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New Trigger Actions!
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Creator: O)FaRTy1billion[MM]
Time: Apr 2 2008, 3:26 am
 O)FaRTy1billion[MM] Apr 2 2008, 3:26 am Post #1
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Remember the game! P.s.: Feldspar.
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Hello!
I have great news! I have found a way to create new trigger actions. What can they do? Well, really anything!
Right now they can write to any (that's right, any) location in memory! They can even get the value to write to that address from another address!
They also can move Locations to specific spots and even change thier flags! You can also move locations based on DCs! (Add, Set to, or Subtract DC from current values!)
It also supports DC math operations! Need to add/subtract/multiply/divide? No problem!
And currently what is shown is the ability to display stat_txt strings! You can even dispaly strings in the error/updates spot! (Y'know, that little centered message that says "Vespene geyser depleted." or "Not enough psi... build more pylons." Yeah. There.)

Yeah, it is totally awesome! I'll post it later, though.
Wheeee!
(user posted image)
 BlueFalcon Apr 2 2008, 3:38 am Post #2
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I believe you. I totally believe you.
(user posted image)
 Voyager7456[MM] Apr 2 2008, 3:38 am Post #3
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<3
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New patch betting pool is nooooooooowwwwww... open.
They will see us waving from such great heights
"Come down now," they'll say
But everything looks perfect from far away
"Come down now," but we'll stay
  Mini Moose 2707 Apr 2 2008, 3:47 am Post #4
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It's almost April 2nd... you were better off waiting until next year and putting in some effort. This is just lame.
Moose status: Busy, but slowly starting to code again. Working on a new section. :)

[17:41:07] devilesk: my observation isn't subjective
[17:41:23] devilesk: i perceive objectively
 O)FaRTy1billion[MM] Apr 2 2008, 3:51 am Post #5
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Remember the game! P.s.: Feldspar.
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What? So?
Wheeee!
(user posted image)
 Oo.Snipe.oO Apr 2 2008, 3:52 am Post #6
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Well this is pretty cool but.. i don't think it is entirely necessary.I am sure someone could bring it to good use, just don't really get it..
(user posted image)
 O)FaRTy1billion[MM] Apr 2 2008, 3:57 am Post #7
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Remember the game! P.s.: Feldspar.
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I can also add more than what is listed. :P DC Math makes it a lot easier to do systems that require moving them around a lot. Tuxlar had some nice ideas, but I forgot most of them.
Wheeee!
(user posted image)
 poiuy_qwert Apr 2 2008, 4:03 am Post #8
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This opens up so many possibilities for modding! Damn I can't wait for this to be released!
 Falkoner Apr 2 2008, 4:29 am Post #9
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Taking StarCraft Map Making to the Limit!
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APRIL FOOLS! :P
Sexy Signature Pending....
 O)FaRTy1billion[MM] Apr 2 2008, 4:34 am Post #10
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Remember the game! P.s.: Feldspar.
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If anyone has any ideas, feel free to speak them. >.> After I get a sizeable amount of actions, I'm going to start on conditions.
Wheeee!
(user posted image)
 [EcHo] Apr 2 2008, 4:47 am Post #11
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I vouche this trigger. I just found out how to do it and tested it.
Attachments:
scx file
trigger.scx (47.77 kb)
25 hits.
๏̯͡๏)๏̯͡๏)๏̯͡๏)๏̯͡๏)๏̯͡๏)๏̯͡๏)๏̯͡๏)๏̯͡๏)๏̯͡๏)๏̯͡๏)
(user posted image)
 DiscipleOfAdun Apr 2 2008, 4:55 am Post #12
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Well, duh, new trigger actions and conditions through a plugin/injector aren't anything new. Heimdal and SI both experimented with it(I've seen how each of them tried to do it), and I'm sure other's have tried. Nobody got it standardized or anything though...
 AntiSleep Apr 2 2008, 4:56 am Post #13
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Flag a unit for future reference
change upgrade level
put unit grid coordinates into dc
put unit energy into dc
make me a sandwich
put unit hp into dc
change game speed
display map checksum
detect visibility status(player/tile) put in switch or dc
I do not respect your beliefs, and I implore you not to respect mine. To ask respect of beliefs held without evidence, is to burn the books of progress and hope.

- The Village IconoClast
  isolatedpurity Apr 2 2008, 4:57 am Post #14
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and she's STILL hawt
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I only put this in news because I was under the impression it wasn't a joke.
:unsure:
Things to know: The squeaky wheel gets the grease
Working on: Forums & polls. Should be done tonight.
Next in line: DLDB tools for dldb managers, Message center, Mod night...
 DT_Battlekruser Apr 2 2008, 5:12 am Post #15
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Quote from Mini Moose 2707
It's almost April 2nd... you were better off waiting until next year and putting in some effort. This is just lame.


Seconded.
 Tuxedo-Templar Apr 2 2008, 5:17 am Post #16
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Quote from DT_Battlekruser
Quote from Mini Moose 2707
It's almost April 2nd... you were better off waiting until next year and putting in some effort. This is just lame.


Seconded.

Zeroded.

The concept isn't a joke. That's the joke, of course.
  isolatedpurity Apr 2 2008, 1:28 pm Post #17
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and she's STILL hawt
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So is this news or not? ;o
Things to know: The squeaky wheel gets the grease
Working on: Forums & polls. Should be done tonight.
Next in line: DLDB tools for dldb managers, Message center, Mod night...
 KilaByte Apr 2 2008, 1:37 pm Post #18
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Clan [V]iral
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Quote from isolatedpurity
So is this news or not? ;o

No
 DiscipleOfAdun Apr 2 2008, 4:21 pm Post #19
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This is news. I'll vouch for Farty. It's done via a plugin, so it is a form of modding, since it won't work for people who don't have the plugin running.
 FlyingHat Apr 2 2008, 4:53 pm Post #20
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Bleh, it's real. It's news. And modders will love Farty for many weeks or months, depending on how fast Blizzard patches it.
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[08:09 am]
fm47 -- daaaaaaaaaaaamn it, i didn't have time to post a demo of my map, now I'm in Taiwan T-T (was in Utah)
[07:43 am]
AfterLifeLochie -- I'm tired too, but it's only 5:46 PM in Australia. It's dark though.
[07:38 am]
AfterLifeLochie -- Simple... kinda...
[07:36 am]
AfterLifeLochie -- Anyway, i can work on an indexer if you like.
[07:36 am]
AfterLifeLochie -- Oh well, see ya Moose!
[07:36 am]
AfterLifeLochie -- If we were to create a peice of code that creates an index, we could then assign a label to each 'area' it finds. Unfortunatley, I see what you mean: this would be impractical.
[07:36 am]
Mini Moose 2707 -- W/E, it stays outdated for now. I'm really sleepy.
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