New Trigger Actions!, TrigPlug.
Post #41
FooFighters
Apr 8 2008, 6:25 pm
Post #42
O)FaRTy1billion
Apr 8 2008, 6:28 pm
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.rapsdleF
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SetGameSpeed is the coolest ever.
If I had recording software I'd totally post a video... ![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #43
MC˛poiuy_qwert
Apr 8 2008, 6:33 pm
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PyMS and ProTRG developer
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Nice! Oh man the possibilities!!! *drools uncontrollably*
![]() ![]() ![]() ![]() ![]() ![]() ![]() We mod Starcraft. PyMS (Forums/Local) | FNTGen | ProTRG (Local) | LocUnlock | BWAI Launcher BroodWarAI.com (Forums) | StarCraft: Team Fortress (Forums/Local) |
Post #44
O)FaRTy1billion
Apr 8 2008, 6:49 pm
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.rapsdleF
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This will work for mapping... but it will work better for modding (as it is a plugin.) When testing I actually load no mod. >.> Just a map that runs these triggers.
I made a quick video of Fastest x16. Sorry for the horrible quality... I hardly know what I am doing.http://www.youtube.com/watch?v=KmegyG4Zle8 Hmm. I should make a map that does more than just set speed at the beginning... That'd be fun. This post was edited 1 time, last edit by FaRTy1billion: Apr 8 2008, 6:54 pm. ![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #45
FooFighters
Apr 8 2008, 6:55 pm
Post #46
O)FaRTy1billion
Apr 8 2008, 6:57 pm
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.rapsdleF
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That can be done with SCMLoader.. >.> You might as well since this requires a plugin, too.
Oooh. I jsut remembered something. I can make a trigger to edit the units.dat stuff in memory (like EUD Actions did)... maybe that would work. ![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #48
O)FaRTy1billion
Apr 8 2008, 9:41 pm
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.rapsdleF
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lol better vid: http://www.youtube.com/watch?v=apgud_giHz0
![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #49
FooFighters
Apr 8 2008, 10:58 pm
Post #50
O)FaRTy1billion
Apr 8 2008, 11:05 pm
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.rapsdleF
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It's a hack in the sense that I am rerouting and rewriting functions...
![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #51
FooFighters
Apr 8 2008, 11:06 pm
Post #52
FooFighters
Apr 9 2008, 7:18 pm
Post #54
O)FaRTy1billion
Apr 9 2008, 8:26 pm
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.rapsdleF
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Well, I was planning on adding specified actions for the things EUDs could do... but I already have a general action to set any specified offset to a DC value.
Before I make a public release I'd like to make some more actions and make some conditions. ![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #58
A_of-s_t
Apr 10 2008, 5:09 am
Post #59
Fisty
Apr 10 2008, 6:38 pm
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The only things I can think of atm is:
ACTIONS: Blind Unit Set Vertical Position of (X) Set Horizontal Position of (X) BTW: When all the current ones are programmed, could I do the honour of helping test it? I have a few ideas for maps ;P This post was edited 3 times, last edit by Deathman101: Apr 10 2008, 6:57 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #60
O)FaRTy1billion
Apr 10 2008, 8:38 pm
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.rapsdleF
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When I find/make a system for locations, I plan on adding triggers to set the status for as many things as I can (including spells, specific HP/SP, etc.)
What other TBLs would be good for displaying strings? I was even considering adding a specific TBL for triggers... you really only need one (map strings themselves are in the tbl format... you don't need like 10 of those.) ![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
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If I had recording software I'd totally post a video...
times!
.
.IF this thing can do that then I must have this program. 

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