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New Trigger Actions!, TrigPlug.

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Creator: O)FaRTy1billion
Time: Apr 2 2008, 3:26 am

Post #1     O)FaRTy1billion Apr 2 2008, 3:26 am

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Thought I should update the first post since it is no longer April Fools'. ;)

About:
I am working on a plugin that adds various trigger conditions and actions to StarCraft to further push the limits of StarCraft. This probably isn't anywhere near completion as it takes time to find proper addresses (hence the EUD Database ;) ), code the triggers, and then debug them. I also would like more ideas for conditions and actions.

Completed Conditions:
1. MemoryLocation - Compares the value of an address with an inputted number.
2. CompareMemoryLocations - Compares the values of two addresses.

Completed Actions:
1. SetMemoryLocation - Copies a value to a specified address.
2. CopyMemoryLocation - Copies the value of one address to another.
3. SetLocationTo - Sets location values (X1, Y1, X2, Y2, and/or flags). *Sets specified values to individual numbers.
4. SetLocationFromDeath - Sets location values based on a death counter. *Can only set specified values to one DC value.
5. DCMath - Performs a math operation on a DC value. *DC1 add,subtract,multiply,divide,set DC2. Stores value in DC1. I may add more, like Sin, Cos, Power, etc.
6. DisplayStat_TxtString - Displays a string from stat_txt.tbl. *Mainly for modding. I may make it read from a different tbl or a tbl unique to triggering.
7. PrintF - Displays a string with various variable values defined in the format.
8. SprintF - Writes data to an empty string with vaious variable values defined in the format.
9. SetGameSpeed - Sets the game speed & Multiplier.
10. SetSupplyValue - Sets supply value for the specified player(s). Sets Protoss/Terran/Zerg Available/Used/Max values.
11. SendUnitOrder - Sends a raw orders.dat ID to the specified unit(s).
12. SetUnitTargetToUnit - Sets unit target to a unit.
13. SetUnitTargetToLocation - Sets unit target to a location.
14. SetUnitTarget - Sets unit target to a set of raw coordinates.
15. SetUnitHP - Sets unit HP to a raw value.
16. SetUnitShields - Sets unit shields to a raw value.
17. SetPlayerVision - Sets vision for specified player(s). Allows for players 9-12.

Original Post:

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This post was edited 3 times, last edit by FaRTy1billion: Aug 17 2008, 4:19 am.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #2     BlueFalcon Apr 2 2008, 3:38 am

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I believe you. I totally believe you.
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Post #3     MC²Voyager7456 Apr 2 2008, 3:38 am

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New patch betting pool is nooooooooowwwwww... open.

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Crichton: Frelled? Screwed? Raped? Welcome to the universe, Commandant.
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Post #4     Mini Moose 2707 Apr 2 2008, 3:47 am

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It's almost April 2nd... you were better off waiting until next year and putting in some effort. This is just lame.

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Side effects appear, as my conscience slips away
Medicate me, science failing,
Conscience fading fast, can't you stop what's happening?

for those who can still ride an airplane for the first time
i uploaded this hug, I hope she gets it
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Post #5     O)FaRTy1billion Apr 2 2008, 3:51 am

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What? So?

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #6     Oo.Snipe.oO Apr 2 2008, 3:52 am

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Well this is pretty cool but.. i don't think it is entirely necessary.I am sure someone could bring it to good use, just don't really get it..

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Post #7     O)FaRTy1billion Apr 2 2008, 3:57 am

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I can also add more than what is listed. :P DC Math makes it a lot easier to do systems that require moving them around a lot. Tuxlar had some nice ideas, but I forgot most of them.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #8     MC²poiuy_qwert Apr 2 2008, 4:03 am

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This opens up so many possibilities for modding! Damn I can't wait for this to be released!

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Post #9     Falkoner Apr 2 2008, 4:29 am

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APRIL FOOLS! :P

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Post #10     O)FaRTy1billion Apr 2 2008, 4:34 am

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If anyone has any ideas, feel free to speak them. >.> After I get a sizeable amount of actions, I'm going to start on conditions.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #11     Echo Apr 2 2008, 4:47 am

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I vouche this trigger. I just found out how to do it and tested it.
Attachments:
scx file
trigger.scx (47.77 kb)
63 hits.

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Post #12     Fyrinite Apr 2 2008, 4:55 am

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Well, duh, new trigger actions and conditions through a plugin/injector aren't anything new. Heimdal and SI both experimented with it(I've seen how each of them tried to do it), and I'm sure other's have tried. Nobody got it standardized or anything though...

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Post #13     AntiSleep Apr 2 2008, 4:56 am

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Flag a unit for future reference
change upgrade level
put unit grid coordinates into dc
put unit energy into dc
make me a sandwich
put unit hp into dc
change game speed
display map checksum
detect visibility status(player/tile) put in switch or dc

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Post #14     Forsaken Archer Apr 2 2008, 4:57 am

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I only put this in news because I was under the impression it wasn't a joke.
:unsure:

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Post #15     DT_Battlekruser Apr 2 2008, 5:12 am

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Quote from Mini Moose 2707
It's almost April 2nd... you were better off waiting until next year and putting in some effort. This is just lame.


Seconded.

"Three can keep a secret, if two are dead." -Benjamin Franklin

"Had, having, and in quest to have, extreme;
A bliss in proof, and proved, a very woe;
Before, a joy proposed; behind, a dream.
All this the world well knows; yet none knows well
To shun the heaven that leads men to this hell."
-William Shakespeare
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Post #16     Tuxedo-Templar Apr 2 2008, 5:17 am

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Quote from DT_Battlekruser
Quote from Mini Moose 2707
It's almost April 2nd... you were better off waiting until next year and putting in some effort. This is just lame.


Seconded.

Zeroded.

The concept isn't a joke. That's the joke, of course.

For science.
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Post #17     Forsaken Archer Apr 2 2008, 1:28 pm

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So is this news or not? ;o

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I can not be alone...
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Post #18     KilaByte Apr 2 2008, 1:37 pm

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Quote from isolatedpurity
So is this news or not? ;o

No

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Post #19     Fyrinite Apr 2 2008, 4:21 pm

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This is news. I'll vouch for Farty. It's done via a plugin, so it is a form of modding, since it won't work for people who don't have the plugin running.

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Post #20     FlyingHat Apr 2 2008, 4:53 pm

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Bleh, it's real. It's news. And modders will love Farty for many weeks or months, depending on how fast Blizzard patches it.

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