Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Multiple player colors?
Multiple player colors?
Jun 11 2011, 6:10 pm
By: FlashBeer  

Jun 11 2011, 6:10 pm FlashBeer Post #1



Is there a way to get multiple player colors for a person- without having to dedicate a player slot to passive?

I tried the "switch comp to passive", which doesn't seem to work on locations, and stays permanent through the remainder of the game. If I could make neutral passive, that would work too.



None.

Jun 11 2011, 6:18 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Yeah, if you use players 9-11, their colors won't change when you give them to another player.




Jun 11 2011, 6:31 pm FlashBeer Post #3



@BiO - it's rescuable (passive)

@Demon - It doesn't, I've used p9-11 as storage players before. The only time (That I'm aware of) is when units are given to neutral p12, or the units are passively controlled.



None.

Jun 11 2011, 6:32 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

...Are you sure? :O I know for a fact that they won't change colors. Maybe you have to do something to then first? I guess I missed something.

I'm never any help. :P




Jun 11 2011, 6:36 pm Roy Post #5

An artist's depiction of an Extended Unit Death

Quote from name:Dem0nS1ayer
Yeah, if you use players 9-11, their colors won't change when you give them to another player.
Quote from FlashBeer
@Demon - It doesn't, I've used p9-11 as storage players before. The only time (That I'm aware of) is when units are given to neutral p12, or the units are passively controlled.
Quote from name:Dem0nS1ayer
...Are you sure? :O I know for a fact that they won't change colors. Maybe you have to do something to then first? I guess I missed something.
If you give a unit to Player 9-12, it will retain the previous player's color, but the minimap will show the extended player's own color. If you pre-place the unit for Player 9-12, it will have the extended player's own color.




Jun 12 2011, 12:05 am Lanthanide Post #6



Further to Roy:

Using the 'Give' trigger action to give a unit to P1-8 will cause that unit to gain the P1-8 colour. So that's out of the question. The only way to really do it is to make a computer player rescueable, at which point rescued units will retain their original colour (used quite a bit in the original SC and BW single player campaign, especially for Zerg with Hunter Killers).

When I've asked in the past, no one had any method for making only a few units rescueable- you have to make an entire CPU player (in slot 1-8) rescueable, and you can convert them to rescueableduring the game, but unfortunately can't be done on a unit-by-unit basis.

Actually Heinermann could probably clear it up definitively - I guess that rescueable is a property of a player, rather than the property of an individual unit. If this is the case, unless we have a way of swapping players back to non-rescueable, then this is unsolvable.

Aside: does anyone know how upgrades behave with rescueable units? Eg if a CPU High Templar has PSI Storm researched and you rescue it, will all of your own HTs now gain the spell, or just the rescued ones? If you "Give" the unit then the upgrade is transferred to all your units. I guess with rescueable units, either the tech will trasnfer to all your units, or the newly rescued HTs will lose their tech.



None.

Jun 12 2011, 3:22 am Heinermann Post #7

SDE, BWAPI owner, hacker.

You need to use a Rescuable player.
If you give units to players 9-12, they retain their original color.
If you give them to any playable players (1-8) then their colors are changed for the appropriate player. (A unit owned by player 1 given to player 9 remains red, and A unit owned by player 9 given to Player 1 will become red regardless of its previous color, the property is only one-way).

There is no other way.


Quote from Lanthanide
Aside: does anyone know how upgrades behave with rescueable units? Eg if a CPU High Templar has PSI Storm researched and you rescue it, will all of your own HTs now gain the spell, or just the rescued ones? If you "Give" the unit then the upgrade is transferred to all your units. I guess with rescueable units, either the tech will trasnfer to all your units, or the newly rescued HTs will lose their tech.
It's either all or nothing. There is no such thing as individual unit upgrades. The different color is only the sprite and not the unit itself. It probably transfers all upgrades to you but I am not sure.




Jun 12 2011, 6:07 am FlashBeer Post #8



If I wanted to make a city full of different roaming civilians, the best way would be to do something like:
create civilian for computer player
order civilian to jyd
give civilian to colored player
give civilian to player 9
correct??



None.

Jun 12 2011, 6:25 am Lanthanide Post #9



As soon as you give the unit, it will cancel their current orders. But there's nothing stopping you from ordering units belonging to P9.

Your scheme would work, but might create confusion if human players have the same colour as the civilian - they will wonder why they can't select the unit, when it looks like it should be their's. If you're talking about a single player map then obviously you've got 7 players to play around with.



None.

Jun 12 2011, 7:47 am FlashBeer Post #10



Nevermind, I was thinking of player command orders.



None.

Jun 12 2011, 9:13 pm O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Quote from Lanthanide
But there's nothing stopping you from ordering units belonging to P9.
Quote
order civilian to jyd
How do you do jyd with P9?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
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Jun 12 2011, 9:44 pm Lanthanide Post #12



Sorry, didn't spot "jyd" there and it's not an acronym I routinely recognise. In that case I'm not sure if giving a unit will cancel the JYD movement, since it's an AI script it may be a bit different than the normal Order trigger action I was thinking of.



None.

Jun 12 2011, 11:27 pm FlashBeer Post #13



@Farty - Created for comp first, not neutral

Doesn't matter anyway, it didn't work.



None.

Jun 13 2011, 12:39 am NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Orders are not canceled by giving to other players, but AIs (like jyd) will most likely not work and the units won't attack anymore when the unit is given to a neutral player.




Jun 13 2011, 12:47 am O)FaRTy1billion[MM] Post #15

👻 👾 👽 💪

The last order is finished when given ... jyd is an order (given by an ai script), but it stops when you give the unit.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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