Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: EUD changes to quickly???
EUD changes to quickly???
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Jan 3 2009, 12:19 am
By: iCafeMoto  

Jan 3 2009, 12:19 am iCafeMoto Post #1



i'm trying to make a condition when an EUD changes to a certain value, but it is only set to that value for a second or two, then goes back to 0. I don't think hyper triggers will work. Sc doesn't scan for the address quick enough or something..

Is it possible to make this eud condition work? or not...?



None.

Jan 3 2009, 12:40 am Heinermann Post #2

SDE, BWAPI owner, hacker.

Probably not. Hyper triggers and multiple copies of the detection trigger are probably your best bet.




Jan 3 2009, 1:02 am Roy Post #3

An artist's depiction of an Extended Unit Death

A second or two? Unless you're exaggerating on the time, SC should have plenty of time to read the value. Maybe you have the wrong EUD address? :P

What are you trying to detect, exactly? Maybe you could read from a resulting value.




Jan 3 2009, 1:15 am blacklight28 Post #4



Can someone explain to me, what EUDs are...?



None.

Jan 3 2009, 1:17 am O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

Quote from blacklight28
Can someone explain to me, what EUDs are...?
http://www.staredit.net/topic/5701/



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jan 3 2009, 1:41 am blacklight28 Post #6



I don't get it... I read it all and tried to understand. Meh, whatever lol.



None.

Jan 3 2009, 2:46 am DT_Battlekruser Post #7



Quote from iCafeMoto
i'm trying to make a condition when an EUD changes to a certain value, but it is only set to that value for a second or two, then goes back to 0. I don't think hyper triggers will work. Sc doesn't scan for the address quick enough or something..

Is it possible to make this eud condition work? or not...?

I presume you are trying to use it as a switch or something, so note a few things:

-EUD Actions were patched in 1.13b. I'm not sure if you are trying to use an action to set a memory value, but if you are that would be your problem.
-If something else is setting the memory value, what is it? Hyper triggers cause one trigger run roughly every 84ms, so they should catch just about every observable event.

Quote from blacklight28
Can someone explain to me, what EUDs are...?

In short, EUD triggers use the fact that Starcraft does not check for a valid Unit ID (which can, in a trigger, actually range from 0 to 65535), and the Deaths triggers will read (and write) directly to RAM. EUD triggers allow you to read and write directly to Starcraft's memory, which gives you a whole lot of freedom. Unfortunately, for abuse reasons, Blizzard patched out the ability to write to memory (EUD Actions) in Patch 1.13b.




None.

Jan 3 2009, 1:58 pm iCafeMoto Post #8



i fixed this problem.. my triggers were wrong ROFL. I didn't know the death table changed in 1.16.0.



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