| FooFighters[WP] | Apr 8 2008, 6:25 pm | Post #41 |
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i cant think of anything right now, but i would love farty, as a brother
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| O)FaRTy1billion[MM] | Apr 8 2008, 6:28 pm | Post #42 |
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Remember the game! P.s.: Feldspar.
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SetGameSpeed is the coolest ever.
If I had recording software I'd totally post a video...
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| poiuy_qwert | Apr 8 2008, 6:33 pm | Post #43 |
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Nice! Oh man the possibilities!!! *drools uncontrollably*
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| O)FaRTy1billion[MM] | Apr 8 2008, 6:49 pm | Post #44 |
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Remember the game! P.s.: Feldspar.
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This will work for mapping... but it will work better for modding (as it is a plugin.) When testing I actually load no mod. >.> Just a map that runs these triggers.
I made a quick video of Fastest x16. Sorry for the horrible quality... I hardly know what I am doing.http://www.youtube.com/watch?v=KmegyG4Zle8 Hmm. I should make a map that does more than just set speed at the beginning... That'd be fun.
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This post was edited 1 time, last edit by FaRTy1billion: Apr 8 2008, 6:54 pm.
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| FooFighters[WP] | Apr 8 2008, 6:55 pm | Post #45 |
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MAke a map that creates the non-spawnable units, and make it so they are spawnable through special triggers [NOT MOVING]
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| O)FaRTy1billion[MM] | Apr 8 2008, 6:57 pm | Post #46 |
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Remember the game! P.s.: Feldspar.
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That can be done with SCMLoader.. >.> You might as well since this requires a plugin, too.
Oooh. I jsut remembered something. I can make a trigger to edit the units.dat stuff in memory (like EUD Actions did)... maybe that would work. |
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| Falkoner | Apr 8 2008, 8:52 pm | Post #47 |
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Taking StarCraft Map Making to the Limit!
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Lolz, I was just informed by Farty that this is technically a "hack" not a mod, so I can call all you guys hackers now
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| O)FaRTy1billion[MM] | Apr 8 2008, 9:41 pm | Post #48 |
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Remember the game! P.s.: Feldspar.
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lol better vid: http://www.youtube.com/watch?v=apgud_giHz0
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| FooFighters[WP] | Apr 8 2008, 10:58 pm | Post #49 |
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Farty, you are a genuis! First the downgrader, now this, and we can be called Hackers, Modders, Mappers, whatever, but we are Still, StarCrafters/SENers
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| O)FaRTy1billion[MM] | Apr 8 2008, 11:05 pm | Post #50 |
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Remember the game! P.s.: Feldspar.
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It's a hack in the sense that I am rerouting and rewriting functions...
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| FooFighters[WP] | Apr 8 2008, 11:06 pm | Post #51 |
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We are still StarCrafters / SENers
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| FooFighters[WP] | Apr 9 2008, 7:18 pm | Post #52 |
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I thought of another action,
change player color, but the player keeps the unit. [i think it may work, like how red stays on P1's unit when given to P12, but i want to see it that the unit changes color, but not given to anybody] |
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| Oo.Twitch.oO | Apr 9 2008, 7:28 pm | Post #53 |
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Person Of All Kinds
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Farty you godly
.Can you test the old EUD action switch weapons .IF this thing can do that then I must have this program.
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| O)FaRTy1billion[MM] | Apr 9 2008, 8:26 pm | Post #54 |
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Remember the game! P.s.: Feldspar.
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Well, I was planning on adding specified actions for the things EUDs could do... but I already have a general action to set any specified offset to a DC value.
Before I make a public release I'd like to make some more actions and make some conditions. |
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| A_of-s_t | Apr 9 2008, 9:57 pm | Post #56 |
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Hence why modding was taboo at one time in SEN history.
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| Falkoner | Apr 9 2008, 10:05 pm | Post #57 |
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Taking StarCraft Map Making to the Limit!
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I wish I was around back then... |
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| A_of-s_t | Apr 10 2008, 5:09 am | Post #58 |
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You told me to post ideas... so:
Conditions: Easy text detection Easy health detection Location position Screen position Game speed detection Sound volume detection Unit firing detection Unit animation detection Detect animation LEVEL (of unit, of flingy, of image, or of sprites) Allow detection of sprites, flingies, and images Actions: Image/sprite/flingy creation Force unit to animation Change UNIT weapon (just the certain unit) Have AI scripts apply to P9-P12 Use of strings in more than just stat_txt.tbl Move locations to certain points on a map without use of units. Change total amount of supply and availbale amount of supply Allows use of preplaced P12 units for crazy computer fun! I bet I'll think of more. |
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This post was edited 3 times, last edit by A_of-s_t: Apr 10 2008, 5:18 am.
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| Deathman101 | Apr 10 2008, 6:38 pm | Post #59 |
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Mapper/Modder Hybrid
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The only things I can think of atm is:
ACTIONS: Blind Unit Set Vertical Position of (X) Set Horizontal Position of (X) BTW: When all the current ones are programmed, could I do the honour of helping test it? I have a few ideas for maps ;P |
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This post was edited 3 times, last edit by Deathman101: Apr 10 2008, 6:57 pm.
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| O)FaRTy1billion[MM] | Apr 10 2008, 8:38 pm | Post #60 |
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Remember the game! P.s.: Feldspar.
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When I find/make a system for locations, I plan on adding triggers to set the status for as many things as I can (including spells, specific HP/SP, etc.)
What other TBLs would be good for displaying strings? I was even considering adding a specific TBL for triggers... you really only need one (map strings themselves are in the tbl format... you don't need like 10 of those.) |
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