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New Trigger Actions!
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Creator: O)FaRTy1billion[MM]
Time: Apr 2 2008, 3:26 am
 FooFighters[WP] Apr 8 2008, 6:25 pm Post #41
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i cant think of anything right now, but i would love farty, as a brother
 O)FaRTy1billion[MM] Apr 8 2008, 6:28 pm Post #42
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SetGameSpeed is the coolest ever. :P If I had recording software I'd totally post a video...
Wheeee!
(user posted image)
 poiuy_qwert Apr 8 2008, 6:33 pm Post #43
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Nice! Oh man the possibilities!!! *drools uncontrollably*
 O)FaRTy1billion[MM] Apr 8 2008, 6:49 pm Post #44
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This will work for mapping... but it will work better for modding (as it is a plugin.) When testing I actually load no mod. >.> Just a map that runs these triggers.

I made a quick video of Fastest x16. :P Sorry for the horrible quality... I hardly know what I am doing.
http://www.youtube.com/watch?v=KmegyG4Zle8

Hmm. I should make a map that does more than just set speed at the beginning... :P That'd be fun.
This post was edited 1 time, last edit by FaRTy1billion: Apr 8 2008, 6:54 pm.
Wheeee!
(user posted image)
 FooFighters[WP] Apr 8 2008, 6:55 pm Post #45
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MAke a map that creates the non-spawnable units, and make it so they are spawnable through special triggers [NOT MOVING]
 O)FaRTy1billion[MM] Apr 8 2008, 6:57 pm Post #46
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That can be done with SCMLoader.. >.> You might as well since this requires a plugin, too.

Oooh. I jsut remembered something. I can make a trigger to edit the units.dat stuff in memory (like EUD Actions did)... maybe that would work.
Wheeee!
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 Falkoner Apr 8 2008, 8:52 pm Post #47
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Taking StarCraft Map Making to the Limit!
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Lolz, I was just informed by Farty that this is technically a "hack" not a mod, so I can call all you guys hackers now :P
Sexy Signature Pending....
 O)FaRTy1billion[MM] Apr 8 2008, 9:41 pm Post #48
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lol better vid: http://www.youtube.com/watch?v=apgud_giHz0
Wheeee!
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 FooFighters[WP] Apr 8 2008, 10:58 pm Post #49
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Farty, you are a genuis! First the downgrader, now this, and we can be called Hackers, Modders, Mappers, whatever, but we are Still, StarCrafters/SENers
 O)FaRTy1billion[MM] Apr 8 2008, 11:05 pm Post #50
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It's a hack in the sense that I am rerouting and rewriting functions...
Wheeee!
(user posted image)
 FooFighters[WP] Apr 8 2008, 11:06 pm Post #51
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We are still StarCrafters / SENers
 FooFighters[WP] Apr 9 2008, 7:18 pm Post #52
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I thought of another action,
change player color, but the player keeps the unit. [i think it may work, like how red stays on P1's unit when given to P12, but i want to see it that the unit changes color, but not given to anybody]
 Oo.Twitch.oO Apr 9 2008, 7:28 pm Post #53
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Farty you godly :) .
Can you test the old EUD action switch weapons ;) .IF this thing can do that then I must have this program.
(user posted image)
 O)FaRTy1billion[MM] Apr 9 2008, 8:26 pm Post #54
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Well, I was planning on adding specified actions for the things EUDs could do... but I already have a general action to set any specified offset to a DC value.

Before I make a public release I'd like to make some more actions and make some conditions.
Wheeee!
(user posted image)
 Syphon[MM] Apr 9 2008, 9:50 pm Post #55
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Quote from Falkoner
Lolz, I was just informed by Farty that this is technically a "hack" not a mod, so I can call all you guys hackers now :P


All mods are hacks.
 A_of-s_t Apr 9 2008, 9:57 pm Post #56
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Hence why modding was taboo at one time in SEN history.
 Falkoner Apr 9 2008, 10:05 pm Post #57
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Quote
Hence why modding was taboo at one time in SEN history.


I wish I was around back then...
Sexy Signature Pending....
 A_of-s_t Apr 10 2008, 5:09 am Post #58
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You told me to post ideas... so:

Conditions:

Easy text detection
Easy health detection
Location position
Screen position
Game speed detection
Sound volume detection
Unit firing detection
Unit animation detection
Detect animation LEVEL (of unit, of flingy, of image, or of sprites)
Allow detection of sprites, flingies, and images


Actions:

Image/sprite/flingy creation
Force unit to animation
Change UNIT weapon (just the certain unit)
Have AI scripts apply to P9-P12
Use of strings in more than just stat_txt.tbl
Move locations to certain points on a map without use of units.
Change total amount of supply and availbale amount of supply
Allows use of preplaced P12 units for crazy computer fun!



I bet I'll think of more.
This post was edited 3 times, last edit by A_of-s_t: Apr 10 2008, 5:18 am.
 Deathman101 Apr 10 2008, 6:38 pm Post #59
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The only things I can think of atm is:

ACTIONS:
Blind Unit
Set Vertical Position of (X)
Set Horizontal Position of (X)

BTW: When all the current ones are programmed, could I do the honour of helping test it? I have a few ideas for maps ;P
This post was edited 3 times, last edit by Deathman101: Apr 10 2008, 6:57 pm.
:uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t: :uberw00t:
 O)FaRTy1billion[MM] Apr 10 2008, 8:38 pm Post #60
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When I find/make a system for locations, I plan on adding triggers to set the status for as many things as I can (including spells, specific HP/SP, etc.)

What other TBLs would be good for displaying strings? I was even considering adding a specific TBL for triggers... you really only need one (map strings themselves are in the tbl format... you don't need like 10 of those.)
Wheeee!
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