Have Blizzard made any official statement to this effect?
[03:26 pm]
Vrael -- NudeRaider
NudeRaider shouted: Vrael you sure it isn't your program running in some sort of limit?
well, scikit-image (python package) could be doing something super funky but otherwise no I did some spot-check calculations and the upsampling I'm doing can potentially really make these things huge
[02:39 pm]
Suicidal Insanity -- Freakling
Freakling shouted: Suicidal Insanity You mean I could inject it during runtime, using a ton of IUD triggers? I'd rather be interested to know whether there is a more straight forward way.
I don't think you can use EUDs to redirect game data loading in 1.18+ ;(
[12:07 pm]
trgk -- After next patch aiScript modification will be supported.
Please log in to shout.


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