[skip all navigation]

New Trigger Actions!, TrigPlug.

Pages: < 1 2 3 4 5 » 13 >
Creator: O)FaRTy1billion
Time: Apr 2 2008, 3:26 am

Post #41     FooFighters Apr 8 2008, 6:25 pm

[Avatar]
offlinecontact
Rank: Regular
i cant think of anything right now, but i would love farty, as a brother

Top

Post #42     O)FaRTy1billion Apr 8 2008, 6:28 pm

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
SetGameSpeed is the coolest ever. :P If I had recording software I'd totally post a video...

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
(user posted image) This page has been viewed (user posted image) times!
Top

Post #43     MC˛poiuy_qwert Apr 8 2008, 6:33 pm

[Avatar]
PyMS and ProTRG developer
offlinecontact
Rank: Regular
Nice! Oh man the possibilities!!! *drools uncontrollably*

Top

Post #44     O)FaRTy1billion Apr 8 2008, 6:49 pm

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
This will work for mapping... but it will work better for modding (as it is a plugin.) When testing I actually load no mod. >.> Just a map that runs these triggers.

I made a quick video of Fastest x16. :P Sorry for the horrible quality... I hardly know what I am doing.
http://www.youtube.com/watch?v=KmegyG4Zle8

Hmm. I should make a map that does more than just set speed at the beginning... :P That'd be fun.
This post was edited 1 time, last edit by FaRTy1billion: Apr 8 2008, 6:54 pm.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
(user posted image) This page has been viewed (user posted image) times!
Top

Post #45     FooFighters Apr 8 2008, 6:55 pm

[Avatar]
offlinecontact
Rank: Regular
MAke a map that creates the non-spawnable units, and make it so they are spawnable through special triggers [NOT MOVING]

Top

Post #46     O)FaRTy1billion Apr 8 2008, 6:57 pm

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
That can be done with SCMLoader.. >.> You might as well since this requires a plugin, too.

Oooh. I jsut remembered something. I can make a trigger to edit the units.dat stuff in memory (like EUD Actions did)... maybe that would work.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
(user posted image) This page has been viewed (user posted image) times!
Top

Post #47     Falkoner Apr 8 2008, 8:52 pm

[Avatar]
offlinecontact
Rank: Veteran
Lolz, I was just informed by Farty that this is technically a "hack" not a mod, so I can call all you guys hackers now :P

Top

Post #48     O)FaRTy1billion Apr 8 2008, 9:41 pm

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
lol better vid: http://www.youtube.com/watch?v=apgud_giHz0

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
(user posted image) This page has been viewed (user posted image) times!
Top

Post #49     FooFighters Apr 8 2008, 10:58 pm

[Avatar]
offlinecontact
Rank: Regular
Farty, you are a genuis! First the downgrader, now this, and we can be called Hackers, Modders, Mappers, whatever, but we are Still, StarCrafters/SENers

Top

Post #50     O)FaRTy1billion Apr 8 2008, 11:05 pm

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
It's a hack in the sense that I am rerouting and rewriting functions...

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
(user posted image) This page has been viewed (user posted image) times!
Top

Post #51     FooFighters Apr 8 2008, 11:06 pm

[Avatar]
offlinecontact
Rank: Regular
We are still StarCrafters / SENers

Top

Post #52     FooFighters Apr 9 2008, 7:18 pm

[Avatar]
offlinecontact
Rank: Regular
I thought of another action,
change player color, but the player keeps the unit. [i think it may work, like how red stays on P1's unit when given to P12, but i want to see it that the unit changes color, but not given to anybody]

Top

Post #53     Oo.Twitch.oO Apr 9 2008, 7:28 pm

[Avatar]
offlinecontact
Rank: Regular
Farty you godly :) .
Can you test the old EUD action switch weapons ;) .IF this thing can do that then I must have this program.

Top

Post #54     O)FaRTy1billion Apr 9 2008, 8:26 pm

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
Well, I was planning on adding specified actions for the things EUDs could do... but I already have a general action to set any specified offset to a DC value.

Before I make a public release I'd like to make some more actions and make some conditions.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
(user posted image) This page has been viewed (user posted image) times!
Top

Post #55     Syphon Apr 9 2008, 9:50 pm

[Avatar]
offlinecontact
Rank: Veteran
Quote from Falkoner
Lolz, I was just informed by Farty that this is technically a "hack" not a mod, so I can call all you guys hackers now :P


All mods are hacks.

Top

Post #56     A_of-s_t Apr 9 2008, 9:57 pm

[Avatar]
Rank: Elite
offlinecontact
Rank: Veteran
Hence why modding was taboo at one time in SEN history.

Top

Post #57     Falkoner Apr 9 2008, 10:05 pm

[Avatar]
offlinecontact
Rank: Veteran
Quote
Hence why modding was taboo at one time in SEN history.


I wish I was around back then...

Top

Post #58     A_of-s_t Apr 10 2008, 5:09 am

[Avatar]
Rank: Elite
offlinecontact
Rank: Veteran
You told me to post ideas... so:

Conditions:

Easy text detection
Easy health detection
Location position
Screen position
Game speed detection
Sound volume detection
Unit firing detection
Unit animation detection
Detect animation LEVEL (of unit, of flingy, of image, or of sprites)
Allow detection of sprites, flingies, and images


Actions:

Image/sprite/flingy creation
Force unit to animation
Change UNIT weapon (just the certain unit)
Have AI scripts apply to P9-P12
Use of strings in more than just stat_txt.tbl
Move locations to certain points on a map without use of units.
Change total amount of supply and availbale amount of supply
Allows use of preplaced P12 units for crazy computer fun!



I bet I'll think of more.
This post was edited 3 times, last edit by A_of-s_t: Apr 10 2008, 5:18 am.

Top

Post #59     Fisty Apr 10 2008, 6:38 pm

[Avatar]
offlinecontact
Rank: Regular
The only things I can think of atm is:

ACTIONS:
Blind Unit
Set Vertical Position of (X)
Set Horizontal Position of (X)

BTW: When all the current ones are programmed, could I do the honour of helping test it? I have a few ideas for maps ;P
This post was edited 3 times, last edit by Deathman101: Apr 10 2008, 6:57 pm.

Top

Post #60     O)FaRTy1billion Apr 10 2008, 8:38 pm

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
When I find/make a system for locations, I plan on adding triggers to set the status for as many things as I can (including spells, specific HP/SP, etc.)

What other TBLs would be good for displaying strings? I was even considering adding a specific TBL for triggers... you really only need one (map strings themselves are in the tbl format... you don't need like 10 of those.)

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
(user posted image) This page has been viewed (user posted image) times!
Top

Pages: < 1 2 3 4 5 » 13 >
Report topic

0 members in this topic (italic members are currently writing a reply): None
+ guest(s)


[04:44 am]
durka_jihad -- as long as everyone knows the silly philosophers aren't the center of the universe
[04:43 am]
SmE(Raitaki -- Mystery solved :P
[04:43 am]
SmE(Raitaki -- And science is like THE CENTER OF ALL THINGS
[04:43 am]
SmE(Raitaki -- Which links to philosophy
[04:42 am]
TiKels -- good night SEN <3
[04:42 am]
SmE(Raitaki -- Also lol all articles for each field of science links to Knowledge some way or another
[04:42 am]
SmE(Raitaki -- jesus can smd
Please log in to shout.