Staredit Network
New Trigger Actions!, TrigPlug.

Pages: 1 2 3 » 13 >
Creator: O)FaRTy1billion
Time: Apr 2 2008, 3:26 am

Post #1     O)FaRTy1billion Apr 2 2008, 3:26 am

[Avatar]
Remember the game! P.s.: Feldspar.
offlinecontact
Thought I should update the first post since it is no longer April Fools'. ;)

About:
I am working on a plugin that adds various trigger conditions and actions to StarCraft to further push the limits of StarCraft. This probably isn't anywhere near completion as it takes time to find proper addresses (hence the EUD Database ;) ), code the triggers, and then debug them. I also would like more ideas for conditions and actions.

Completed Conditions:
1. MemoryLocation - Compares the value of an address with an inputted number.
2. CompareMemoryLocations - Compares the values of two addresses.

Completed Actions:
1. SetMemoryLocation - Copies a value to a specified address.
2. CopyMemoryLocation - Copies the value of one address to another.
3. SetLocationTo - Sets location values (X1, Y1, X2, Y2, and/or flags). *Sets specified values to individual numbers.
4. SetLocationFromDeath - Sets location values based on a death counter. *Can only set specified values to one DC value.
5. DCMath - Performs a math operation on a DC value. *DC1 add,subtract,multiply,divide,set DC2. Stores value in DC1. I may add more, like Sin, Cos, Power, etc.
6. DisplayStat_TxtString - Displays a string from stat_txt.tbl. *Mainly for modding. I may make it read from a different tbl or a tbl unique to triggering.
7. PrintF - Displays a string with various variable values defined in the format.
8. SprintF - Writes data to an empty string with vaious variable values defined in the format.
9. SetGameSpeed - Sets the game speed & Multiplier.
10. SetSupplyValue - Sets supply value for the specified player(s). Sets Protoss/Terran/Zerg Available/Used/Max values.
11. SendUnitOrder - Sends a raw orders.dat ID to the specified unit(s).
12. SetUnitTargetToUnit - Sets unit target to a unit.
13. SetUnitTargetToLocation - Sets unit target to a location.
14. SetUnitTarget - Sets unit target to a set of raw coordinates.
15. SetUnitHP - Sets unit HP to a raw value.
16. SetUnitShields - Sets unit shields to a raw value.
17. SetPlayerVision - Sets vision for specified player(s). Allows for players 9-12.

Original Post:

+
Collapsable box

This post was edited 3 times, last edit by FaRTy1billion: Aug 17 2008, 4:19 am.
0
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!

This page has been viewed (user posted image) times!
Top

Post #2     BlueFalcon Apr 2 2008, 3:38 am

[Avatar]
offlinecontact
I believe you. I totally believe you.
(user posted image)
0
Top

Post #3     MC˛Voyager7456 Apr 2 2008, 3:38 am

[Avatar]
If you loved me, you'd all kill yourselves today
offlinecontact
New patch betting pool is nooooooooowwwwww... open.
0
(user posted image)
We mod Starcraft.
Top

Post #4     Mini Moose 2707 Apr 2 2008, 3:47 am

[Avatar]
War. War never changes.
offlinecontact
It's almost April 2nd... you were better off waiting until next year and putting in some effort. This is just lame.
0
http://www.wired.com/wired/archive/8.04/joy.html
http://www.stwing.upenn.edu/~jenf/writing/rant04.html
http://www.youtube.com/watch?v=4ZquaoUMfIc
Contingency

"The greatest trick the Devil ever pulled was convincing the world he didn't exist. And like that, poof. He's gone."
- The Usual Suspects
Top

Post #5     O)FaRTy1billion Apr 2 2008, 3:51 am

[Avatar]
Remember the game! P.s.: Feldspar.
offlinecontact
What? So?
0
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!

This page has been viewed (user posted image) times!
Top

Post #6     Oo.Snipe.oO Apr 2 2008, 3:52 am

[Avatar]
offlinecontact
Well this is pretty cool but.. i don't think it is entirely necessary.I am sure someone could bring it to good use, just don't really get it..
0
(user posted image)
Top

Post #7     O)FaRTy1billion Apr 2 2008, 3:57 am

[Avatar]
Remember the game! P.s.: Feldspar.
offlinecontact
I can also add more than what is listed. :P DC Math makes it a lot easier to do systems that require moving them around a lot. Tuxlar had some nice ideas, but I forgot most of them.
0
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!

This page has been viewed (user posted image) times!
Top

Post #8     MC˛poiuy_qwert Apr 2 2008, 4:03 am

[Avatar]
PyMS and ProTRG Developer
offlinecontact
This opens up so many possibilities for modding! Damn I can't wait for this to be released!
0
Top

Post #9     Falkoner Apr 2 2008, 4:29 am

[Avatar]
Taking StarCraft Map Making to the Limit!
offlinecontact
APRIL FOOLS! :P
0
Top

Post #10     O)FaRTy1billion Apr 2 2008, 4:34 am

[Avatar]
Remember the game! P.s.: Feldspar.
offlinecontact
If anyone has any ideas, feel free to speak them. >.> After I get a sizeable amount of actions, I'm going to start on conditions.
0
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!

This page has been viewed (user posted image) times!
Top

Post #11     [Echo]:] Apr 2 2008, 4:47 am

[Avatar]
Welcome to the Silent Echo Network
offlinecontact
I vouche this trigger. I just found out how to do it and tested it.
Attachments:
scx file
trigger.scx (47.77 kb)
62 hits.
0
(user posted image)
Current Projects: Swap TD|Gate Guardian
On Hold: Pirates vs Ninjas|Stream RPG|Endless Winter
Top

Post #12     Fyrinite Apr 2 2008, 4:55 am

[Avatar]
offlinecontact
Well, duh, new trigger actions and conditions through a plugin/injector aren't anything new. Heimdal and SI both experimented with it(I've seen how each of them tried to do it), and I'm sure other's have tried. Nobody got it standardized or anything though...
0
Top

Post #13     AntiSleep Apr 2 2008, 4:56 am

[Avatar]
offlinecontact
Flag a unit for future reference
change upgrade level
put unit grid coordinates into dc
put unit energy into dc
make me a sandwich
put unit hp into dc
change game speed
display map checksum
detect visibility status(player/tile) put in switch or dc
0
I do not respect your beliefs, and I implore you not to respect mine. To ask respect of beliefs held without evidence, is to burn the books of progress and hope.

- The Village IconoClast
Top

Post #14     Arachna Apr 2 2008, 4:57 am

[Avatar]
staredit network is best network
offlinecontact
I only put this in news because I was under the impression it wasn't a joke.
:unsure:
0
Status: super excited about SEN HON a girl :rolleyes:
Top

Post #15     DT_Battlekruser Apr 2 2008, 5:12 am

[Avatar]
I paid eleven minerals for THIS?
offlinecontact
Quote from Mini Moose 2707
It's almost April 2nd... you were better off waiting until next year and putting in some effort. This is just lame.


Seconded.
0
"Three can keep a secret, if two are dead." -Benjamin Franklin

"Had, having, and in quest to have, extreme;
A bliss in proof, and proved, a very woe;
Before, a joy proposed; behind, a dream.
All this the world well knows; yet none knows well
To shun the heaven that leads men to this hell."
-William Shakespeare
Top

Post #16     Tuxedo-Templar Apr 2 2008, 5:17 am

[Avatar]
k.
offlinecontact
Quote from DT_Battlekruser
Quote from Mini Moose 2707
It's almost April 2nd... you were better off waiting until next year and putting in some effort. This is just lame.


Seconded.

Zeroded.

The concept isn't a joke. That's the joke, of course.
0
k.
Top

Post #17     Arachna Apr 2 2008, 1:28 pm

[Avatar]
staredit network is best network
offlinecontact
So is this news or not? ;o
0
Status: super excited about SEN HON a girl :rolleyes:
Top

Post #18     KilaByte Apr 2 2008, 1:37 pm

[Avatar]
Clan [V]iral
offlinecontact
Quote from isolatedpurity
So is this news or not? ;o

No
0
Top

Post #19     Fyrinite Apr 2 2008, 4:21 pm

[Avatar]
offlinecontact
This is news. I'll vouch for Farty. It's done via a plugin, so it is a form of modding, since it won't work for people who don't have the plugin running.
0
Top

Post #20     FlyingHat Apr 2 2008, 4:53 pm

[Avatar]
offlinecontact
Bleh, it's real. It's news. And modders will love Farty for many weeks or months, depending on how fast Blizzard patches it.
0
(user posted image)
Top
0 members in this topic (italic members are currently writing a reply): None
+ 0 guest(s)


[04:26 pm]
EvilAngel -- o lol sorry
[04:24 pm]
[Dark_Marine]:] -- FUUUU ROBOT UNICORN ATTACK :hurr:
[04:19 pm]
Aristocrat -- That's Protoss
[03:50 pm]
[MadZombie! -- lol
[03:25 pm]
Aristocrat -- Does anyone recall how to make terran upgrade infantry armor/weapons with an AI script in SC1?
[03:16 pm]
[DeVouReR]:] -- how the fuck is it going
Please log in to shout.

©2003-2010 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions